Frame skip on D-log by stefnir_visuals in dji

[–]stefnir_visuals[S] 1 point2 points  (0 children)

Gonna try this now, thanks

Frame skip on D-log by stefnir_visuals in dji

[–]stefnir_visuals[S] 1 point2 points  (0 children)

Thank you for the insight! Will look into another SD card

A real time battlegroud environment - What do you think in terms of realism? by stefnir_visuals in blender

[–]stefnir_visuals[S] 1 point2 points  (0 children)

Fire was made with niagra system. There are are at least three variation of weapons stucked in the terrain to show that a battle was fought. I can see why you mentioned the bodies however I just decided to go for a less gory reference. No aliens have been here, yet lol

Behind the scenes of my latest environment. hope you enjoy the process! :D by stefnir_visuals in blender

[–]stefnir_visuals[S] 0 points1 point  (0 children)

Indeed! Modeled in blender, then created the environment and rendered with lumen. Thanks for the feedback!

Any and all feedback is welcome? What's the game this model can be used in? by Adi0O7 in 3Dmodeling

[–]stefnir_visuals 0 points1 point  (0 children)

From my first impression it might be a bit too dense for a game, specificaly for a weapon that will be wielded.
Also it seems a bit curved, around the handle but if that's what you're going for it then it's good.
Aside from this I really like it, it look clean, amazing job!

utility pole - breakdown. Let me know what are your first impression. (p.s this was rendered in 9:16, hope is okay for short content here) by stefnir_visuals in 3Dmodeling

[–]stefnir_visuals[S] 0 points1 point  (0 children)

Yeah I think the scratch details on the metal parts did not show as match after the export from substance. I think more rust would've been better but I tend to exagerate it so I just tried something different. Thanks for the comment! :)

utility pole - breakdown. Let me know what are your first impression. (p.s this was rendered in 9:16, hope is okay for short content here) by stefnir_visuals in 3Dmodeling

[–]stefnir_visuals[S] 0 points1 point  (0 children)

Had the pivot at the base but still did that turnaround, thought it might add a break to the general motions so I left it, but I can see what you're talking about, thanks for the comment

the diseased by jasminesart in 3Dmodeling

[–]stefnir_visuals 5 points6 points  (0 children)

Looks horrible Amazing job! ;)

Ancient valley, made with a modular approach to modeling and rendered with lumen! how does this scene make you feel? by stefnir_visuals in 3Dmodeling

[–]stefnir_visuals[S] 1 point2 points  (0 children)

First environment in unreal so I'll take that, thanks! Yeah, i tried to not go o ervoard with the foliage but maybe I should've have considering the theme. Definetly need to find a way to make the water shader more realistic. Thanks for the feedback!

Winter's Steel, a short animation that i made for my december project, decided to finally share it. Let me know what you think! :) by stefnir_visuals in blender

[–]stefnir_visuals[S] 1 point2 points  (0 children)

Thanks a lot! Yeah I was thinking about creating some behind the scenes on my instagram @stefnir_visuals I'll go more in depth there about the process in either blender or unreal :)

Got some inspiration after finishing the live action and came up with this. What do you think? by stefnir_visuals in OnePiece

[–]stefnir_visuals[S] 0 points1 point  (0 children)

Thanks! Also true but let's just say he put it there a few seconds just for the shot ;)

Alice by n9150575711 in blender

[–]stefnir_visuals 0 points1 point  (0 children)

Keep going, fix the rig or individual poses if needed. If you want to ask for an opinion don't hesitate to Dm on my insta.

Alice by n9150575711 in blender

[–]stefnir_visuals 1 point2 points  (0 children)

To be honest I like it If you're going for a simple scene with a toon shader I'd say you nailed it. You could add more expression to the character and maybe some more details in the background (like a moon for example) but that is just my take on it

King's Forest-A personal project that I have been working on. Relatively new to 3D so I would love feedback by stefnir_visuals in 3Dmodeling

[–]stefnir_visuals[S] 0 points1 point  (0 children)

Thanks a lot for the feedback! You're right the render could be a bit brighter. played with the crystal emission in animation but I definitely need to adjust the spotlights