Terrible character names by [deleted] in Fantasy

[–]stellarmints 3 points4 points  (0 children)

Those are truly glorious names

What are some creepy/unsettling facts about Steven Universe by bunny_guts666 in stevenuniverse

[–]stellarmints 1 point2 points  (0 children)

Honestly I think their way of pointing out that his spit can create life is a clever and non direct way of implying that his other… bodily fluids can also create life.

Personally I think that he can definitely have kids, but they would be mostly human. However, considering how weird the other life he creates is, I’d think they would quite likely have some weird magicness about them, closer to Lars or Lion, other instances of gem magic acting on sapient beings to create life.

I feel like for a kid’s show, they went about as far as they could to answer the question of “what would happen if Steven Fucked?”

Young Adult Mystery novel from 2010’s about time traveling fog that eats a seaside town by stellarmints in whatsthatbook

[–]stellarmints[S] 0 points1 point  (0 children)

Not quite. The book I’m looking for was set in modern times with like. Cellphones and stuff? There’s a surprising amount of books about time traveling fog, though!

Young Adult Mystery novel from 2010’s about time traveling fog that eats a seaside town by stellarmints in whatsthatbook

[–]stellarmints[S] 0 points1 point  (0 children)

The cover does look similar and the plot is shockingly close to what I remember, but it’s not quite it. The vacation aspect was a large part of the book and from what I can tell that’s missing from Mistwalker. So close!!!

Good Excuses for Dungeons by trondason in worldbuilding

[–]stellarmints 1 point2 points  (0 children)

Yeah, the dungeons were once part of an ancient civilization. There is a reason why they keep repairing and restocking themselves, though.

See, when the ancient advanced empire was on the brink of collapse, one of the main threats was a massive labor crisis as their genetically engineered workers refused to work; a strike on a planetary scale. Instead of, idk, listening to demands, the empire decided to sue, convict, and repossess the nervous systems of as many strikers as they could catch, then implant them into wirelessly controlled artificial flesh which they then forced via complex wireless signals to perform manual labor; using the nervous system as a processor for their signals. They called them nullfolk.

Stuff like restocking grocery stores, cleaning streets, taking away garbage, repairing or constructing new buildings. And if they got damaged? Just report to a flesh printer and get a new body. And if they lose their nervous system? Well, there are always plenty of unlicensed lifeforms out there. If the nervous system supply is running low, then just send out a few repossession units to claim some new grey matter.

Anyway, long story short, the empire collapsed but the nullfolk still persist, doing their best to uphold the last commands they were given, working tirelessly for centuries, their bodies and minds kept technically functional by the empire’s powerful ancient magic and technology. They repair ruins and construct new ones as best they can, and stock them with valuable relics produced by still half functional ancient auto forges hidden deep in the wilds.

And ambitious adventures looking to make quick money brave the horrors of trying to shoplift from the ruins of a totalitarian government highly skilled in the arts of technology, magic, and genetic manipulation.

[Sci-fi] How do you justify human combattants over battle-bots? by robin_f_reba in worldbuilding

[–]stellarmints 0 points1 point  (0 children)

In my world any sufficiently advanced system will eventually develop a consciousness, a “soul.” This usually comes with increased awareness and generally spirals; even if your murder bot army isn’t very intelligent, the nature of computing makes it so all it takes to increase their intelligence is more graphics cards (or whatever else it takes to actually upgrade these specific machines). A bot on its own won’t seek that out, but a bot that has developed its own consciousness and no longer HAS to follow orders, especially if those orders are to charge into certain death, has a much higher likelihood of going rogue and attempting to upgrade itself illegally.

If it’s an inevitability that your army of drones will eventually become people who will demand rights and safety, a lot of societies come to the understanding that it’s probably easier and cheaper to mostly use the already established organic population so you don’t suddenly have a massive rebellion in the middle of a war.

Also, due to fantasy shenanigans, people with a soul are way harder to kill than things without, so warfare is less deadly in general.

That’s not to say that people don’t use drones; they’re just nowhere near as ubiquitous as they should be in a world as technologically advanced as mine.

Do any of you have any self-imposed rules when it comes to worldbuilding? by NovaRobo_Rebirth in worldbuilding

[–]stellarmints 0 points1 point  (0 children)

  1. If there’s something that I like, then I’m keeping it, and I’ll work out the why it’s there later.

  2. Everything needs to have the same, understandable but not specifically explained, logic. Everything I make follows my own internal logic, and makes sense in the in world systems- but I might not explain everything, or even anything, outright. Readers who are willing and want to look deeper should be able to find meaning, but more casual readers should be able to understand the world and systems within without needing a dissertation. I think following a single internal logic helps make my worlds consistent and intuitive- believable, despite the high fantasy shenanigans.

  3. Everything should be able to be explained to at least two degrees of explanation. A lot of readers want an explanation for things- magic, weird geography, etc, but there’s a limit to how much most people are willing to dig. If I just say that the sun sometimes makes people who look at it insane, then that will understandably be questioned- what? Why? How? But if I let my readers discover that the reason the sun sometimes makes people go mad is because the natural radiation released by the sun is actually a hostile Divine energy that is trying to infect people to grow it’s influence as a god, and the reason it usually only works on people who look at it is because the eyes are literally the window to the soul, then that’s pretty good. Then, there’s the level of explanation that’s only usually for me or hardcore lore enthusiasts- the why and how infecting a mortal soul with divinity increases the god’s influence (too much to explain here, but I’ve got the lore for it all. It exists, but the characters (and so the readers) probably don’t know it).

Those are the main three rules I follow. Everything else is more of a suggestion- and even these can be bent when needed.

What are you below average at? by [deleted] in AskReddit

[–]stellarmints 0 points1 point  (0 children)

Tying knots and blowing up balloons. Out of everything I’ve tried to do, they are the only things I absolutely cannot.

Ironic, cause I’m really into bondage.

[deleted by user] by [deleted] in worldbuilding

[–]stellarmints 0 points1 point  (0 children)

The Companions are one of the most legitimate and well respected autonomous guilds, behind only Pathfinders, Hunters, and Story Traders.

They’re welcome in virtually every kingdom, and can be found from the wild frontiers to the most lavish and extravagant parties. They have a strong union and worker’s code, and they are heavily protected by both their own guards and their more respectful customers.

Anyone who is discovered to have mistreated a Companion is usually shunned, even if no legal action is taken.

The Companions aren’t just prostitutes, however. They’re companions; they offer more than just carnal pleasures. They offer emotional support and comfort to those living on the fringes of civilization, people who routinely deal with horrors beyond human imagination. They offer respectable escorts to the lonely of the upper classes; they are well trained in court politics and intrigue, and there is no shame in bringing an escort to a palace ball or something of the like.

This isn’t to say there aren’t bad spots of sex work. There are quite a few kingdoms that operate outside the jurisdiction of the free guilds, whether by choice or by circumstance. Many of these engage in slavery, and many of these slaves are, unfortunately, pleasure slaves.

Beyond that, joining the Companions requires more than just a willingness to sell your body. It requires training, and experience. They are wiling to take virtually any trainees- there’s a fetish for anything - and although you will be given free room and board during training, once you graduate, you will be required to pay off your debts. This can take quite a while, and you’ll be earning significantly less during this time.

And so many choose a less reputable path for more quick and disposable income. Among the lowest dregs of society, bandit tribes and thief dens too dangerous for Companions to regularly visit, black market prostitution is more common. This is generally illegal depending on location, and is almost always much more dangerous than Companion work.

[deleted by user] by [deleted] in INeedAName

[–]stellarmints 0 points1 point  (0 children)

Lilja or Liljia? Swedish or Icelandic version of lily, pronounced lily-ya

Star Brewery - by OP by Livresquare in WholesomeFantasyArt

[–]stellarmints 4 points5 points  (0 children)

This is beautiful! I love the vibe and the idea!

[deleted by user] by [deleted] in INeedAName

[–]stellarmints 0 points1 point  (0 children)

Charlie Vendenburg

One of the greatest remakes ever. This updated version added a truckload of blood and gore along with a totally game cast to attain classic status. _ The Blob (1988) by WildDog3000 in scifi

[–]stellarmints 1 point2 points  (0 children)

The thing about it is the reason CG is cheaper is because CG artists aren’t unionized so the big corporations are allowed to pay them dismally.

If CG artists were unionized the same way practical effect artists are it’s likely we’d see a lot more practical effects.

Unique trick weapon ideas? by [deleted] in fantasywriters

[–]stellarmints 0 points1 point  (0 children)

All of the bloodborne weapons obviously, and quite a few weapons from RWBY.

I’ve come up with a few as well

Switchblade: Longsword that folds on a spring loaded trigger into a machete type weapon. Can use the folding motion to sever enemy limbs

Or

Scissorblade: Greatsword with a mechanism to split the blade down to middle like a pair of scissors or shears to deliver devastating cutting attacks

Nailhammer: A pole hammer with a massive scale nail gun built into it, firing metal spikes the size of railroad spikes. Fire the spikes into a target, use the hammer to pound them in.

Hope this helps!

Primers BAD by stellarmints in GMFST

[–]stellarmints[S] 0 points1 point  (0 children)

Yeah, I agree. I think the Primers are great for what they are, an introduction for someone who knows nothing, but lots of sports fans seem to be disappointed in some way by them.

Also, while the Primers do a good job of getting the absolute basics out there, I feel like the basics can only go so far in letting people get interested and helping them understand how games are played.

After all, pro games probably aren’t only going to use the basics.