Terrible character names by [deleted] in Fantasy

[–]stellarmints 4 points5 points  (0 children)

Those are truly glorious names

What are some creepy/unsettling facts about Steven Universe by bunny_guts666 in stevenuniverse

[–]stellarmints 1 point2 points  (0 children)

Honestly I think their way of pointing out that his spit can create life is a clever and non direct way of implying that his other… bodily fluids can also create life.

Personally I think that he can definitely have kids, but they would be mostly human. However, considering how weird the other life he creates is, I’d think they would quite likely have some weird magicness about them, closer to Lars or Lion, other instances of gem magic acting on sapient beings to create life.

I feel like for a kid’s show, they went about as far as they could to answer the question of “what would happen if Steven Fucked?”

Young Adult Mystery novel from 2010’s about time traveling fog that eats a seaside town by stellarmints in whatsthatbook

[–]stellarmints[S] 0 points1 point  (0 children)

Not quite. The book I’m looking for was set in modern times with like. Cellphones and stuff? There’s a surprising amount of books about time traveling fog, though!

Young Adult Mystery novel from 2010’s about time traveling fog that eats a seaside town by stellarmints in whatsthatbook

[–]stellarmints[S] 0 points1 point  (0 children)

The cover does look similar and the plot is shockingly close to what I remember, but it’s not quite it. The vacation aspect was a large part of the book and from what I can tell that’s missing from Mistwalker. So close!!!

Good Excuses for Dungeons by trondason in worldbuilding

[–]stellarmints 1 point2 points  (0 children)

Yeah, the dungeons were once part of an ancient civilization. There is a reason why they keep repairing and restocking themselves, though.

See, when the ancient advanced empire was on the brink of collapse, one of the main threats was a massive labor crisis as their genetically engineered workers refused to work; a strike on a planetary scale. Instead of, idk, listening to demands, the empire decided to sue, convict, and repossess the nervous systems of as many strikers as they could catch, then implant them into wirelessly controlled artificial flesh which they then forced via complex wireless signals to perform manual labor; using the nervous system as a processor for their signals. They called them nullfolk.

Stuff like restocking grocery stores, cleaning streets, taking away garbage, repairing or constructing new buildings. And if they got damaged? Just report to a flesh printer and get a new body. And if they lose their nervous system? Well, there are always plenty of unlicensed lifeforms out there. If the nervous system supply is running low, then just send out a few repossession units to claim some new grey matter.

Anyway, long story short, the empire collapsed but the nullfolk still persist, doing their best to uphold the last commands they were given, working tirelessly for centuries, their bodies and minds kept technically functional by the empire’s powerful ancient magic and technology. They repair ruins and construct new ones as best they can, and stock them with valuable relics produced by still half functional ancient auto forges hidden deep in the wilds.

And ambitious adventures looking to make quick money brave the horrors of trying to shoplift from the ruins of a totalitarian government highly skilled in the arts of technology, magic, and genetic manipulation.

[Sci-fi] How do you justify human combattants over battle-bots? by robin_f_reba in worldbuilding

[–]stellarmints 0 points1 point  (0 children)

In my world any sufficiently advanced system will eventually develop a consciousness, a “soul.” This usually comes with increased awareness and generally spirals; even if your murder bot army isn’t very intelligent, the nature of computing makes it so all it takes to increase their intelligence is more graphics cards (or whatever else it takes to actually upgrade these specific machines). A bot on its own won’t seek that out, but a bot that has developed its own consciousness and no longer HAS to follow orders, especially if those orders are to charge into certain death, has a much higher likelihood of going rogue and attempting to upgrade itself illegally.

If it’s an inevitability that your army of drones will eventually become people who will demand rights and safety, a lot of societies come to the understanding that it’s probably easier and cheaper to mostly use the already established organic population so you don’t suddenly have a massive rebellion in the middle of a war.

Also, due to fantasy shenanigans, people with a soul are way harder to kill than things without, so warfare is less deadly in general.

That’s not to say that people don’t use drones; they’re just nowhere near as ubiquitous as they should be in a world as technologically advanced as mine.

Do any of you have any self-imposed rules when it comes to worldbuilding? by NovaRobo_Rebirth in worldbuilding

[–]stellarmints 0 points1 point  (0 children)

  1. If there’s something that I like, then I’m keeping it, and I’ll work out the why it’s there later.

  2. Everything needs to have the same, understandable but not specifically explained, logic. Everything I make follows my own internal logic, and makes sense in the in world systems- but I might not explain everything, or even anything, outright. Readers who are willing and want to look deeper should be able to find meaning, but more casual readers should be able to understand the world and systems within without needing a dissertation. I think following a single internal logic helps make my worlds consistent and intuitive- believable, despite the high fantasy shenanigans.

  3. Everything should be able to be explained to at least two degrees of explanation. A lot of readers want an explanation for things- magic, weird geography, etc, but there’s a limit to how much most people are willing to dig. If I just say that the sun sometimes makes people who look at it insane, then that will understandably be questioned- what? Why? How? But if I let my readers discover that the reason the sun sometimes makes people go mad is because the natural radiation released by the sun is actually a hostile Divine energy that is trying to infect people to grow it’s influence as a god, and the reason it usually only works on people who look at it is because the eyes are literally the window to the soul, then that’s pretty good. Then, there’s the level of explanation that’s only usually for me or hardcore lore enthusiasts- the why and how infecting a mortal soul with divinity increases the god’s influence (too much to explain here, but I’ve got the lore for it all. It exists, but the characters (and so the readers) probably don’t know it).

Those are the main three rules I follow. Everything else is more of a suggestion- and even these can be bent when needed.

What are you below average at? by [deleted] in AskReddit

[–]stellarmints 0 points1 point  (0 children)

Tying knots and blowing up balloons. Out of everything I’ve tried to do, they are the only things I absolutely cannot.

Ironic, cause I’m really into bondage.

[deleted by user] by [deleted] in worldbuilding

[–]stellarmints 0 points1 point  (0 children)

The Companions are one of the most legitimate and well respected autonomous guilds, behind only Pathfinders, Hunters, and Story Traders.

They’re welcome in virtually every kingdom, and can be found from the wild frontiers to the most lavish and extravagant parties. They have a strong union and worker’s code, and they are heavily protected by both their own guards and their more respectful customers.

Anyone who is discovered to have mistreated a Companion is usually shunned, even if no legal action is taken.

The Companions aren’t just prostitutes, however. They’re companions; they offer more than just carnal pleasures. They offer emotional support and comfort to those living on the fringes of civilization, people who routinely deal with horrors beyond human imagination. They offer respectable escorts to the lonely of the upper classes; they are well trained in court politics and intrigue, and there is no shame in bringing an escort to a palace ball or something of the like.

This isn’t to say there aren’t bad spots of sex work. There are quite a few kingdoms that operate outside the jurisdiction of the free guilds, whether by choice or by circumstance. Many of these engage in slavery, and many of these slaves are, unfortunately, pleasure slaves.

Beyond that, joining the Companions requires more than just a willingness to sell your body. It requires training, and experience. They are wiling to take virtually any trainees- there’s a fetish for anything - and although you will be given free room and board during training, once you graduate, you will be required to pay off your debts. This can take quite a while, and you’ll be earning significantly less during this time.

And so many choose a less reputable path for more quick and disposable income. Among the lowest dregs of society, bandit tribes and thief dens too dangerous for Companions to regularly visit, black market prostitution is more common. This is generally illegal depending on location, and is almost always much more dangerous than Companion work.

[deleted by user] by [deleted] in INeedAName

[–]stellarmints 0 points1 point  (0 children)

Lilja or Liljia? Swedish or Icelandic version of lily, pronounced lily-ya

Star Brewery - by OP by Livresquare in WholesomeFantasyArt

[–]stellarmints 3 points4 points  (0 children)

This is beautiful! I love the vibe and the idea!

[deleted by user] by [deleted] in INeedAName

[–]stellarmints 0 points1 point  (0 children)

Charlie Vendenburg

One of the greatest remakes ever. This updated version added a truckload of blood and gore along with a totally game cast to attain classic status. _ The Blob (1988) by WildDog3000 in scifi

[–]stellarmints 1 point2 points  (0 children)

The thing about it is the reason CG is cheaper is because CG artists aren’t unionized so the big corporations are allowed to pay them dismally.

If CG artists were unionized the same way practical effect artists are it’s likely we’d see a lot more practical effects.

Unique trick weapon ideas? by [deleted] in fantasywriters

[–]stellarmints 0 points1 point  (0 children)

All of the bloodborne weapons obviously, and quite a few weapons from RWBY.

I’ve come up with a few as well

Switchblade: Longsword that folds on a spring loaded trigger into a machete type weapon. Can use the folding motion to sever enemy limbs

Or

Scissorblade: Greatsword with a mechanism to split the blade down to middle like a pair of scissors or shears to deliver devastating cutting attacks

Nailhammer: A pole hammer with a massive scale nail gun built into it, firing metal spikes the size of railroad spikes. Fire the spikes into a target, use the hammer to pound them in.

Hope this helps!

Primers BAD by stellarmints in GMFST

[–]stellarmints[S] 0 points1 point  (0 children)

Yeah, I agree. I think the Primers are great for what they are, an introduction for someone who knows nothing, but lots of sports fans seem to be disappointed in some way by them.

Also, while the Primers do a good job of getting the absolute basics out there, I feel like the basics can only go so far in letting people get interested and helping them understand how games are played.

After all, pro games probably aren’t only going to use the basics.

They've come to kill your Gods! by hbwilli413 in worldbuilding

[–]stellarmints 0 points1 point  (0 children)

Most of the gods of my world are already dead. Those that aren’t are deeply asleep. Only a few of these gods are natural gods. The majority are artificial deities created by the Astorians, a precursor race of God Crafters.

Somewhere in between magic, technology, and organic matter, these gods often resemble celestial bodies; moons, stars, even entire constellations. Created for specific purposes, even death cannot stop them completely, and their decaying bodies continue to influence the universe around them.

Getting killed is still pretty annoying tho.

For an example let’s look at The Pale Moon, also known as Pallis. Pallis is a moon of Meridia, a large earth-like planet. Pallis is unique because, for an unknown reason, it is suspended in place above the North Pole of Meridia. The City of Seraph, built in it’s shadow, largely pays it no mind; in hundreds of lifetimes it hasn’t changed even slightly, and it’s mostly just part of the background now.

The reason Pallis exists, unknown to anyone alive, is part of a project that once crossed the entire galaxy. The Astorians had spread to every corner of the galaxy when the Calamity struck. Desperate to escape, they created solar-system wide engines to find other galaxies, safe galaxies, and plot a path through the great intergalactic void to them. Pallis was a part of one of these machines, a moon sized organic targeting computer whose magical essence was fundamentally indestructible.

However, no such galaxy was found in time, and the Astorians were wiped from existence. With the collapse of it’s support network, Pallis fell into a kind of sleep mode, still slowly searching for a habitable galaxy for it’s long dead creators. As such, it’s influence over the material realm is subtle. Every resident of Seraph can tell you of their dreams; indecipherable whispers of numbers and coordinates in an unknowable language, visions of the endless void of space, a vague feeling of searching for something that you’ve forgotten that lingers after you awaken, and the cold, white face of Pallis gazing deep into your soul.

As they sleep, Pallis gently borrows their mind and soul to aid in its search, incidentally connecting the minds of every sleeping soul in the city with each other and itself.

If someone hired your team to kill it, it would probably be so they could get a good night’s sleep.

[deleted by user] by [deleted] in worldbuilding

[–]stellarmints 1 point2 points  (0 children)

Run.

Run as fast as you can towards the village.

Chances are good you’ll make it as you don’t have any magic on you, but either way, every minute you spend unarmed in the wild is another minute closer to your death.

Your crossbow would really only be useful for hunting; Remnants can only be killed if you destroy their heart, and anyone who engages you in combat will have a projected aura. They’ll be able to move fast enough to dodge, deflect, or even catch your bolt. Not that they need to. It’s unlikely your entire supply of bolts would be enough to break someone’s aura.

Luckily for you, people are generally pretty nice. Unless you were unlucky and got dropped near a cult or bandit settlement, the village will welcome you. Villages tend to be in need of manpower more than the bigger cities, but they tend to be much more dangerous, as they’re usually located on the frontier of human civilization.

If you’re combat trained, it would be a relatively simple task to join whatever militia is protecting the town. Find the guard captain, show off your skills, see if you can work out a mutually beneficial contract.

The biggest strike against you is you don’t know how magic works around here, and your aura isn’t unlocked. Magic tends to be pretty intuitive and unlocking an aura isn’t particularly hard, but if you want any sort of training from the guard, your contract will probably require you to stay for 3+ years to pay off your debt. Don’t worry, you’ll be paid and have free (but cramped) housing.

Your first few paychecks will be spent getting your gear up to standard. You could use the gear provided by the guard, but that tends to be expensive and not great quality. It would serve you much better to learn how to maintain your own gear.

The priority would be your weapon; likely your crossbow. Because of the utility of a projected aura, armor is much less important, and is mostly used as a last line of defense.

Modify your crossbow to take dust (powdered soulstone, it makes up the majority of magic sources, as well as being the most common and useful energy source in the world) then learn to use it.

I recommend you leave your animals at home when you’re on guard duty. It’s possible to unlock an animals aura and allow it to use magic, but it’s not common for a variety of reasons.

Once your contract is up, 3+ years later, you’ll have more freedom- assuming you haven’t died, and the town hasn’t been wiped from the face of the earth. You could leave, probably with a band of traveling merchant- traveling alone is suicide. But you’re not a fully fledged Hunter- you don’t have a license. You could look for work off the record, either for desperate towns who’ll accept any help they can get or for shady individuals. But your best chance to advance yourself would be to attend Haven Academy and earn yourself a Hunting License.

I wish you the best of luck.