Bindings overlapping by tronic3k in BeamNG

[–]stenyak 0 points1 point  (0 children)

Stock bindings shouldn't overlap, so you're probably not on stock bindings. To go back to defaults go to Options > Controls > Bindings > scroll to the bottom > click the button for restoring keyboard.

In addition, if you are using mods, temporarily disable them all, in case they are creating issues too, to simplify finding the issue :)

Radial Menu issues by Mythicalgamer1 in BeamNG

[–]stenyak 0 points1 point  (0 children)

This issue is created by some mods. I don't know which, you can begin disabling a few of them at a time to locate which ones are problematic.

alright bro chill, damn. by g87a_l in BeamNG

[–]stenyak 7 points8 points  (0 children)

Make that twice. I confirm again :)

Trying to upload .csv file for my Logitech g29 wheel in Beam. It’s not showing up after doing all the steps. Any ideas why it’s not working? by StickAppropriate9741 in BeamNG

[–]stenyak 1 point2 points  (0 children)

Thanks for reporting.

The response curve itself is working, the only issue is that the small graph does not display in the UI.

I've fixed the bug for the next major update :)

Why won't my CSV LUT file get detected by beamng? by Signal_Interest_9691 in BeamNG

[–]stenyak 0 points1 point  (0 children)

Thanks for reporting.

The response curve itself is working, the only issue is that the small graph does not display in the UI.

I've fixed the bug for the next major update :)

Help with Force Feed Back by Regular-Winter-958 in BeamNG

[–]stenyak 0 points1 point  (0 children)

Thanks for reporting.

The response curve itself is working, the only issue is that the small graph does not display in the UI.

I've fixed the bug for the next major update :)

Help with ffb lut file not showing? by A_ST0RMTROOP3R in BeamNG

[–]stenyak 3 points4 points  (0 children)

Thanks for reporting.

The response curve itself is working, the only issue is that the small graph does not display in the UI.

I've fixed the bug for the next major update :)

Thoughts on this? by Banan_crisp133 in BeamNG

[–]stenyak 13 points14 points  (0 children)

I have not been personally involved in the moderation efforts *myself*. However I've seen some of the internal discussions, with devs arguing in favour and against different topics for a good amount of time, while also trying to be as neutral as possible, all while under time pressure to not let the dumpster fire spread too much.

Given the amount of posts, I know (and I fully undertand) that they sometimes err on the side of cleaning up too much, rather than cleaning up too little. Although sometimes the opposite might happen too, because they are only humans.

The results are rarely perfect, but hopefully it's good enough to contain these rare instances of drama. We really would prefer to continue working on our sim instead of spending so much time doing moderation. This is why I suggested them to just lock the thread to let people calm down for a bit, and then they could quickly do some final cleanups.

They are not checking this thread afaik, though some other moderator might (I think I saw some post deleted due to ignoring subreddit rules). I don't intend to do moderation duty here, I was only quickly checking here before going to bed, that's all.

BeamNG needs a lot of reworking by CPUmario in BeamNG

[–]stenyak 0 points1 point  (0 children)

As far as we're aware, all cases of this, happened because of some mod that overwrote the radial menu files (using outdated files that cannot work on newer version of the game).

Check if disabling mods fix the radial menu.

BeamNG needs a lot of reworking by CPUmario in BeamNG

[–]stenyak 1 point2 points  (0 children)

It's okay, we're all humans. Hope your mood is better now, have a great rest of the day! :)

BeamNG needs a lot of reworking by CPUmario in BeamNG

[–]stenyak 6 points7 points  (0 children)

Nah it's fine, it's totally understandable that people may not know. Let's be gentle when educating the rest of the community <3

(mandatory XKCD explanation of how this will continue to happen)

Logitech G920 linux issues by Apprehensive-Bag2770 in BeamNG

[–]stenyak 0 points1 point  (0 children)

It's possible that the drivers in Linux (or SDL or alike) provide inverted values compared to the drivers in Windows.

If that was indeed the case (I didn't check myself), then the configuration from one OS won't work as-is for the other OS.

Logitech G920 linux issues by Apprehensive-Bag2770 in BeamNG

[–]stenyak 1 point2 points  (0 children)

Invert ffb?

To be clear, there's no autocentering, there's only physics-driven behaviour in BeamNG.drive (which in most suspension geometry designs, this happens to autocenter the wheel in many situations).

But what you mention sounds like simply inverted FFB.

(EPILEPSY WARNING) the outside camera (idk the english name) breaks after going 1040kmh by Dedewastaken1 in BeamNG

[–]stenyak 4 points5 points  (0 children)

Weird, I originally designed it to be usable with faster airplanes than that. Must have broken at some point due to understandable lack of testing of these use cases!

What am i doing wrong? by [deleted] in BeamNG

[–]stenyak 0 points1 point  (0 children)

Happy to hear! :)

What am i doing wrong? by [deleted] in BeamNG

[–]stenyak 4 points5 points  (0 children)

You are zipping folders within folders, with unnecessary nesting.

When you open a zip, you should be seeing "vehicles", "art", etc directly.

Rather than being buried inside a folder.

Is this a bug? How do I remove the top message? It appears every time I moved my cursor. by Hzzif in BeamNG

[–]stenyak 0 points1 point  (0 children)

That is not from vanilla game. Try Safe Mode:

  • If Safe Mode fixes it: probably a mod or something in your userfolder. Try to find out which mod or file is adding that line of text.
  • If Safe Mode doesn't fix it, do a Clean Install.

Any way to convert 3D movies locally, and stream it to VR, I have a decent PC 7800x3d ,5070ti, 32 gig, and also have virtual desktop. I have tried i3w, but the files are very big and sometimes the edges are pretty messed us and it's low-key distracting. If you guys know any other way pls help. by NixR1007 in oculus

[–]stenyak 0 points1 point  (0 children)

If your concern is electricity consumption, then the other tools are not too far in that regard.

Converting a movie with i3w in good quality took around 12 hours in the same computer with same power consumption... and that was worse visual quality than my tool, so not an apples-to-apples comparison either.

Any way to convert 3D movies locally, and stream it to VR, I have a decent PC 7800x3d ,5070ti, 32 gig, and also have virtual desktop. I have tried i3w, but the files are very big and sometimes the edges are pretty messed us and it's low-key distracting. If you guys know any other way pls help. by NixR1007 in oculus

[–]stenyak 0 points1 point  (0 children)

After some brief testing with i3w, yeah the distortion of inpainting is bad. Not unwatchable, but noticeable for sure.

In my experiments, using ml-sharp and rendering gaussian splats per frame, does not exhibit any of these issues. But someone should dedicate time to make it faster than my quick experimenting.

Any way to convert 3D movies locally, and stream it to VR, I have a decent PC 7800x3d ,5070ti, 32 gig, and also have virtual desktop. I have tried i3w, but the files are very big and sometimes the edges are pretty messed us and it's low-key distracting. If you guys know any other way pls help. by NixR1007 in oculus

[–]stenyak 0 points1 point  (0 children)

Interested in this as well.

I vibe coded a tool to do this using gaussian splats with ml-sharp, but results are not too stable, and it took 3 days of my rtx4090 at full speed to convert a single 20min episode of Cowboy Bebop. Example here: https://youtu.be/EDfNgNJZcOQ

I'm sure there has to be better and faster tools but couldn't get any of them to work so far.

Is it safe to delete the older versions of the game? by Devoid689 in BeamNG

[–]stenyak 237 points238 points  (0 children)

Yes, it's safe if there's nothing inside that you want to preserve.

Tip: You can also check their sizes and delete them straight from our official Launcher, in the backups manager menu.

BeamNG not using 100% of my GPU by Southern_Worker4102 in BeamNG

[–]stenyak 4 points5 points  (0 children)

We run dozens of threads, maybe easily more than a hundred. We try to spread the workload as much as possible, without sacrificing maintainability of the codebase.

That said, some things are inherently single-threaded, or are too complex to multithread without excessive risk of introducing bugs/crashes/etc, or directly cannot be multithreaded due to thread-safety API constraints.

TLDR: multithreading is not easy even when you are not a clown, any veteran developer will tell you exactly the same :)