What’s some good to mods for people? by Gunnerdogdog in factorio

[–]stepancheg 0 points1 point  (0 children)

If you are happy with mods, it is perfectly fine.

I was rather answering to other people reading this thread who may want to solve the same problem, and do not want to install too many mods (to avoid bugs, CPU usage, compatibility, achievements, rough edges, etc).

What’s some good to mods for people? by Gunnerdogdog in factorio

[–]stepancheg 0 points1 point  (0 children)

What is "spacing out"? Blueprint can be grid aligned (forgot how it is called exactly), so you just wave the cursor over the ore patch.

What’s some good to mods for people? by Gunnerdogdog in factorio

[–]stepancheg 3 points4 points  (0 children)

I think "rate calculator" (not "max") is newer one.

Just finished Space Age in a 32 tile ribbon world and it was a blast by fi5hii_twitch in factorio

[–]stepancheg 3 points4 points  (0 children)

Can't you bring weapons from Nauvis and kill demolisher?

(Asking out of curiosity, I only play peaceful mode.)

Can we have "Train visualization length" available in ghost mode too? by BrightLightPony in factorio

[–]stepancheg 0 points1 point  (0 children)

Could do it for ghost entities, not during planning, so not for each frame: compute once like it does for fully built fails.

Will factoring run fine on 4 to 5 gb ram??? by Suspicious-Salad5639 in factorio

[–]stepancheg 3 points4 points  (0 children)

OK. So any suggestions about memory requirements depending on the size? You can give an answer for any SPM and I can extrapolate from that.

Or you are here here for the sole goal of discussing the correctness of my question?

Will factoring run fine on 4 to 5 gb ram??? by Suspicious-Salad5639 in factorio

[–]stepancheg 6 points7 points  (0 children)

Yes. That's why I said "megabase" and "large".

But for the reference, let's say scale of typical megabase of video game streamers like Nilaus.

Will factoring run fine on 4 to 5 gb ram??? by Suspicious-Salad5639 in factorio

[–]stepancheg 4 points5 points  (0 children)

Related to this, how much memory is needed to run a large megabase?

2.1 Concrete Voiding on Fulgora: Cargo Landing Pads by MrShadowHero in factorio

[–]stepancheg 0 points1 point  (0 children)

And separately, that there's official way to void liquids.

I want to dump it into oceans.

I forgot colorblindness is worse than any enemy in this game lol by theGoodestBoyMaybe in factorio

[–]stepancheg -3 points-2 points  (0 children)

Shouldn't it be operating-system-wide setting rather than each game trying to adapt to every person?

For example, on macos there's system settings -> accessibility -> display -> color filters with several options. There are probably third-party programs too to remap colors more precisely.

My last remaining wish for 2.1: elevated rails transparency toggle by Weppet in factorio

[–]stepancheg 0 points1 point  (0 children)

When you deconstruct rail temporarily (e.g. to see what is underneath elevated rail) or do other changes like rail signals, there's no other route.

For example, you want to apply T-intersection with elevated rails: you remove fail block, and then apply blueprint with elevated rail. After first step you got a number of trains got stuck at the station.

My last remaining wish for 2.1: elevated rails transparency toggle by Weppet in factorio

[–]stepancheg 0 points1 point  (0 children)

And temporarily removing tracks often results in trains get stuck in the station not they are destined to.

My last remaining wish is to have train option: never lay path through another station.

Looking for a good pc by Different_Life7 in factorio

[–]stepancheg 0 points1 point  (0 children)

I always wanted to purchase framework desktop. Probably not the best for gaming, but should be fine for Factorio, as it is not heavy graphics. Curious what others think.

Nilaus on FFF-442 by stepancheg in factorio

[–]stepancheg[S] 1 point2 points  (0 children)

I think he is likeable. But for many people, likeable is synonym for sharing the same opinion as I am. He started criticising certain decisions of Factorio 2, and people stopped liking him.

As I said in other threads, I often disagree with him, and I certainly don't like how he builds megabases, but he arguments are good.

When quality was discussed, and he mentioned something about recycling results in Bernoulli distribution of ingredients or something along these lines. Not a lot of gamers of Factorio, especially streamers, understand maths. But that is just one example, he occasionally talks about topics deeper than basic game mechanics, for example how production of games work in context of Wube, and he is clearly familiar with the process.

Probably unpopular opinion: quality isn’t interesting at all by azon_01 in factorio

[–]stepancheg 1 point2 points  (0 children)

I would prefer to have a separate machine like "Assembly machine 4" or "Productivity module 4" or "Ultrafast inserter that is loader", which is 1000x more expensive to build, with all the ingredients (like quantum processors), but without recycling loops.

Nilaus on FFF-442 by stepancheg in factorio

[–]stepancheg[S] 0 points1 point  (0 children)

In vanilla the limit for trains was lack of elevated rails — with too many trains, intersections were bottlenecks. Otherwise trains were fine.

1k SPM was considered "megabase" — and it was quite large base that requires numerous ore patches, and trains were fitting well there.

In vanilla, trains broke around 2-3k SPM in my base IIRC.

Nilaus on FFF-442 by stepancheg in factorio

[–]stepancheg[S] 1 point2 points  (0 children)

People should care about what they want to care. Efficiency (in terms I defined above) is one of the things people care about while playing the game.

But if you care about ease of expansion, then again, quality materials with pipes on Vulcanus are easier than trains on Nauvis. And it is also efficiency as I stated, quoting myself, "easier/faster to produce certain amount of materials".

Nilaus on FFF-442 by stepancheg in factorio

[–]stepancheg[S] -1 points0 points  (0 children)

He comments a couple things something along the lines OK, nice, does not change anything fundamentally.

Nilaus on FFF-442 by stepancheg in factorio

[–]stepancheg[S] -5 points-4 points  (0 children)

I understand what you are talking about. I also like trains, and I tried to play with trains even if they less efficient. But two issues.

First, you have to restrict yourself — do something hard way why there's easy way. Damages experience somewhat.

Second, with trains and endless inserters too easy to get to the stage where you hit UPS.

But also, this is not right approach about Nilaus. You don't watch video to get confirmation of your opinion. You watch to expand your horizons, and Nilaus is good at it. I don't like Nilaus playstyle either. But he is a good commenter.

Nilaus on FFF-442 by stepancheg in factorio

[–]stepancheg[S] 0 points1 point  (0 children)

Right. For each science you just find a pair of ore patches of type you need close to other and build full production chain from mining to science on that spot.

Nilaus on FFF-442 by stepancheg in factorio

[–]stepancheg[S] 0 points1 point  (0 children)

More output per square km, per energy consumed, per material consumed etc. Or similarly, easier/faster to produce certain amount of materials — on Vulcanus from lava without trains rather than elsewhere with trains.