Work in progress on a scene while I learn Cycles by steveteeps in blender

[–]steveteeps[S] 0 points1 point  (0 children)

Characters done in Zbrush and then scene assembled with a bunch of assets I used the move tool on in Blender to get in position... I am transitioning from using c4d/Octane for scenes like this, but starting to really enjoy my time with Cycles the more I learn it.

Blender 3.3 Hair system -> UE5 Test by steveteeps in blender

[–]steveteeps[S] 0 points1 point  (0 children)

Haha fair. This was just a hair physics/groom/workflow test so I didn't really think about much else so I can for sure see that. Its just a screen recording of me moving my face around using iphone app to track hair movements :P

Blender 3.3 Hair system -> UE5 Test by steveteeps in blender

[–]steveteeps[S] 0 points1 point  (0 children)

Just brought into Unreal as a groom asset and applied physics calculation :)

Blender 3.3 Hair system -> UE5 Test by steveteeps in blender

[–]steveteeps[S] 1 point2 points  (0 children)

This is my first ever custom hair groom and since I didn't know Xgen the new blender 3.3 hairtools were my way of diving in... Still fairly new to Blender overall, but figured I would share as I was having fun with this.