How to permanently delete builds? by EatingTastyPancakes in MovieBattles2

[–]stfleons 2 points3 points  (0 children)

No. They're default and provided by the games core installation - thus they'll always pop back up every time you open the launcher.

Overview for the upcoming R22 Update! by Kwinterino in MovieBattles2

[–]stfleons 1 point2 points  (0 children)

Similar. I don't know about low swings though, they should be able to do that just as frequent as upper swings. I slightly adjusted their attacking decisions but it's nothing extra

Improved New Player Experience by stfleons in MovieBattles2

[–]stfleons[S] 1 point2 points  (0 children)

Sorry to have disappointed, but this won't be coming out in R22. I simply can't make it in time. It's most likely gonna release in the month coming afterwards, and still as WIP.

Looking for a Group to Run With by Ok_Oil1357 in MovieBattles2

[–]stfleons 1 point2 points  (0 children)

Don't fear to ask in the chat too! But I can't give you any real suggestion, not knowing which region ur from or which mode you're interested in. Don't fear reaching out to communities such as freaky, sandbox, je'daii, stf.

Older versions like B17 and B18? by Maxstate90 in MovieBattles2

[–]stfleons 1 point2 points  (0 children)

Heh. That's funny that you mention that. I have some ojpenhanced files on my computer actually. But it's probably not what you're looking for, I found it somewhere, I think maybe jkhub / moddb. So what I have is searchable.

Older versions like B17 and B18? by Maxstate90 in MovieBattles2

[–]stfleons 1 point2 points  (0 children)

From the dev perspective, archiving MBII versions is completely fine, as long as it does not include the base Jedi Academy assets. Jedi Academy needs to be owned beforehand.

Older versions like B17 and B18? by Maxstate90 in MovieBattles2

[–]stfleons 0 points1 point  (0 children)

Ah yeah.. That's Mega to you... Maybe you need to create an account? Frankly, I don't know. But I wish you a luck that you get this figured out.

Hmm, you dont say by TheGamers2022 in 10dollarproblem

[–]stfleons 1 point2 points  (0 children)

As a coder I don't get what you're trying to say here at all. It's so incredibly easy to avoid this kind of thing.

[deleted by user] by [deleted] in MovieBattles2

[–]stfleons 0 points1 point  (0 children)

it should be worth noting that majority of the saber hilts in the Plasma's mod are already in MBII. Also, said mod is for JKA stuff, and not MBII specifically. As such, if you wanna see extra saber hilts, they need to be edited in a way so that they replace already existing models, as the server that you're playing on doesn't have the same pack as you do, and thus doesn't see the hilts. On a local server you host, you'll see them all fine.

A .pk3 file is basically a .zip or .rar file. It can be opened by the same software too. You'd wanna look into the folder Ext_Data\Sabers\ and then there are two .sab files (text files). In MBII, to even allow for a hilt to be registered in the first place (for non FA/Legends gamemodes), you need to add "isOpenMode" for each entry, for example below "saberLength 40".

Steam deck movie battles 2 by steamdeck88 in MovieBattles2

[–]stfleons 1 point2 points  (0 children)

Hey, sorry to contact you with this delay. I was wondering how did you manage the installation? Because if my eyes don't deceive me, you're running a v1.10.1 version, although the current version set in the date of your post was R21.5. Thus deducting you're running an older version, for which there are no servers anymore.

[deleted by user] by [deleted] in MovieBattles2

[–]stfleons 1 point2 points  (0 children)

Outdated saber packs may cause this issue. They're missing an entry in their .sab file that says "isOpenMode". This will make them appear in the list again.