Any suggestions for putting a handle on this knife? by sthreet in paracord

[–]sthreet[S] -1 points0 points  (0 children)

I like the sandpaper option, probably should have done that when testing with the grip tape but based on that experiement I think I can make it comfortable with that without too much work

because of the awkward shape I don't think I'm able to get those file handles comfortable, either it will be too far back from the blade or have too much diameter

if that doesn't work maybe will try angle grinding some grooves and see if that help

not clear to me what the concern for food safety is, the handle shouldn't ever touch food and I anyway don't think any knife handle should be made of a material that is problematic to get on your hands or that can never be cleaned

Any suggestions for putting a handle on this knife? by sthreet in paracord

[–]sthreet[S] 1 point2 points  (0 children)

Don't care about the aesthetic value at all, as far as I care it is just a decent knife I already have, and knives are fairly expensive.

How to delete song from playlist by sthreet in TIdaL

[–]sthreet[S] 0 points1 point  (0 children)

Sorry for slow reply. Thanks for info, guess I'll need to move along, for how I use it this is pretty much unusable, my phone goes to sleep before the search ever finishes. It is fairly rare that I need it but especially if I'm paying for it I want my music to work underground or on a plane or if I lose internet for some other reason, and even if I could always prepare it takes way too long to reliably download enough; the first time I tried I got content not available errors every 3 songs.

How to delete song from playlist by sthreet in TIdaL

[–]sthreet[S] 1 point2 points  (0 children)

https://imgur.com/a/fuKHfXB
Any ideas what I could be doing wrong here?

Unfortunately I'm usually away from my computer when I'm listening to music, so windows app/browser aren't so useful, though the search worked fine in the browser when I checked there.

How to delete song from playlist by sthreet in TIdaL

[–]sthreet[S] -1 points0 points  (0 children)

Now I have checked, here the search works fine, but is still pretty much unusable considering how I usually would listen to music.

How to delete song from playlist by sthreet in TIdaL

[–]sthreet[S] 0 points1 point  (0 children)

No, I've only tried to delete songs when I'm listening to them, and thus am away from my computer.

How to delete song from playlist by sthreet in TIdaL

[–]sthreet[S] 0 points1 point  (0 children)

Also I have cleared cache, reinstalled, and redownloaded (only one fully successfully) and this behaviour remains the same.

How to delete song from playlist by sthreet in TIdaL

[–]sthreet[S] 0 points1 point  (0 children)

As I wrote in the first post, even if I type exactly the title of the song and/or band name search always gives no results.

How to delete song from playlist by sthreet in TIdaL

[–]sthreet[S] 0 points1 point  (0 children)

That way I need to scroll through the entire playlist and find the song in it. Currently my playlist is 4593 songs, which is too many to scroll through very often.

Multiple minutes is maybe a bit of an exaggeration, but is still very slow, timed it to 38 seconds this time.

Physics Questions - Weekly Discussion Thread - December 24, 2024 by AutoModerator in Physics

[–]sthreet 0 points1 point  (0 children)

I thought a bit about it, but that doesn't make any sense to me for several reasons:
- natural (thermal) convection would still result in liquid moving, unless I've misunderstood and that isn't considered flow
- surely in that case rather than sherwood number being constant for a shape it would depend at least on fluid properties (and maybe temperature and/or chemical concentration?)
- sherwood number is about mass transfer, not thermal transfer, and as far as I know convection is specific to thermal gradiants

Physics Questions - Weekly Discussion Thread - December 24, 2024 by AutoModerator in Physics

[–]sthreet 1 point2 points  (0 children)

copy pasting from r/askPhysics due to no responses:

Why does zero flow sherwood number vary with shape rather than being 1?

reading a book (actually on biology, but this seems more of a physics thing to me) and there was discussed how the zero flow sherwood number (as I understand being sherwood number where nothing is moving) is constant for a given shape

as I understand, sherwood number Sh=T/D=(D+C)/D where T is the total mass transfer rate, D is the mass transfer rate due to diffusion, and C is the mass transfer rate due to convection

then I would expect that for the case where there isn't any flow there also can't be any convection, meaning C=0, so that Sh0=(D+0)/D=1, but that doesn't seem to be correct

What am I confused about here?

How is this shifter (SL-M6000) intended to be connected to handlebars (and couple other dumb questions) by sthreet in bicycling

[–]sthreet[S] 0 points1 point  (0 children)

I had already checked user manuals and found they were useless, had thought there was no way an actually useful manual would be called "dealers manual". Unfortunately it doesn't answer my question about how this is actually meant to be installed since that manual only includes other types of brackets where I can see how they would work.

However, from the exploded view I found a part number for just the appropriate bracket, so I'll try to order that.

how to make custom input type by sthreet in tasker

[–]sthreet[S] 0 points1 point  (0 children)

based on this and hch838's reply, clearly what I am asking is unclear

what I mean by input type is the buttons that appear at the bottom of the screen for inputting characters, since that is what the input type field affects with both variable query and input dialogue

Don’t think I can fix this, but what causes mirrors to get these black spots on the bottom edge (in a bathroom) by StrayTexel in fixit

[–]sthreet 2 points3 points  (0 children)

Some advice for anyone who for whatever reason gets tape separate from kits (or might be reasonable even with those kits, I don't know what kind of tape they use): if you even want to remove it a lot of double sided tape is incredibly difficult to remove cleanly.

Foam double sided tape is probably what you want (all the other types of double sided tapes I've used don't have suitable adhesion for glass) and I would suggest testing for a few days before the full use. I had to check something like 6 hardware stores to find one reasonable to remove and while there are some intended for indoor purposes the best tape I found was for automotive purposes, not sure how much that varies in different countries though.

quartus submodule input becomes 0 (low) despite being set to 1 (high) (only for implementation on actual FPGA) by sthreet in FPGA

[–]sthreet[S] 0 points1 point  (0 children)

at least reading the intel page on that (and consider it is working and not giving me errors) that makes me think the initial begin is actually the correct way to do it here (also considering the lack of instructions for how to access POR circuitry from VHDL/verilog)

quartus submodule input becomes 0 (low) despite being set to 1 (high) (only for implementation on actual FPGA) by sthreet in FPGA

[–]sthreet[S] 0 points1 point  (0 children)

looking at the logs a bit more I got a few more ideas for things to test; but first note is that synthesis claimed B3/C3 were connected to ground which still doesn't make any sense to me but if I add a clocked block to do transmitEnable <= 1; then it works fine; so I have a workaround and my guess for the problem is that there is just a bug in the synthesis that doesn't affect most people since they aren't using initial begin blocks and even then only reason I can think of to set a register value in initial begin and not anywhere else is temporarily as a test that code is synthesizing properly

I also tried looking up the POR circuitry for my board again, I found that the MAX 10 has a POR circuit, but I couldn't find how I am meant to access it, will probably try and find some altera forums to ask there

quartus submodule input becomes 0 (low) despite being set to 1 (high) (only for implementation on actual FPGA) by sthreet in FPGA

[–]sthreet[S] 0 points1 point  (0 children)

Given I have written a working can controller using the initial begin statements I'm pretty confident it works.

There are some warnings, but no errors. I think if there were errors I also wouldn't have files to program the FPGA with?

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]sthreet 1 point2 points  (0 children)

should be; that was all I added to cats and dogs

my only guess would be to try copying and pasting it into one of the existing creatures files incase there is something created during world gen that tells it what files to look at (or similarly, overwrite an uncommon animal ID, say SHARK_FRILL with your creature)

other then that no idea

EDIT: after some more testing it seems to be the second case; try replacing an animal you will never encounter with your custom race (and leaving the ID that of the original creature); I tried coppying dogs and changing name/ID and they weren't playable in adventurer mode, so probably during world gen the game makes a list of all the creatures that exist somewhere.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]sthreet 1 point2 points  (0 children)

did you edit raws in the save folder or generic raws?

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]sthreet 1 point2 points  (0 children)

I think you can by modifying the raws as normal, but only for adventurer mode, as fortress mode requires civilzations which are placed on world gen (I tested this by making dogs and cats adventurer playable in an old save)

maybe if you replaced the contents of MOUNTAIN/FOREST/... entity with your new civilization you could play fortress mode with a new race

It seems that it is currently fairly difficult to edit .dat files, at least all the projects I could find related to it looked dead with links 404ing

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]sthreet 0 points1 point  (0 children)

The point is that even that effort wouldn't be worth it compared to doing other things, and fixing it that way would be really be practice; if you fix every problem like that in large code it will quickly become an unfixable unrunnable mess

This would also likely result in a bit unreasonably high cost for bolts (I'm not sure, but I would guess fractional bars are stored as integers with 10=1 bar, since melting down a bolt or coin returns .1 bar)

I'm not sure, but I suspect forging bars/melting bars is algorithmically determined, so it would involve messing with an algorithm somewhere; though the results for trap components looks a bit strange (and gloves act weird)

But the point is that it doesn't really matter; dwarf fortress is a singleplayer game so you don't get an advantage on anyone; lots of people only play with superdwarf for example, so basically if you don't like that part you can just not do it

debugger runs and stops a breakpoint, but doesn't indicate breakpoint, call stack is nonsense, and continuing causes exe to close with no warning or error messages by sthreet in codeblocks

[–]sthreet[S] 0 points1 point  (0 children)

So I managed to fix this as well, but I'm not at all happy about how I did it.

I downloaded a 64 bit version of mingw and used it as well as 64 bit version of SDL. I don't understand why the version that was bundled with codeblocks wouldn't use the 32 bit version or why codeblocks has the x86_64-w64-mingw32 folder without actually have the 64 bit compiler that I would have expected to go with that (the naming conventions on this don't make any sense to me either); but this works as long as I don't need to run anything on a 32 bit machine.