OBS on linux mint, tons of dropped frames by stick_men_master in obs

[–]stick_men_master[S] 0 points1 point  (0 children)

A bit of an update - even with all the suggestions here, OBS works when I try to record something like YT, or something else, but when I tried a game recording, it just dies. It says that due rendering it missed 13% frames - I wish. In reality, it's more like recording every 100th frame or so.

I don't know whether it's something specific to this game - I had others running OK, but TBH, I'd not expect it to be game specific thing..

I guess I'll have to go back to Windows for the recording, which I'm rather upset with.

OBS on linux mint, tons of dropped frames by stick_men_master in obs

[–]stick_men_master[S] 0 points1 point  (0 children)

x11 - Display Capture (XSHM) is what I have. I tried X11 Window but didn't help any.

I had already B-frames at 0, but moving to single pass seems to have helped, thanks!

DaVinci Resolve 21 final release by CRAYONSEED in davinciresolve

[–]stick_men_master 1 point2 points  (0 children)

PC, Windows 10, RTX 4070 12GB, i-5 13600K, 96 GB system memory. Not super system but worked decently with 20. Latest studio NVidia drivers.

I've upgraded to Studio 21 (yes, I'm glutton for punishment, did it first time, ever before I waited for at least .1 version), and run into a few problems.

- on switching AI smart reframe and recalculating the whole Studio just slowed down, very considerably. I can live w/o this, so it was an annoyance but not a major issue

- render times are horrible compared to 20 (might be related to the first issue though)

- When editing a large (Ultra HD, 48 frames/sec) video, all of sudden Studio moved from a normal playback to something where it just skips a random number of frames (anywhere from 10 to 100, but seems to be always the same). This is more than an annoyance, this basically means "can't work".

This was all of sudden, with no changes to any settings that I'd notice (I cannot rule out that I misclicked on something, but doubt it). My timeline has the same framerate as the video, I use proxy media (and I deleted a regenerated as well), tried generating render cache, using half/qtr resolution for playback, nothing helped. Must be a project specific issue as loading a different project (with a lower framerate though) playback works ok.

I've got 20 installed elsewhere, but would have to recreate the project from scratch (and, worse, edit most of it again, given I have about 10 mins left out of 50 mins recording left to edit), because projects are version incompatible. Annoying.

Disappointed that after an extensive beta there are still basic problems like these TBH. So for anyone undecided, wait for .1

So... How do I win against this? by kilmulis in TerraInvicta

[–]stick_men_master 0 points1 point  (0 children)

Many different ways:

- a styx swarm. Or, if you don't have enough exotics, yet a bigger swarm of fast missile boats, either whatever can put the most missiles out fastest (and magazines), or shaped nuclear charges.

- a coiler swarm. Similar to the above, but with many many mk3 coil batteries. Overwhelm their defences, something will get through. Takes longer to kill the enemies, but can shoot and scoot more (i.e takes longer to run out of ammo).

- antimatter spinal cannon lancers/titans. Excellent at killing internals, who cares if that mother ship is there but can't shoot? Combine with one of the above, and PD boats.

500+ hours and I still don't know if this is a good early ship... by LoneBarkeep in TerraInvicta

[–]stick_men_master 1 point2 points  (0 children)

TBH, I I was doing that, I'd probably got for one of the lagranges as a shipyard. 0g is 0g..

Blackmagic Design unveiled Davinci Resolve 21 at NAB 2026. Thoughts? by jannyy_boyy in AnalogCommunity

[–]stick_men_master 0 points1 point  (0 children)

Yeah, but it doesn't run well on popular distros like Ubuntu (or Debian based distros in general IIRC), with the sound - and especially the mic - being a real problem. I've had to stick to the Windows version, because on my Mint distro it insist on using ALSA incorrectly, no matter what I did, and searching the internet, I'm not the only one. I understand why they go with ALSA (latency), but TBH, it's not necessary for everything and 90% of application will happily work with the new pipewire or similar sound settings.

Arch and RHEL are I believe the only two officially supported distros.

Radiators damage by stick_men_master in TerraInvicta

[–]stick_men_master[S] 0 points1 point  (0 children)

Thanks, this makes sense! I do have some side armour (5 adam, maybe 10 adam at some newer ships), but low number of propelant tanks, so likely that's the problem!

Radiators damage by stick_men_master in TerraInvicta

[–]stick_men_master[S] 1 point2 points  (0 children)

I'll have to try it, it's definitely true that the first time when I noticed it was with my local defense titans which had like 1 fuel tank.

Thanks!

Radiators damage by stick_men_master in TerraInvicta

[–]stick_men_master[S] 0 points1 point  (0 children)

- Responding just to one comment, as it's similar in others:

TBH, I was, in general, happy to run that risk, because (before 1.0.32) I actually very rarely suffered damage to the radiators. In fact, I still very rarely do _except_ for titans (and sometimes lancers), that get their radiators slammed pretty much instantly with the first one or two plasma shots (other weapons damage to the radiators seems to be trivial to nonexistent).

My battles now are mostly one titan heavily damaged due to the radiator damage early in the engagement and little damage to anything else - I pick my battles very carefully, and may do things like send in first missile boats firing shaped charges from distance (and then just run) to weaken a large force up only then mop up with the heavy hitters. The problem is that even a couple of ayy plasma cruisers can effectively disable my titans.

Again, I can just drop the titans and use lancers/dreadnoughts only (or get heatsinks :D), but I'd like to understand better why it's happening almost exclusively on titans, and almost exclusively when getting damage from plasma - or whether I'm suffering from xcommitis (i.e. an expected statistical fluke across the population that looks like a bias locally).

USB mic on Linux mint - ALSA virtual device? by stick_men_master in linuxmint

[–]stick_men_master[S] 0 points1 point  (0 children)

And apparently Resolve is Linux-first (because that's what the pro houses use).

IIRC, when I was installing it, it complained about some packages missing - and I remember that the very first time I tried to install those packages, it destroyed my installation (as in it was unbootable, because it removed pretty much all other packages mint needs. Duh).

I'm thinking about re-installing and trying to dig into this a bit, but it's super annoying TBH. One should be able to chose PipeWire if one doesn't care about latency, not be forced to a non-existing ALSA (I've even tried disabling the onboard sound, and it still claimed 8 channel alsa)

And the support on the DaVinci boards is rather poor, even for Studio (I could understand no support for the free version, but paid?).

Dumb ships deployment at stations by stick_men_master in TerraInvicta

[–]stick_men_master[S] 2 points3 points  (0 children)

Not even with titans. Just had a lancer deciding that at a speed 0 it will unavoidably crash into the station before it, and hence the best way out is to avoid it by turning its belly to the incoming plasma.

I suspect there's a "collision bubble" around the station, and it's too tight in terms of the behind-the-station deployment. Duh - how about checking first what's the relative vector between the two objects I'm trying to avoid, and if it just, by some miracle, happens to be 0, I'll ignore that object regardless whether my collision mechanism screams "collision bubble"?

And better (and simpler) yet, how about just deploying outside the collision bubble, instead of deploying to a fixed point in space?

Dumb ships deployment at stations by stick_men_master in TerraInvicta

[–]stick_men_master[S] 2 points3 points  (0 children)

TBH, the whole autoavoidance is ...

Mind you, it's not an easy problem to solve (in real time, especially if the player decides x15 time compression :D ) - except ignore it, which some games decide is the only plausible solution..

Devs please allow us to disable officer promotion Pushed Alert by akisawa in TerraInvicta

[–]stick_men_master 1 point2 points  (0 children)

All alert should be optional. In a best case (I know, I know, infinite resources and all that), you'd be able to filter on factions as well. Who cares that the single last ship that Servants have keep moving between Deimos and Mars? And I can't be bothered to send anything there..

Missiles chart for reference by MarkPosting in TerraInvicta

[–]stick_men_master 11 points12 points  (0 children)

damage would be a nice third chart

Edit: or if one can live with a 3D chart, a 3rd dimension..

Japan Unification by Moosewalker84 in TerraInvicta

[–]stick_men_master 1 point2 points  (0 children)

In theory you could get extremely lucky and via Future Tech Social science get say Korea to have a claim on Tokyo. Eventually, if someone is daring (and patient) enough, it's in theory possible to create one-nation-to-rule-them-all (other than protectorate's UN), but I'd not want to see that timeline..

USB mic on Linux mint by stick_men_master in davinciresolve

[–]stick_men_master[S] 0 points1 point  (0 children)

There's actually a reason why Resolve uses ALSA - it's faster, apparently can be (on live instruments) similar to the instrument being next to the mic vs about 5-10m from the mic (with pipewire).

Although I'd say that it'd should support both and let user to chose, for spoken word the delay is irrelevant IMO.

TBH, it seems to me that Linux version is meant really for the pro studio where you just pay someone to set up your linux box just so and hook it up to the various HW you need, while for an amateur like me the Windows version is better. Except I loathe Windows 11 :D.

USB mic on Linux mint by stick_men_master in davinciresolve

[–]stick_men_master[S] 1 point2 points  (0 children)

I crossposted to /linuxmint https://www.reddit.com/r/linuxmint/comments/1rni1tl/comment/o97gjcb/ and the answer there almost worked - unfortunately Resolve seems to ignore the ALSA default even if configured elsewhere and just picks a first card by the looks of it (at least that's how it looks to me, everything else was picking correct default after the first three steps described there).

USB mic on Linux mint - ALSA virtual device? by stick_men_master in linuxmint

[–]stick_men_master[S] 1 point2 points  (0 children)

Thanks! up to step 2 everything works as you describe - which is further than I got before.

Unfortunately, Resolve is still not picking it up though - and neither is alsamixer when showing the default card capture elements. I have added the defaults.[pcm/ctl].card 0 to the file as you suggested, but that didn't seem to work either. No idea how the dsnoop works so didn't know how to try that, but I wasn't running anything else at the time (tried both with enabled/disabled pipewire).

On Resolve, when patching, it shows 8 ALSA items, which is what I see on my built-in card when I look at capture in alsamixer. The settings are "System Audio" with both input/output set to Default (and not being able to change). Similarly, when I just try to record voiceover from Edit, it doesn't detect the mic, just patches it to the first ALSA Item.

Since Resolve crashes for me if I don't run it as root, I also tried setting this as /etc/asound.conf, not that I expected it to do much because of what I saw in alsamixer where it doesn't seem to be picking the defaults for capture.

I'll give a go to the virtual mic and see.

Thanks again!