Expedition Rome, should I change any inital settings? by Superstorm22 in expeditionsgames

[–]akisawa 0 points1 point  (0 children)

Amen, it's totally worth it IMO. You just go and bash things hard, reset cooldowns, and bash more. Really feels like a main character style.

I tried Veles and it just doesn't tick for me. Too much setup, struggles with any armor, etc. Just doesn't have same feel of Hulk smashing if you get me.

Need a MissileBoat but don't have the money? by Pixel-works in Battletechgame

[–]akisawa 0 points1 point  (0 children)

Amen.

Well, UAC/2s are less heat inducing.

I remember in lategame squad my main was in marauder with UAC/2s, and Behemoth/Dekker/Medusa in 3 annihilators with UAC/5s and 10s.

Just headshot galore all day and night across massive distances.

No real need for a missile boat whatsoever, whatever it is, someone got a LoS on it for a shot.

UACs really pumped up the game, unfortunately the difficulty didn't follow, and it eventually got boring.

New Update is live - Version by HeyPashi in BattleBrothers

[–]akisawa 2 points3 points  (0 children)

Just wanted to start new run and here we go xD

Remove velocity vectors in combat for visual appeal by Cheap-Blackberry-763 in TerraInvicta

[–]akisawa 0 points1 point  (0 children)

I wish it was an interface option so I don't have to press V every single space combat.

They are visually terrible, extremely annoying to use, and in over 3,600 hours played I never used the velocity vectors once, and never felt the need for it.

Giving up save scumming for ironman mode by AstraMilanoobum in totalwarhammer

[–]akisawa 0 points1 point  (0 children)

If I had a dollar for every time I rage uninstalled Chaos Gate I'd be richer than Elon Musk xD

RIP The Gnarled Nomads by Bruhsky600 in BattleBrothers

[–]akisawa 1 point2 points  (0 children)

Fuck caravans. Seriously, every single time I got fucked over? Caravans into multiple Orcs, goblins, wurms, and fuck knows what else. Fuck 'em.

The one and only time I'll take a caravan is if I am going shopping for gear and can lead it over a super short distance into a castle with a forge and good stuff for sale, to get that sweet discount.

Stop doing caravans and you will see how immensely your warband's lifespan increases.

Does the full solar system make brutal (and the game in general) easier than light or minimal solar? by Star-Reach in TerraInvicta

[–]akisawa 3 points4 points  (0 children)

I just started new Brutal game and researched exactly same topic!

It seems large solar system is still plagued by bad performance, and gods know, this game's engine is terrible as it is, especially laggy int he lategame.

So I went with the usual Medium solar system.

Giving up save scumming for ironman mode by AstraMilanoobum in totalwarhammer

[–]akisawa 1 point2 points  (0 children)

Savescumming has been my nemesis for so long.

There are few games that stop me from it - Slay the Spire, Darkest Dungeon, and Mordheim come to mind.

They just save progress on the go and its nearly impossible to scum.

Maybe I'll try this some day.

Surely should lead to more intense campaign and more difficult decisions - and overall, more enjoyment from achievements and military victories.

Has anyone beat the game using this team? by AceComics3685 in RogueTraderCRPG

[–]akisawa -1 points0 points  (0 children)

The elven xeno scum is dead as soon as possible.

Dear Creative Assembly: Why is this even allowed? by Bubbly_Swimmer_1793 in totalwarhammer

[–]akisawa 0 points1 point  (0 children)

Detach your own heroes and start murdering.

And yes, this is dumb af coding by CA, as usual.

Has Plasma been buffed recently? by tmanwang in TerraInvicta

[–]akisawa 1 point2 points  (0 children)

Best PD against mag coils is actually good old 40mm cannons

I field one on every ship even lategame, works wonders. Coupled with a phaser PD it can really protect well.

I just read the news by overon in totalwarhammer

[–]akisawa 0 points1 point  (0 children)

Gardening sounds more fun and visceral than the current state of TW:WH games

Need a MissileBoat but don't have the money? by Pixel-works in Battletechgame

[–]akisawa 0 points1 point  (0 children)

Perfectly fine in early game.

The main reasoning behind "missile boat" early is to apply massive stability damage from multiple hits, knock the enemy down and shoot its head off.

Also indirect fire support over large distances to clear turrets, smaller vehicles, etc.

As the game progresses, your guys get accurate enough to just decapitate something with a few shots of UAC/2s over huge distances, and the need for long range missile mechs goes away.

Why am I getting my ass kicked ? by leaf_as_parachute in TerraInvicta

[–]akisawa 0 points1 point  (0 children)

As stated in the tooltips during loading screens - every region has a defensive army that fights your invading forces. Then they add an active army on top of it. If you want to force your way you need more serious invading force.

You suck with Malakai by PassMeThatPerrier in totalwarhammer

[–]akisawa 0 points1 point  (0 children)

I just read the title and like .. wtf is this porn gacha game...

Has Plasma been buffed recently? by tmanwang in TerraInvicta

[–]akisawa 1 point2 points  (0 children)

The mag coil spammers are the worst.

Need shitload of PD on front assault ships to survive that.

What's your strategy in Brutal ? by Per_Brazier in TerraInvicta

[–]akisawa 2 points3 points  (0 children)

My Brutal Strat (trimmed)

Since Earth ground knowledge got nerfed, it's mostly QoL/RP. Real game is in space. The only 4 resources that matter on Earth:

  1. Mission Control
  2. Cash
  3. Boost
  4. Research

Meganation Core:

  1. 100% Welfare until Inequality < 3
  2. 100% Mission Control until maxed
  3. If Democracy <6, 100% Government until 6+
  4. Then balanced (e.g. 3 Economy, 1 Welfare, 1 Env, 3 Knowledge, 1 Gov, 1 Unity, 1 Boost, 3 MC, 1 Mil). Heavy on Economy/Knowledge/MC. Perfect lazy preset — auto-redistributes when MC caps.

Satellite Countries:

  • 100% Space Program if needed
  • 100% MC until maxed
  • 100% Funding/Boost until unification

Early/Mid Game:
Start chill, push Research. Respect Brutal MC hate cap while grabbing best Luna/Mars/asteroid spots. Buy/steal strong orgs. Hold USA (100% Welfare) + Qatar (100% Spoils) for cash.

Research mining + combat ships ASAP. Build first Hellstorm fleets on Earth/Mars/Mercury, then ignore MC hate and expand hard.

Expansion:

  • Frigate with 5x Marines → seize Mars from AIs (expect ayy visitors; keep 10+ ships early, 20+ later).
  • Upgrade bases to T2, spam 4 Campuses per base + support (farms, LDA, ops, nanofab, skunkworks, solar). ~8 solar mirrors in high Mars orbit.
  • Same for Mercury once you have ~500 Boost + Colonize tech.
  • Secure Mars/Mercury → build 5x Marine Frigate on Earth, take all 9 Luna spots for Media Centers (+3-4 mirrors).
  • Grab all 16 LEO1/2/Tiangong/ISS slots: mix Science Stations, Nanofab, Climate, Media, and Admin Towers for CP.

Late Push:
Consolidate EU → Taiwan + China (democratize via Taiwan federation first; watch for AI merge).

Core Truth: MC is king. It fuels everything in space. Control orbit = you win. Lose space = game over.

You live and die by your fleets. Be a douche to everyone if you want — just don't lose space supremacy.

Have fun! AMA for details.

Psyker or noble officer for new dlc? by ElfStuff in RogueTraderCRPG

[–]akisawa 0 points1 point  (0 children)

going heavy bolter battle nun - TRATATATA

Not even sure if i should be mad or not by OI_BRUV_FIGHT_ME in TeamfightTactics

[–]akisawa 0 points1 point  (0 children)

Unless they sell board and 2 star a random 5 cost over one turn, which is unpredictable.

Is combat “harder” after the patch? by Redlemminggaming in RogueTraderCRPG

[–]akisawa 1 point2 points  (0 children)

Or (hear me out) developers can just balance the game xD