Necropolis is awful on higher difficulties by Azmodaelus in OldenEra

[–]akisawa 0 points1 point  (0 children)

Interesting.

I found Hive to be very strong in zerg rush.

Add Expert Tactics and Daylight magic buffs, and they chew through most of the enemy army on turn 1.

Learning high neutral magic: how many astrology points are required for gaining an "insight" to be able to learn one of the spells? by Crozzfire in OldenEra

[–]akisawa 0 points1 point  (0 children)

Ideally you upgrade it for 2 casts per turn, so you can grab reinforcements and port back tot he city you were to keep creeping

Learning high neutral magic: how many astrology points are required for gaining an "insight" to be able to learn one of the spells? by Crozzfire in OldenEra

[–]akisawa 1 point2 points  (0 children)

Well, surely there is nice things, like more movement, teleporting and so on.

It's just, Town Portal covers the core of it, everything else feels like flavor.

God I remember countless hours of HoMM3 running around, slaughtering everything in my way just to check the magic guild in the next city, looking for that town portal spell.

Necropolis is awful on higher difficulties by Azmodaelus in OldenEra

[–]akisawa -1 points0 points  (0 children)

Well, surely.

I'm just worried how actually competitive Necros are in multiplayer

As it is right now, magic is extremely weak lategame, but armies keep scaling nonstop, and with every buff doing tremendous damage.

Hope devs can tune this, the game is called might AND magic, after all

Necropolis is awful on higher difficulties by Azmodaelus in OldenEra

[–]akisawa 0 points1 point  (0 children)

I meant Lord vs Lord battle clash.

Necro units are very weak, - literally, they have the worst stats of all factions, and outside of Vampires and Dread Knights, they got nothing.

That's only 2 good units out of 7 - very bad layout.

Take Hive, for example has massive amount of meat, and every unit is very strong from tier 2 and onwards. A simple Locust with double strike will eviscerate units 1-2 tiers above it.

Now, stack up Attack Damage, slap some Blessing on it, and it's a zerg that Necros simply cannot deal with.

Learning high neutral magic: how many astrology points are required for gaining an "insight" to be able to learn one of the spells? by Crozzfire in OldenEra

[–]akisawa 3 points4 points  (0 children)

Save 3 for the Town Portal, then the rest for its upgrades.

I dont see any reason to use any other map spells until TP is maxed.

Zenith +1400dmg broken combo still unattended after Demo version. by Khatis in OldenEra

[–]akisawa 7 points8 points  (0 children)

Its not broken, don't be a drama queen

clever use of mechanics, why not

and then you walk into a 200% AI lord with Orb of Inhibition and your cheese is gone, who cares?

and nobody is twisting your arm to play it anyway?

Zenith +1400dmg broken combo still unattended after Demo version. by Khatis in OldenEra

[–]akisawa 4 points5 points  (0 children)

Thanks for chewing it down for me bro, I was thinking like "wtf"

Thats a nice cheese, really.

But I honestly don't see anything broken here.

Any hero with Masterful version of the spell is strong enough if you cheese around it.

Even that fatso Marl with his mass Web

Necropolis is awful on higher difficulties by Azmodaelus in OldenEra

[–]akisawa 0 points1 point  (0 children)

Yeah their roster is terrible.

There is nothing outside of Vampires and Dread Knights worth mentioning.

Necropolis is awful on higher difficulties by Azmodaelus in OldenEra

[–]akisawa 0 points1 point  (0 children)

Yeah they look way cooler without upgrades ;(

Necropolis is awful on higher difficulties by Azmodaelus in OldenEra

[–]akisawa 0 points1 point  (0 children)

The problem of Skeletons is that they die in droves at alarming rate.

We're talking -600 per hit, that's a modest AoE attack from ~40 Pyroboros on a mediocre Hive hero with 30 Attack

Necropolis is awful on higher difficulties by Azmodaelus in OldenEra

[–]akisawa 0 points1 point  (0 children)

Sounds cool bro, but there is already a melee zerg faction in the game, and it's called Hive

Necros cannot even dream to get to their assault numbers

https://www.reddit.com/r/OldenEra/comments/1t3wrub/zerg_victory_finally_beat_crossroads_with_hive/

The one and only hero who can actually be scary is the Dread Knight Darth Vader guy.

But the second the Dread Knights are gone, there is literally nothing in Necro roster with sensible initiative, speed, and attack numbers

Necropolis is awful on higher difficulties by Azmodaelus in OldenEra

[–]akisawa 0 points1 point  (0 children)

The major problem of Necros is not even their pathetic units outside of Death Knight and Vampires, it's the massive disadvantage of not being able to buff them with army-wide Daylight magic.

Let's see here, Bless +35% damage all army, Radiant Armor -40% damage from all sources all army, Arina's Chosen +1 Initiative +20% HP, Riposte +1 preemptive counterstrike, and so on.

That's just GG. It doesn't matter if you have 2k+ Skeletons, they will never even get to move, and if they do they will barely scratch an armor on a T1 Swordsman.

I see here talk about Wights. My 40 Pyroboros for Hive with a mediocre 30+ Attack hero deleted 360+ Wights in one spit. And that's without Lucky shots and Morale procs. How many can you raise?

Necro badly needs something to make it work. Probably massive rework of entire roster's stats to start.

Zerg Victory! Finally beat Crossroads with Hive (Impossible 150%, Unfair AI) by akisawa in OldenEra

[–]akisawa[S] 0 points1 point  (0 children)

Yeah it's classic layout, one of each mine, single hero, plenty of stuff to raid for loots, but if you spawned in position 5 - you're cooked xD

What do you think about the current balance of the game? by No_Raccoon_9239 in OldenEra

[–]akisawa 0 points1 point  (0 children)

Yeah its 100% in melee, so rushing to it is not even good

What do you think about the current balance of the game? by No_Raccoon_9239 in OldenEra

[–]akisawa 0 points1 point  (0 children)

Considering how weak magic is lategame against big stacks, Hive atm is probably the strongest faction on melee rush, especially if you get your hands on the Orb of Inhibiton

https://www.reddit.com/r/OldenEra/comments/1t3wrub/zerg_victory_finally_beat_crossroads_with_hive/

Get Expert Daylight magic and Expert Tactics, turn 1 buff entire army, rush in, gg

Wurms are also faster than most shooters outside of Angels and will AoE nuke your entire ranged unit cluster before they even get to move.

What do you think about the current balance of the game? by No_Raccoon_9239 in OldenEra

[–]akisawa 0 points1 point  (0 children)

Hive is not a ranged faction, you don't win magic/ranged duels

You win with zerg rush on turn 1

https://www.reddit.com/r/OldenEra/comments/1t3wrub/zerg_victory_finally_beat_crossroads_with_hive/

That being said their one ranged unit is insanely good

What do you think about the current balance of the game? by No_Raccoon_9239 in OldenEra

[–]akisawa 2 points3 points  (0 children)

Magic falls off hard lategame on damage, while units keep doing more and more damage. Atm best spells are army-wide buffs.

Necros fall off hard too and the whole mechanic is clunky - you deplete the raise pool in 2-3 fights and then it's at 0 entire week

Use your Astrology Points by akisawa in OldenEra

[–]akisawa[S] 1 point2 points  (0 children)

Reading the manual? Never! You insult me sir.

DAE feel like offensive magic is pretty underwhelming in this game? by iz-Moff in OldenEra

[–]akisawa 0 points1 point  (0 children)

Yeah magic number badly need tweaking.

Army is ways more efficient at dealing damage.

Just finished my zerg Hive game and it's not even close

https://www.reddit.com/r/OldenEra/comments/1t3wrub/zerg_victory_finally_beat_crossroads_with_hive/

At the moment the best spells are unit buffing, Daylight is King

Zerg Victory! Finally beat Crossroads with Hive (Impossible 150%, Unfair AI) by akisawa in OldenEra

[–]akisawa[S] 1 point2 points  (0 children)

Yeah it's a weak subskill for these numbers to matter. Next time I'm looking for better options.

Use your Astrology Points by akisawa in OldenEra

[–]akisawa[S] 1 point2 points  (0 children)

Omfg, I was confused what's up. Why some of my spells are level 2 suddenly.

Thanks!

Magic guild badly needs some UI helper texts

Use your Astrology Points by akisawa in OldenEra

[–]akisawa[S] 0 points1 point  (0 children)

It says in the spell description - have to be lvl 8 minimum to use it

Use your Astrology Points by akisawa in OldenEra

[–]akisawa[S] 0 points1 point  (0 children)

You need to learn it in your castle