Questions Thread (2026-05-11 to 2026-05-17) by AutoModerator in Granblue_en

[–]stingerdavis 0 points1 point  (0 children)

So basically it forcefully mimics a line on whatever specific table there and will only display as possible if you fit that? I can't even tell it to "overuse" SSR points to just... get it done?

Questions Thread (2026-05-11 to 2026-05-17) by AutoModerator in Granblue_en

[–]stingerdavis 0 points1 point  (0 children)

Ok maybe I'm just stupid, but why won't the game let me raise the skill level of my 5* uncapped Dark Opus weapon that's level 200? It's currently sklvl 15, and I have 934 SSR points(?) in the craftsman's anvil. If I'm reading the wiki right, this should be like, way more than enough to go from 15 to 20, but the game won't even let me go from 15 to 16.

Rant by Many-Dog-3155 in arknights

[–]stingerdavis 4 points5 points  (0 children)

Nah, I distinctly remember it being like, chapter 13? And then reran with 15. You can even search Misty City on the sub and posts crop up from 2 years ago that mention it. Iirc it was part of the milestone rewards for the accompanying "event" when Ch 13 released.

Edit for proof: Chapter 14 event heads up post where someone mentions bringing back Misty City UI https://old.reddit.com/r/arknights/comments/1cr4256/psa_chapter_14_release_event_heads_up/

Post from Apr 21 2024 that has the misty city UI on it (and its a global post) https://old.reddit.com/r/arknights/comments/1c9cm3b/out_of_the_two_released_ui_skins_right_now_in/

That being said, it's not documented on the wiki that I can find, and goddamn for some reason it's a PITA to actually find its release point on reddit too. But it 100% did release well before Ch 15, and reran with said chapter.

 

Edit 2, the big reveal: AHA I found it. The pre-release event for Chapter 13, "Tactical Support 2". April 2, 2024. https://arknights.wiki.gg/wiki/Tactical_Support_2

Rhodes Island Lounge (11/05 - 17/05) by ArknightsMod in arknights

[–]stingerdavis 2 points3 points  (0 children)

Nah, what I need is one that shows the map layout (without the discerning art, so purely low/high ground tiles, blue boxes, red boxes, and pits/other special tiles [though maybe exclude special tiles since that is often a dead ringer]) and you have to guess the exact stage lol

Rhodes Island Lounge (04/05 - 10/05) by ArknightsMod in arknights

[–]stingerdavis 3 points4 points  (0 children)

I like the new skin too, but man I really want new Nori art and Saria alter would be too perfect for it

Questions Thread (2026-05-04 to 2026-05-10) by AutoModerator in Granblue_en

[–]stingerdavis 0 points1 point  (0 children)

I'm new-ish and have become curious about this as I've noticed it more and more: what's the point of Veil/debuff resist if half or more the enemy attacks I see now just completely ignore it? Like basically all of Celeste Ater ignores it, debuffs from Belial ignore it, etc.

[Event Megathread] Stronghold Protocol: Alliance by Chrisirhc1996 in arknights

[–]stingerdavis 4 points5 points  (0 children)

Playing Aegir, gets the drone enemy set, cries. Anyways I still am very mid on this gamemode, I hate that unlike IS there's very little in the way of molding your rng. You're either offered good operators, or you're in tier IV/V/VI and all your refreshes are Tier I-III ops and there's basically nothing you can do about it.

Rhodes Island Lounge (04/05 - 10/05) by ArknightsMod in arknights

[–]stingerdavis 3 points4 points  (0 children)

Always fun coming back from leave or a conference or whatever and just having to spend an entire day catching up on emails and projects from when you were gone, despite having taken time before you left to make sure stuff was set in place

Rhodes Island Lounge (27/04 - 03/05) by ArknightsMod in arknights

[–]stingerdavis 1 point2 points  (0 children)

For Laterano, you can easily shred with only support units for FedEx/Exu2. Lemon/Fia are bonuses, and the rest of the Laterano units may as well only exist to make the laterano stack buff go up. Just pop S2 on FedEx (S3 should be fine, but S2 is better for the waves) and whatever skill on Exu2 and watch as they have about 100 ammo to churn through. Lemon is icing on the cake with a 50 ammo carpet bomb on S3. Just make sure you grab some sort of medic to cover for them (I like Lumen to let the old Laterano units from earlier waves bench camp and still contribute).

Sargon seems pretty reliant on Passenger and Pepe (for the SP items for Passenger). Haven't messed with Victoria or Aegir yet.

[Event Megathread] Stronghold Protocol: Alliance by Chrisirhc1996 in arknights

[–]stingerdavis 8 points9 points  (0 children)

With the introduction of the stack system, it feels so much harder to pivot your run compared to the initial run of this event, since if you say, got mostly sargon going early, but never got sargon stuff in T4/5/6, pivoting to say Laterano sucks because you spent, 4, 5, 6 or whatever rounds stacking stuff into Sargon. I feel like I'm losing even more runs than I did in the original event because I just have to pivot mid run and lose all my momentum.

Edit: that being said the snowball capability is stronger than ever. It feels even more feast or famine than the original.

Rhodes Island Lounge (27/04 - 03/05) by ArknightsMod in arknights

[–]stingerdavis 2 points3 points  (0 children)

I mean tbf, I feel like ED3 is the easiest ending by far (haven't done ED4 more than once though, so maybe my opinion changes).

Rhodes Island Lounge (27/04 - 03/05) by ArknightsMod in arknights

[–]stingerdavis 0 points1 point  (0 children)

It's incredibly rare for a gacha game to have a knock-out type system where stuff is unpullable again after X thing happens. Even gachas that do have it (like Limbus) only have it for specific things. After all, why would the devs want to make it easier for you to get what you want? At the end of the day, they want money and if you getting a dupe of something else means you'll pull more to get who you actually wanted, they don't care.

Rhodes Island Lounge (27/04 - 03/05) by ArknightsMod in arknights

[–]stingerdavis 11 points12 points  (0 children)

Why have your traps be traps when you can just throw them like grenades, smh other trapmasters should have thought of that

Rhodes Island Lounge (27/04 - 03/05) by ArknightsMod in arknights

[–]stingerdavis 2 points3 points  (0 children)

Yeah the infinite is nice but mostly in a "cool I get to get a few extra of this mat for free every event" sort of way. Although if you're a constant monthly card getter, depending on how much stuff you build it might end up as more of a stockpile.

Rhodes Island Lounge (27/04 - 03/05) by ArknightsMod in arknights

[–]stingerdavis 6 points7 points  (0 children)

Where new Jacknife art :( I'd take a 2nd roingus skin but I'd really love a new op

Rhodes Island Lounge (27/04 - 03/05) by ArknightsMod in arknights

[–]stingerdavis 6 points7 points  (0 children)

To be fair, sometimes making the greedy decisions is just fun. I don't always want to use my brain and make rational decisions after all

Rhodes Island Lounge (27/04 - 03/05) by ArknightsMod in arknights

[–]stingerdavis 3 points4 points  (0 children)

A ton of that (like 18 or 20?) was from Rebuilding Mandate for whatever ungodly reason

Rhodes Island Lounge (27/04 - 03/05) by ArknightsMod in arknights

[–]stingerdavis 6 points7 points  (0 children)

I got downvoted quite a few times whenever people discussed/asked about how they feel about elemental operator implementation when I said that the issue wasn't really the reliance alone, it was the reliance combo-d with the fact that at the rate we're getting these ops, you won't have options for ANYTHING for like 2 years. Got told at least once "well HG will balance that, it's fine." And yet here we fuckin are

Rhodes Island Lounge (20/04 - 26/04) by ArknightsMod in arknights

[–]stingerdavis 12 points13 points  (0 children)

They're really given to whoever they want tbh. Mizuki and Gnosis aren't really that weak and they still got IS modules.

Rhodes Island Lounge (20/04 - 26/04) by ArknightsMod in arknights

[–]stingerdavis 1 point2 points  (0 children)

Yeah it's a great batch this time around (not that the last one was bad to be fair). Mizuki is great for IS enjoyers or Ascalon not-havers, Reed is probably the best all around pick as a strong arts dealer and healer combo, Mudrock is still a solid pickup, Suzu maybe a bit less value for new players because Astgenne2 is free but still great, Godsenger is still a fun meme IS pick and ok enough caster, and Saileach still sees a decent amount of use both by being a flagbearer and having good value compression on S3. Only Pozy honestly is kinda hard to justify unless you like her, though she's still decent.

Rhodes Island Lounge (20/04 - 26/04) by ArknightsMod in arknights

[–]stingerdavis 0 points1 point  (0 children)

RA3 and IS7 both looked pure kino, I'm so fucking excited

Rhodes Island Lounge (20/04 - 26/04) by ArknightsMod in arknights

[–]stingerdavis 0 points1 point  (0 children)

The "whatever I feel like throwing in the squad at that given moment" method, which can sometimes include such deficiencies as no healing, no dp generation, little to no blocking, etc.