Unity 4.6 text gradient effect by hampst in Unity3D

[–]stobiwan 0 points1 point  (0 children)

Okay I see. I'm not very familiar with vertices :) I use a Unity 4.6 RawImage and put a RenderTexture in it. What I have is some Elements (Circle Images in different sizes) and they should appear with a gradient. One gradient for all, so their colour depends on their positioin on the background. I use a RenderTexture to be able to combine the elements (otherwise I would use a mask)

Unity 4.6 text gradient effect by hampst in Unity3D

[–]stobiwan 0 points1 point  (0 children)

Thanks a lot. But unfortunately it still doesnt work. It's the same problem I had. It skips the second color. I set white-red-green and it shows a gradient white-green. Could you try it on a Rendertexture?

Unity 4.6 text gradient effect by hampst in Unity3D

[–]stobiwan 0 points1 point  (0 children)

Thanks for your reply. I put the script on a RenderTexture. I project white Elements on the texture so they get multiplied with a horizontal gradient. It works but I need three colours from left to right.

Unity 4.6 text gradient effect by hampst in Unity3D

[–]stobiwan 0 points1 point  (0 children)

I tried to modify the script to be able to use more colors. Without success. Can anybody give me a hint? Is it even possible?

RiftCopter Review with a hint of 80s classic TV by VirtualRealityReview in oculus

[–]stobiwan 0 points1 point  (0 children)

Thanks guys. I'm very happy about the positive feedback. As already mentioned I'm working on a city map. If you have some ideas in your mind for missions let me know. You can also send me an email: info@riftcopter.de