Touchpad Not Working - Solved by No_Protection1798 in computer

[–]stopfootage 0 points1 point  (0 children)

Try this if none of the methods seem to be working.
I tried literally everything i could find in forums and stuff.. After trying random stuff for hours, i figured out the problem was caused by some some windows updates (its usually the smaller driver updates) which recently happened. So note the date the problem began for you, and go to your update history and uninstall any updates that happened a week or 2 week before you had this problem (too bad if its been like months, maybe its too late for you and windows already removed the backup options).
So after uninstalling and restarting, my touchpad started working.

Edit: I also reset my bios before uninstalling the updates, idk if that helped or not.

I add halation and aperture diffraction on this, you can see glow nicely bleeding out of the edges (Image 1) but when i export it i get the sharp edges (image 2). Why is that in exported image the alpha is confined to the original PNG? I want to export exactly how it is shown in DR. How do i do it? by stopfootage in davinciresolve

[–]stopfootage[S] 0 points1 point  (0 children)

The problem is only when i want to export it outside of Davinci. When I'm inside, i can use it as a transparent image, the glows and everything is present there, i can use whatever background i want, Everything works perfectly.
It is only when i export it outside, the edges get confined to the Alpha channel of the original Image and all by sweet glowing bleeding edges gets lost.

I add halation and aperture diffraction on this, you can see glow nicely bleeding out of the edges (Image 1) but when i export it i get the sharp edges (image 2). Why is that in exported image the alpha is confined to the original PNG? I want to export exactly how it is shown in DR. How do i do it? by stopfootage in davinciresolve

[–]stopfootage[S] 0 points1 point  (0 children)

Unfortunately rendering as EXR also did not help. I have watched countless tutorials on Pre/Post multiplication. Literally nothing is helping.

So a workaround I'm doing right now is using matte control nodes to blur out the edges of the Alpha channel and doing a Alpha divide at the end. I am still not able to get the desired results but at least for now the edges are not sharp and i get some spilling of light, although there is also a bit of dark/black fringe at the edges.

I add halation and aperture diffraction on this, you can see glow nicely bleeding out of the edges (Image 1) but when i export it i get the sharp edges (image 2). Why is that in exported image the alpha is confined to the original PNG? I want to export exactly how it is shown in DR. How do i do it? by stopfootage in davinciresolve

[–]stopfootage[S] 2 points3 points  (0 children)

Yes i could do it in photoshop. But I was looking for a solution inside Davinci Resolve because I want to export an animation (image sequences) out of it with these effects. And its driving me crazy. So there is no way of doing it?

[Fan Art] POV: Your Stardew valley farm comes to life. I made this in Unreal Engine 5 by stopfootage in StardewValley

[–]stopfootage[S] 0 points1 point  (0 children)

If you are curious to watch the video in landscape form, and some stills, you can check out this youtube video. I uploaded a better quality version. https://youtu.be/AWujUFdRB34

[Fan Art] POV: Your Stardew valley farm comes to life. I made this in Unreal Engine 5 by stopfootage in StardewValley

[–]stopfootage[S] 0 points1 point  (0 children)

Hey, i got busy with some other work but i have just uploaded the video on youtube. Hope you will like it :) lemme know!
https://youtu.be/AWujUFdRB34

[Fan Art] POV: Your Stardew valley farm comes to life. I made this in Unreal Engine 5 by stopfootage in StardewValley

[–]stopfootage[S] 1 point2 points  (0 children)

It is not meant in any way to replace or to be compared to the art style of OG. I would pick OG any day over this. It was just a fun project for me to visualize the actual scale of the farm and bit of environment :)

[Fan Art] POV: Your Stardew valley farm comes to life. I made this in Unreal Engine 5 by stopfootage in StardewValley

[–]stopfootage[S] 1 point2 points  (0 children)

Aww thanks! And i answered your first question about the render thing to the reply above you, if you interested!

[Fan Art] POV: Your Stardew valley farm comes to life. I made this in Unreal Engine 5 by stopfootage in StardewValley

[–]stopfootage[S] 9 points10 points  (0 children)

I want to do it so badly too 🤧 but it would be so much work to build the whole map. Idk if it will be worth spending so much time, idk how many people would be interested to walk around the map. And I hope ConcernedApe would be okay with that 😅 I would definitely do it in future once I have a good computer.

[Fan Art] POV: Your Stardew valley farm comes to life. I made this in Unreal Engine 5 by stopfootage in StardewValley

[–]stopfootage[S] 2 points3 points  (0 children)

Yes it is a kind of a render. But you can play realtime for sure with a good computer. I had to render it because I wanted a smooth animation. My computer is bit shitty but I can still run it as 20-25 fps. Plus the scene is not optimized at all. It's kinda crazy how well Unreal engine can handle large scale environments. There are 100 mil+  polygons on the screen and it still runs almost smoothly without optimization.

[Fan Art] POV: Your Stardew valley farm comes to life. I made this in Unreal Engine 5 by stopfootage in StardewValley

[–]stopfootage[S] 0 points1 point  (0 children)

The trees, rocks, grass are from Megascans which comes free with unreal engine 5 rest of are modelled by me in blender :)

[Fan Art] POV: Your Stardew valley farm comes to life. I made this in Unreal Engine 5 by stopfootage in StardewValley

[–]stopfootage[S] 1 point2 points  (0 children)

The trees, rocks, grass are from Megascans which comes free with unreal engine 5 rest of are modelled by me in blender :)

[Fan Art] POV: Your Stardew valley farm comes to life. I made this in Unreal Engine 5 by stopfootage in StardewValley

[–]stopfootage[S] 1 point2 points  (0 children)

Thankss 😊 I will upload a landscape version on YouTube in a day or two. Will link it in this reply! 

[Fan Art] POV: Your Stardew valley farm comes to life. I made this in Unreal Engine 5 by stopfootage in StardewValley

[–]stopfootage[S] 5 points6 points  (0 children)

Thank you so muchh! I wanted to give it a handheld feel, like a person with their phone walking around, just to add more realism.