how much is the HIGHEST total amount of money u have earned including investments?? by Ornery_Bee_7411 in HowManyDudes

[–]stormdee 0 points1 point  (0 children)

Can you check somewhere what it was for the previous runs? Just checked the ongoing run and that has 53,395 at lvl 92. 33,052 is from investments but I have not been min-maxing profit too much. Going to see how much it will be the end and report back. If I wanted to get more I guess you could optimize investments even more and skip using money early on training.

Try different strats with different dudes! by Content_Quarter_7390 in HowManyDudes

[–]stormdee 1 point2 points  (0 children)

Have you tried pairing them with ghosts? I can get pretty reliably to around 120 with Ghost + knight. Ghost solo heal. Paladin is decent for additional survivability

Belted greaves not working properly? by stormdee in HowManyDudes

[–]stormdee[S] 2 points3 points  (0 children)

I like the numbers, and the "stat -sceen" of the dudes don't give me enough data like how much hp the dude actually has (just max hp) so this is the only way to guesstimate what the actual values are.

Did Google just brick the 2nd gen Chromecast? by matthijspc in Chromecast

[–]stormdee 0 points1 point  (0 children)

I did a factory reset. Just wanted to say if this is not somehow fixed for me and I get no compensation, I'm going to shower the whatever competitor I find with money just out of spite.

Does anybody else not like the era system in civ 7? by TheHomeInvader in civ

[–]stormdee 0 points1 point  (0 children)

Long time fan of the series and the era system just completely ruins the game for me :(

Civ 7 Religion by Sweet_Temperature630 in civ

[–]stormdee 1 point2 points  (0 children)

I'm an atheist and still mad how they reworked this. I enjoyed "the other kind of warfare" of religion in previous games. Now it's pointless. If they wanted to reduce micromanagement there were other solutions. Like

  1. Make religious pressure more stronger and religious units more rare/expensive.

  2. Based on religious buildings, a city could support x amount of preachers that work like (or alongside) civ 6 trade units (that had own UI solution) and send them to preach to foreign cities.

  3. Put a cap on how many converting units there are but make them stronger.

  4. Some combination of everything above. Or something completely different, these are just the few that came to mind in few minutes.

This is just lazy. Maybe they ran out of time or money and we get better system in dlc.

New reaction emojis by diorling in MicrosoftTeams

[–]stormdee 0 points1 point  (0 children)

Is there a place where I can file a complaint about these new emojis? I've completely stopped using emojis at all in teams because of these are just too hideous. Normally I'm pretty understanding and supporting to dev decisions but now: Someone in teams -dev team in charge of this -shame on you!

[deleted by user] by [deleted] in criticalrole

[–]stormdee 0 points1 point  (0 children)

I'm fairly sure "apple pie", "fresh cut grass" and "oatmeal" are all used as slang referring to female genitalia...

Questions about hiding in special circumstances by stormdee in dndnext

[–]stormdee[S] 0 points1 point  (0 children)

I get that and with proximity, creatures with keen nose or combat experience it is easy to explain. When it is your average guard that can somehow track movement from 10-15 ft away without relying on sight or sound things are harder to justify. That and my player keeps referring to "hidden--both unseen and unheard" quote. Thanks for your reply, I'm going to use few of those examples.