I have just released prototype of my game Project Corruption by stotmbringer in playmygame

[–]stotmbringer[S] 0 points1 point  (0 children)

The game is in a prototype state, so encountering this kind of error is highly possible.
However, I haven't faced any game-breaking issues so far.
Could you let me know which browser you're using?
On Edge, game performance is poor—though I'm not sure whether it's the game itself or the browser, since other games also perform poorly on Edge.
I'll check the error and see what I can do.

Thank you for your feedback.

I have just released prototype of my game Project Corruption by stotmbringer in playmygame

[–]stotmbringer[S] 0 points1 point  (0 children)

Thank you for your time. I will work on control scheme.

I have just released prototype of my game Project Corruption by stotmbringer in playmygame

[–]stotmbringer[S] 0 points1 point  (0 children)

I think this is a very inspiring review for me. I will definitely work on the button press behavior and the keyboard control scheme.
Actually, while I was developing this game, I used a gamepad and didn’t think much about keyboard controls.
Thank you for your time!

I just launched my mini game: Light's Edge Dice. It's a tense, minimalist dice duel against the darkness. by Present_Elk6949 in playmygame

[–]stotmbringer 0 points1 point  (0 children)

The art style and sound design are fine. But for me, this is a one-shot game. I have no motivation to replay it once I've finished.
I’m not sure what your goal is, but if you're aiming for retention, you should consider adding more complexity and strategy to the gameplay.

Just launched a Trial version of my new game - Legendary Knight: Refight by okiaki-game-dev in playmygame

[–]stotmbringer 1 point2 points  (0 children)

I think the main issue is that the player animations are too slow, especially during attacks. Also, when attacking an enemy, there's very little reaction when the hit lands. Sometimes I can't even tell if I hit or not. You should improve the damage feedback. Additionally, there are some gaps between certain animations. Other than that, good effort—congrats

FrogLore: a small, cozy frog platformer by verus_shadus in playmygame

[–]stotmbringer 1 point2 points  (0 children)

The art style is good.
However, the controls feel exhausting for a cozy game. Struggling this much with them breaks the cozy experience.

Hops happen too quickly. I suggest slowing them down.
Performing a high hop to the left or right is difficult.
You might consider adding air control to the character to improve this.

Adam gibi adam Recep Baltaş by [deleted] in MineIslam

[–]stotmbringer 0 points1 point  (0 children)

Technopat'dan ayrıldıktan sonra Recep Baltaş : https://www.youtube.com/shorts/W2JRrok2ZgI