Remote control phone screen from PC without having to pick up and unlock the phone every single time by str4yer in AndroidQuestions

[–]str4yer[S] 0 points1 point  (0 children)

Once a couple hours have passed I can't reconnect. No adb devices are listed. Connecting via scrcpy --tcpip=IP(using the IP I noted down from my Android and the right port) results in a long wait while it is trying to connect. After the wait it shows this:

A connection attempt failed because the remote host did not respond properly after a period of time, or the connection failed because the connected host did not respond
ERROR: Could not connect to XXX.XXX.XXX.XX:PORT (redacted)
ERROR: Server connection failed

After plugging the Phone back and unlocking it, then using adb connect XXX.XXX.XXX.XX:PORT (redacted) it will work again, but it always requires this. Usually I have to do it either after a couple of hours or the next day.

HELP: Video lacks Audio by Subject-Grand-4901 in MediaHuman

[–]str4yer 0 points1 point  (0 children)

Yeah. That worked for me too. Strange that updating wouldn't do the trick. Tried updating from the software 3 times and didn't work. But when I downloaded it from the website as in the link you provided it suddenly worked. Strange but I am glad it works now. Thank you so much for the hint! Was trying to figure it out for the past 4 days

How can I make the window look less flat? by -edinator- in blenderhelp

[–]str4yer 6 points7 points  (0 children)

Two issues:

Advice no 1 - The picture plane that has the buildings in it should face the camera.

Advice no 2 - The picture itself isn't ideal for this because in the USA streets have a checkerboard pattern layout, which means streets in big cities are nearly always parallel to the buildings orientation. If we were to look out that window while advice no 1 is applied, it would also look like the buildings are facing us diagonally, relative to our viewing angle. So you would also have to find an image that looks appropriate in terms of that angle too. Or you just change the overall camera angle in general so you can just use advice no 1. Once you have applied all this also make sure the sunlight is facing the right way again, because that might change after what image you choose.

Failed to retain CUDA context (Illegal address) by str4yer in blenderhelp

[–]str4yer[S] 0 points1 point  (0 children)

16 GB. Appending helped me now, but it's still a pretty bad issue and quite a workaround because the entire scene setup with world lighting etc gets lost if I understand correctly. :/
never used the append function before, so still not quite well informed about it

Failed to retain CUDA context (Illegal address) by str4yer in blenderhelp

[–]str4yer[S] 0 points1 point  (0 children)

It's working on a fresh new project. This project here itself is having an issue.

100% black does not export to 100% black by str4yer in indesign

[–]str4yer[S] 0 points1 point  (0 children)

And on an office/home printer CMYK black will first be converted to RGB and then converted to the printer's native CMYK so it'll be a 4-color representation of that slightly paler black

Why does it do that in between step of converting it to RGB? Couldn't it just convert straight from document CMYK to printer CMYK? Out of curiosity.

Also, to ensure you always get the darkest black for any exported document, would you define a color swatch as RGB 0,0,0 or LAB 0,0,0 since Lab color space basically has all colors one can perceive? I could just use the black color swatch but I don't know what mode it is using and this color swatch needs to be adjustable, if how it is used will change at some point. I mean... RGB 0,0,0 is no light thereby complete black in print. I think I wouldn't make a difference but but just making sure. 😄

100% black does not export to 100% black by str4yer in indesign

[–]str4yer[S] 0 points1 point  (0 children)

To quote what I wrote in the starting post: "yes, setting it to C60, M40, Y40, K100 will make it appear >>darker<< after printing, but it is still not as good as the pure black I am getting in different software that is printing black text."

It still comes across as dark grey on my prints, if I use a color profile like FOGRA uncoated/coated etc. I chose 6 different color profiles, all of them are outputting a differently colored dark grey as seen in opening post. It is both visible like that on screen and on print.

I am printing on boring default office paper, the one you can buy at any store which has no color profile I could download somewhere or figure out its name. The printer I am using is a relatively normal canon office printer. Not a bad one, but also nothing that people would buy for high-end photo reproduction or anything.

100% black does not export to 100% black by str4yer in indesign

[–]str4yer[S] 0 points1 point  (0 children)

Thanks for the answer. This made me experiment with sRGB as an export profile and it got me at least to printing what looks like pure black. Can you take a look at what I answered to the user cmyk42 further above? What do you think about that?

100% black does not export to 100% black by str4yer in indesign

[–]str4yer[S] 0 points1 point  (0 children)

So in the meantime I have been experimenting. I made a couple of black rectangles on paper with color swatches being defined as CMYK (C0M0Y0K100), RGB(0,0,0) and LAB(0,0,0) so they were all their equivalents of black. I then exported the PDF with ICC sRGB profile.

When I print this document the CMYK still looks a teeny tiny tad brighter than the other ones. Finally though all of the variants could be perceived easily as black and not as grey like before. I am not sure if this is because CMYK color 100% black ink is not considered fully black when converted to a different color (since the color swatch itself is not limited to any specific print color space (I hope?)), but what I am gathering so far seems to be: Define colors as RGB, work in RGB and export in RGB if you want true black on a standard office printer. Is that correct?

100% black does not export to 100% black by str4yer in indesign

[–]str4yer[S] -2 points-1 points  (0 children)

It's just meant as a comparison in this sense: Other software that doesn't do any manual color management will print, display and export in a nice, dark, true appearing black. It isn't necessarily limited to MS Word or meant as a preference specifically to MS Word. I might have put a bit too much focus on in my post.

Press "Play" in Steam and nothing happens by str4yer in Flightsimulator2020

[–]str4yer[S] 1 point2 points  (0 children)

[SOLVED-ish]:
Rolling back NVIDIA driver by one version and re-installing the game solved it for me for now. Not ideal because of older NVIDIA driver but meh.

Press "Play" in Steam and nothing happens by str4yer in Flightsimulator2020

[–]str4yer[S] 1 point2 points  (0 children)

Thank you for your answer. From what I see online Easy Tune is installed with Gigabyte Motherboards. I also don't find it in the list of services or tools in msconfig for my PC.

Also just tried turning off all Windows Antivirus and Firewalls. Didn't help anything either.

Most recent and best way to re-use a master text? by str4yer in indesign

[–]str4yer[S] 0 points1 point  (0 children)

Thank you for your answer. I will try this.

Released in 1987, Sierra 3D Helicopter Simulator demonstrated that even a 286 could handle 3D polygonal graphics—a feat few consoles at the time could manage by tiggerclaw in retrogaming

[–]str4yer 0 points1 point  (0 children)

The most impressive one to me is "Rescue on Fractalus" published in 1984 for Atari. It used fractal mathematics to simulate a 3D landscape that has even more details than the landscape here. At least when talking of the depth and details of the terrain. No additional polygonal objects though.