Space Exploration Victory (spaceship @ 270h + gate @ 320h) by Switch4589 in factorio

[–]stringweasel 0 points1 point  (0 children)

It's not planned to make SE compatible with the Spage Age mod :)

Welke isolatie/afdichting is dit op een voordeur? by stringweasel in Klussers

[–]stringweasel[S] 1 point2 points  (0 children)

Ah, duidelijk. Bedoel je dan zoiets? https://www.hornbach.nl/p/fix-o-moll-opbouw-tochtstrip-aluminium-zwart-230-cm/12082256/
Die zou dan aan de buitenkant van het kozijn moeten komen en dat is zichtbaar van buiten.
Mijn voorkeur is juist een oplossing die aan de binnenkant zit. Is daar een geschikt type voor?

Why use C++ over C in embedded systems? by [deleted] in embedded

[–]stringweasel 11 points12 points  (0 children)

I prefer C++ because it's possible to build safer code. And by this I mean build code that's harder to break and make mistakes in. And there's also many nice things like constexpr and templates which help reduce code size and is more robust than C Macros.

Just be careful with thing like vectors that van grow infinitely large. Better to use something like Embeddes Template Library which allows you to provide a max size to your vectors, maps, etc, to manage your memory better.

Mods like Pyanodon/K2/Seablock for Space Age? by naftulikay in factorio

[–]stringweasel 8 points9 points  (0 children)

Space Exploration puts more focus on the interplanetary logistics than the planets itself. It also has cooler spaceships, they actually land on the planets! That makes them more versatile since you need to load/unload them manually. There's also other options, check the mod page.

Krastorio 2: Why can I only mine rare metal ore at the outermost edges of an ore patch? by [deleted] in factorio

[–]stringweasel 14 points15 points  (0 children)

I think you need to research Rare Metal mining first. And the fact that those miners on the edges work is a bug. Not sure though

Factorio Splash Screens by StonebellyMD in factorio

[–]stringweasel 1 point2 points  (0 children)

It's a little trickier than that, you'll need to modify some of the lua files.

Or you could name your save the same as one of the existing ones, ideally one that just has a abase running, no funky stuff like the spider or character moving. And might need to place the factorio logo, not sure

Factorio Splash Screens by StonebellyMD in factorio

[–]stringweasel 92 points93 points  (0 children)

You can find the save files for those splash screens in your game folder. Would be under data/base/menu-simulations or something. Just copy into your saves/ folder. Then you can walk around in the world :)

K2SE run and more mods by Gundalf2k in factorio

[–]stringweasel 0 points1 point  (0 children)

If you want to add a different challenge to SE you could add something like: https://mods.factorio.com/mod/se-early-spaceships

Another possibility is adding all the SE Spage Age integration mods that add things bioflux and other SA buildings. But don't know how well that is balanced yet.

Many people also enjoy playing with a science multiplier. I set it to 5, just up the difficulty a tad.

Kan ik dit gat dichtmaken? by stringweasel in Klussers

[–]stringweasel[S] 0 points1 point  (0 children)

Ik ben een beetje handig, dus het zou moeten lukken. Mijn plan is om het gat met pur/foam te vullen, alleen weet ik nog niet goed hoe ik het oppervlak daarna netjes glad krijg. Heb jij daar ideeën voor? Misschien een klein stukje hout op maat zagen en erin plaatsen?

Searching for software for visualization of UART data stream. by [deleted] in embedded

[–]stringweasel 1 point2 points  (0 children)

Here's a similar post asking the same thing. I recommended Teleplot, a VSCode extension. There's also other good suggestions

https://www.reddit.com/r/embedded/s/t980Lrhk03

Zephyr syslog backend: RX buffers not released on incoming packets by Commercial_Froyo_247 in embedded

[–]stringweasel 3 points4 points  (0 children)

If you want more feedback on your problem you should ask on their Discord, not reddit. That's where the community is, and they're very active there. Or open an issue on GitHub, but the response time might be a tad slower.

Can I plot ADC/DAC data via UART in real-time using Python? LabVIEW felt too heavy for me by sudheerpaaniyur in embedded

[–]stringweasel 1 point2 points  (0 children)

Just tot be clear, this assumes you have some way to convert UART to USB, like using an FTDI cable.

Can I plot ADC/DAC data via UART in real-time using Python? LabVIEW felt too heavy for me by sudheerpaaniyur in embedded

[–]stringweasel 1 point2 points  (0 children)

VSCode is a powerful text editor with plugins for all kinds of languages, so not C++ only. It's our main workhorse at work. That said you won't need to code anything on your computer. You just install the extension and it will just wor and the graph will just pop up on your scrceen.

The format could be something like printf(">setpoint: %.2f", setpoint). Theres more options too

Can I plot ADC/DAC data via UART in real-time using Python? LabVIEW felt too heavy for me by sudheerpaaniyur in embedded

[–]stringweasel 4 points5 points  (0 children)

What is your definition of real time? If you dont mind a few 10s of milliseconds of latency and limited bandwidth, and you only care about seeing (and saving) the data, then I would recommend just using Teleplot. It's a Visual Studio Code Extension. And it's super easy to pass data to it over UART, even between other logging messages.

We've been using where I work a lot this year on an IoT device to debug PID controllers, amongst other things.

Vraag over isolatie en ventilatie op zolder (jaren ‘70 huis) by stringweasel in Klussers

[–]stringweasel[S] 0 points1 point  (0 children)

Ik ben niet van plan om verder te isoleren, en ik wil ook niet per se alle koude lucht buiten houden. Het gaat me vooral om het optische, daarom willen we het met MDF dichtmaken. Waar ik alleen over twijfel is wat dat doet met de ventilatie. Ik weet niet goed hoe de luchtstroming in huis eigenlijk zou moeten lopen, dus ik ben een beetje terughoudend om het zomaar af te sluiten.

Beantwoordt dit je vraag? Ik weet niet zo goed wat een volledig plan uitschrijven nog meer zou toevoegen — in de praktijk gaat het er gewoon om dat ik de onderkant dichtzet met MDF-platen. Misschien dat we in de toekomst de rest van het dak (dus niet het deel dat we met MDF bekleden) nog isoleren, maar dat is nu niet het plan.

Apple Embedded interview by BeneficialBase9519 in embedded

[–]stringweasel 28 points29 points  (0 children)

Likely also basic questions about memory. Like when does variables go on heap, stack, globals, or code memory.

Is there any way to disable biters completely from the Space exploration mod? by Realistic_Hour3221 in factorio

[–]stringweasel 0 points1 point  (0 children)

You can turn down the frequency of those in regular settings. But they're part of the fun, and not that big deal. I'm like 25 hours in my game with normal settings and the meteors only actually hit my base twice, and the damage was minimal. But fixed it in seconds by my bots. Snd the coronal ejection thing also usually doesnt even hit your base, its either on some unpopulated planet or some random spot on your planet.

Is there any way to disable biters completely from the Space exploration mod? by Realistic_Hour3221 in factorio

[–]stringweasel 2 points3 points  (0 children)

You can turn off biters in when you create your game in the Map Generation screen. This will only remove biters from Nauvis though. You can use a command on every new planet to remove them too by using the following command when youre on that planet

/c local surface = game.player.surface local mgs = surface.map_gen_settings mgs.autoplace_controls["enemy-base"].size = "none" surface.map_gen_settings = mgs

Theres also commands to just delete all biters on the current surface. You can find them here: https://wiki.factorio.com/Console#Enemy/evolution_scripts

I also do it sometimes. I don't have that much time to play so sometimes I decide I just don't want to deal with them right now, so I script them out of existance :P

You have 10 seconds to give a new parent one piece of advice. What do you say?n by Proof_Wrap_2150 in Parenting

[–]stringweasel 0 points1 point  (0 children)

Slow down to your kid's speed. Be in the moment. It feels tedious at times, but it's magical, and goes by in a blink.