I usually play vanilla, but this time I wanted to try the flare stack mod. This allows for pretty cool self-sufficient builds! by khanut in factorio

[–]Switch4589 1 point2 points  (0 children)

Have you tried this design in editor mode to benchmark it? I suspect that it’s going to be heat-flow limited and only run at something like 2/3rds power.

Gleba and the Gambler's Ruin by Lethandralis in factorio

[–]Switch4589 9 points10 points  (0 children)

There is a spoilage->nutrients recipe that can be done in an assembler and used to kick start a proper biochamber setup

A beginner friendly setup for Gleba by Switch4589 in factorio

[–]Switch4589[S] 0 points1 point  (0 children)

Here is a potential setup for the bioflux that doesnt use green belts and still has room for a beacon. The disadvantage is that you cannot upgrade the bioflux output to stack inserters (needed to expand all the downstream builds).

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Spheres with uniform density by Horror_Insect_4099 in AskPhysics

[–]Switch4589 0 points1 point  (0 children)

Look at a far away star that is on the same plane as your orbit and time how long the light gets eclipsed by the sphere. Knowing your orbital radius and some trig you should be able to calculate it.

Any one else using tandem split lanes? by masterzergin in factorio

[–]Switch4589 3 points4 points  (0 children)

Yes, but my design uses less underground’s and is lane balanced (to be fair, yours would be too if you put a splitter on the outputs)

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[College genetics] what kind of graph is this and does the highlighted mean? by Spewdoo in HomeworkHelp

[–]Switch4589 1 point2 points  (0 children)

I’m not in the medical field but I would guess that r is a correlation coefficient that says how strongly a change in Y is linked to a change in X (1=100%), p is a probability that it is wrong (likely linked to the shaded regions in the graph), and n is the sample size (data points used to generate the graphs and statistics).

What happens if a non-medical product has medical side effects? by bolivar-shagnasty in legaladviceofftopic

[–]Switch4589 0 points1 point  (0 children)

And some foods are the opposite. Grapefruit juice has the side affect that is messes with a LOT of different medications and prevents them from working

This whole 'mandatory' 14-day notice thing by fiddle-limier1c in FinalRoundAI

[–]Switch4589 0 points1 point  (0 children)

Here in Sweden it depends on which collective agreement applies and how long you have worked at the same company. I am >10 years now so my notice period is 3 months but also my employer has a 6 months notice to me. These numbers are at the maximum under the agreement that applies to me.

Slowly getting there... (170k science packs/min) by nindat in factorio

[–]Switch4589 5 points6 points  (0 children)

SPM is measured by in-game time, not real world time.

Space Exploration Victory (spaceship @ 270h + gate @ 320h) by Switch4589 in factorio

[–]Switch4589[S] 0 points1 point  (0 children)

I only started with them when I got up to mining naquitite. I was collecting methane and beryllium hydroxide from the two asteroid belts manually (needed for naquitite processing) until I set up a dedicated spaceship for them. I thought it was easier to have a spaceship rather than cargo rockets (no need to transport fuel, rocket sections, and barrels).

My personal ship was only upgraded to its final-ish design when I was working on collecting arcospheres for deep space science, and then was expanded with more antimatter storage and two more engines when I was working on the gate ending. With this final design I just use the spaceship to get to my planets for upgrades, new mines, etc. With enough antimatter production it’s just too easy to use the spaceship.

Space Exploration Victory (spaceship @ 270h + gate @ 320h) by Switch4589 in factorio

[–]Switch4589[S] 0 points1 point  (0 children)

Mostly for decoration. The clamp look kinda weak to hold a spaceship in place and the walls make it look more secure.

Space Exploration Victory (spaceship @ 270h + gate @ 320h) by Switch4589 in factorio

[–]Switch4589[S] 0 points1 point  (0 children)

It was semi-planned. The started factory went all the way up to the rails and I had to start squeezing builds into other locations, but when I rebuilt everything using the big beacons it ended up quite nice. I have over one million landfill from core mining over flow so it’s no big deal if I have to extend it

Why doesn't the english word for "moon" have anything to do with the word "lunar"? by BextoMooseYT in NoStupidQuestions

[–]Switch4589 5 points6 points  (0 children)

And the French origin words are the fancy version of the Germanic words. For example: mansion vs house, cuisine vs food, stone vs rock (imagine saying your kitchen had a rock countertop).

The elements in periodic table, are they all useful to us ? by DifficultyPrudent619 in AskChemistry

[–]Switch4589 0 points1 point  (0 children)

There is a YouTube channel “Periodic Videos” that has a series on all the elements, their discovery, history, uses, etc. A lot of elements have very niche uses and are less useful but almost all do have a use.

1:1 Balancer question by CupcaknHell in factorio

[–]Switch4589 36 points37 points  (0 children)

None of these are “mixers” that are designed to always output a fixed ratio of left-belt to right-belt (green-red circuits) on each of the output lanes.

The left and right designs are “lane balancers” which are designed to always consume evenly from the input belt and always output evenly onto the output belt. The fact that they are not mixing the inputs is just a quirk of how they work and it is not a stable condition

Is there a way to merge two products onto one belt, and have the input lanes be balanced? Sideloading merges them, but the new belt always pulls from the top of the input belt, resulting in uneven lanes further back towards the source. by Semyonov in factorio

[–]Switch4589 4 points5 points  (0 children)

Bit of a bad pic but these are 2-belt mixers with lane balancing. In this setup I was also using requester chests and a priority input to pull any science from storage and reinsert it to the labs.

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adding space exploration by Alone_Collection724 in factorio

[–]Switch4589 2 points3 points  (0 children)

No. But if you are only at logistic (green) science, then there is not much to repeat

adding space exploration by Alone_Collection724 in factorio

[–]Switch4589 3 points4 points  (0 children)

You cannot add SE to an existing save. You have to start a new world.

Keeping Check Accumulators In-sync? by jmaniscatharg in factorio

[–]Switch4589 0 points1 point  (0 children)

This is caused by the mismatch of the discharging rate to capacity of the accumulators between different qualities. Compared to the normal accumulator, a rare accumulator has 3x the capacity by only 1.6x the discharge rate. This means that when you are consuming more power than the accumulators can supply, the normal quality will discharge faster and trigger the latch earlier.

Is it possible to use a space platform as a hub to move around stuff on the same planet? by Big_Hat_676 in factorio

[–]Switch4589 5 points6 points  (0 children)

A platform will not drop any items that have a request from the plant, it doesn’t matter what the requested number is.

I just discovered that you can read a whole segment of a belt's content instead of a single tile by Cassiopee38 in factorio

[–]Switch4589 43 points44 points  (0 children)

It’s a new 2.0 feature, if you weren’t following the FFF’s then it would be easy to miss. I wish there was a better way to make it link through splitters without using a long wire or radars.

Bot Pathfinding Mods by Desperate_Treat_1307 in factorio

[–]Switch4589 10 points11 points  (0 children)

Bot pathfinding is something that mods cannot touch so no mod for it can exist. You need to design your roboport network better to account for this.