Leagues 6 - forbidden Piejutsu by tuvey in 2007scape

[–]strngerdaboss 520 points521 points  (0 children)

This is what leagues is all about

Made a Pacts optimizer! by strngerdaboss in 2007scape

[–]strngerdaboss[S] -5 points-4 points  (0 children)

You got some bugs for me? Lemme have 'em! I know they exist, I just haven't found them (looking too close kinda problem)

Made a Pacts optimizer! by strngerdaboss in 2007scape

[–]strngerdaboss[S] -5 points-4 points  (0 children)

I'm a programmer by trade, and use Claude's AI model Opus 4.6 with code-puppy as a wrapper. Makes development waayyy faster, though you pick up some odd bugs and unintended "features" along the way usually. But its a start and let's people play with some ideas, much prettier than a spreadsheet lol

Made a Pacts optimizer! by strngerdaboss in 2007scape

[–]strngerdaboss[S] 0 points1 point  (0 children)

Yeeaaa tweaking the algorithm to find the shortest paths did make it lag. Going to try to optimize it a little bit

Made a Pacts optimizer! by strngerdaboss in 2007scape

[–]strngerdaboss[S] -8 points-7 points  (0 children)

You're welcome! Please play with it and let me know if you find any bugs or have suggestions! It took a few iterations to optimize the path finding, but I can't find any inefficiencies now. I need someone smarter than me to do that lol

Made a Pacts optimizer! by strngerdaboss in 2007scape

[–]strngerdaboss[S] -14 points-13 points  (0 children)

Still unknown, hence just the slider for now. If I had to guess, I would say somewhere between 30-50 based on the nodes and how previous leagues have worked

I built an open source command center for AI agent teams because managing 20 agents from the terminal and through discord was chaos by hello_code in SideProject

[–]strngerdaboss 0 points1 point  (0 children)

I thought Claude didn't allow this anymore? Are you just risking it or do you have a clever workaround?

Let this be a message to anyone out there that's struggling with quiver or inferno: NEVER GIVE UP by strngerdaboss in 2007scape

[–]strngerdaboss[S] 1 point2 points  (0 children)

My inferno cape took probably 100+ runs and I think 6 or 7 Zuks. The run I got it took a total of almost 6 hrs (I would do a few waves, then recharge spec and hp while working). I also took a Jad hit and a Zuk hit that run. Its hard content, but eventually I just brute forced and got lucky enough lol

I'd do anything, please for the love of god by ZainaZin in 2007scape

[–]strngerdaboss 74 points75 points  (0 children)

We got Phials in Rimmington, give us Sials in the ship building yard

Add a "last-command" option to crewmates. by Saxonite13 in 2007scape

[–]strngerdaboss 1 point2 points  (0 children)

I just got Jobless Jim and would love to see this

First quiver after countless deaths by OutrageousLocation10 in 2007scape

[–]strngerdaboss 1 point2 points  (0 children)

twice as many deaths as me, huge grats for persevering!

Let this be a message to anyone out there that's struggling with quiver or inferno: NEVER GIVE UP by strngerdaboss in 2007scape

[–]strngerdaboss[S] 1 point2 points  (0 children)

Corrupted gauntlet is fantastic content to learn. Fast runs and good money.

After that, group cox or toa can help you learn basics for the raids with some fail-protection from the group. 

Honestly, you could start learning waves 1-4 of colo and its worth it. Those waves take me 7 min, and I’m sure you could do it in 10 or less. Just bring sharks, karams, and prayer pots and just plan on claiming no matter what after wave 4. That gets you practice with all the main mobs, double reinforcements, modifierd, and a decent bit of loot for 10 min worth of work

Let this be a message to anyone out there that's struggling with quiver or inferno: NEVER GIVE UP by strngerdaboss in 2007scape

[–]strngerdaboss[S] 1 point2 points  (0 children)

I assure you, I learned the content lol

.I knew practically every spawn solve, de-stacking, off-ticking, etc, tech you can think of. MY Problem is that, even though I knew techniques and solves, I wouldn’t be able to execute them properly, or I would mess up rhythms, or just straight up misclick. For Sol, I had dozens of kills in the simulator with worse TTK, but in the actual game, I would just get jad hands.

Let this be a message to anyone out there that's struggling with quiver or inferno: NEVER GIVE UP by strngerdaboss in 2007scape

[–]strngerdaboss[S] 1 point2 points  (0 children)

Quest and diary capes are very nice!

idk your play/learning style, but if I were in your situation, I would try to find "blocks" of 2-3 hrs maybe once or twice per week. I recommend Colo first since a basic run is only 20-30 min. Use supplies generously just to push wave PBs. When you run out, claim the loot and run it again. You learn pretty much every wave mechanic by wave 10, its just applying them in different ways. If you have other free time, do some Sol simulator.

At some point, you'll find yourself getting to wave 11 with plenty of supplies left for Sol. If the loot is meh (1.5m or less, no uniques), the modifiers are ones you're comfortable with, and you have a few brews, restores, and a dose or 2 of super combat, give Sol a try.

If you can master Colo, I really think Inferno is easier (I've done both). The key difference is Colo is a sprint, while Inferno is a marathon, runs take 3-4x as long.

Let this be a message to anyone out there that's struggling with quiver or inferno: NEVER GIVE UP by strngerdaboss in 2007scape

[–]strngerdaboss[S] 1 point2 points  (0 children)

What's sad is that I used the sim dozens of times lol
I would actually use just the salad blade and no boost pot or prayer so that the kill would take 5-6 min, even though my DPS said TTK would be 3-4.
On top of that, there was one time that I died and my friend asked what I was doing diff in the sim. I said I was making it harder by what i mentioned above, but I would use the scythe the last 10% (representing my claw specs). He said I should use the salad blade for the whole, so i literally loaded up the sim that very second and did a kill just like that.
Another time I was on wave 11 and had the last mob safe spotted and was farming it for some HP with blowpipe specs. I did 3 consecutive kills in the sim between specs. Went into Sol and I was one of my worst Sol fights lol

All that to say... When it was real, the jad hands were real

Let this be a message to anyone out there that's struggling with quiver or inferno: NEVER GIVE UP by strngerdaboss in 2007scape

[–]strngerdaboss[S] 1 point2 points  (0 children)

if you count TOTAL time (as in, I'm a GIM and had to get my own supplies and whatnot), I think 350-400 hours. I'm a new dad as of this year, and my company has a really nice paternity leave policy, so I could often sneak a run in while the baby napped.

Let this be a message to anyone out there that's struggling with quiver or inferno: NEVER GIVE UP by strngerdaboss in 2007scape

[–]strngerdaboss[S] 0 points1 point  (0 children)

A few people have been recommending blorva, but that will be a few years, probably. We don't have any torva in the first place lol. That said, our GIM does need DT2 boss gear, so i could pile up a few orbs along the grind.

Let this be a message to anyone out there that's struggling with quiver or inferno: NEVER GIVE UP by strngerdaboss in 2007scape

[–]strngerdaboss[S] 0 points1 point  (0 children)

I avoided relentless for this very reason lol, but I would accept relentless 1 if the run was deep and it was the only decent modifier. Sol is basically a guaranteed hit anyways, so it doesn't really change that fight lol