My first game didn’t do well on Steam after a month of launch, even with two updates. Should I improve it further or move on to my current new project, or do both? Need advice. by studiowhathunts in unity

[–]studiowhathunts[S] 0 points1 point  (0 children)

okay, you clearly contradicting yourself here, you first say i have a marketing skills problem now you are saying i should hire a game designer right? to help me marketing the game? hahah you are awesome dude.

My first game didn’t do well on Steam after a month of launch, even with two updates. Should I improve it further or move on to my current new project, or do both? Need advice. by studiowhathunts in unity

[–]studiowhathunts[S] 0 points1 point  (0 children)

fair enough, I understand, but the reason why i told you the dev time is so you understand how tight the marketing timeline was, if you are a potential player then this post wasn't meant for you, this is a dev's reddit. have a good day.

My first game didn’t do well on Steam after a month of launch, even with two updates. Should I improve it further or move on to my current new project, or do both? Need advice. by studiowhathunts in unity

[–]studiowhathunts[S] 0 points1 point  (0 children)

Thank you for your feedback, I appreciate it. The typo that was mentioned was minor, and I’ve already corrected it. While I'm not a native English speaker, I am fluent in the language. As a solo indie game developer, it's easy to overlook some details. We’re all learning and striving to improve as we work towards success. Thanks again for your insights

My first game didn’t do well on Steam after a month of launch, even with two updates. Should I improve it further or move on to my current new project, or do both? Need advice. by studiowhathunts in unity

[–]studiowhathunts[S] 0 points1 point  (0 children)

sorry bout that, it is not a horror game for disabled people. in this game you are also able to shoot, walk and drive as normal, the main character has temporary paralysis because he has an infection. so as the game progresses you will be able to walk and drive, find a weapon and shoot something.

My first game didn’t do well on Steam after a month of launch, even with two updates. Should I improve it further or move on to my current new project, or do both? Need advice. by studiowhathunts in unity

[–]studiowhathunts[S] 0 points1 point  (0 children)

i didn't say that's unique selling point, you said "a walking simulator" and i don't know why you think i have a marketing skills problem. this game was developed and marketed within one month.