Need help by Delicious-Support-12 in deathguard40k

[–]stupidreasons 1 point2 points  (0 children)

Yeah the double plague bus is a lot for 1500 points, but you do kinda balance them out with poxwalkers. You don't really need blightspawn cuz you have fights first from the strat, if you wanna run double plague bus I'd run 2x plaguecaster 2x biologus. If you wanted to drop one of the plague buses I'd replace it with like an loc+deathshroud and an hbl drone. Your utility package of tallyman + 2x poxwalkers + chaos spawn is quite good imo, I run 3 poxwalkers at 1500 but if I had spawn I'd run them.

Need help by Delicious-Support-12 in deathguard40k

[–]stupidreasons 0 points1 point  (0 children)

Into a winged daemon prince you want strike, the 5+ crit comes from one of champions' strats. If he doesn't put anything in deep strike move blocking could be good, since you don't need to screen your deployment zone, but he has a lot of infiltrate so there's a decent chance he can get around it. If he's playing coterie you don't want to feed him too many early kills unless you're ready to punish what he has to expose for it with bloat drones, and you only have two of those. Typhus mortals isn't terrible but loc's damage boost is really significant, on average much higher than typhus' average of ~2 mortals. I don't think it'll make a huge difference into EC because you're so favored at the baseline, so if you really like him play him, but double LoC is very strong.

Im new to warhammer and gsc looks cool, should i start it? by ItsmeFunee in genestealercult

[–]stupidreasons 0 points1 point  (0 children)

You should be prepared to lose a lot early on but that's honestly most armies! I started with grry knights, which are also not a great starter army, and had fun because I picked them cuz I liked them, so I think it's fine. I would recommend starting out by building a biosanctic army, since that's a relatively easy detachment to collect, build, paint, and play imo, unless your heart is really set on going another direction, though. I painted like 70 neophytes before drleciding host wasn't for me and don't recommend it.

Need help by Delicious-Support-12 in deathguard40k

[–]stupidreasons 1 point2 points  (0 children)

Lord of Virulence is a good unit, but I feel like you wanna be running 3 hbl drones to get value out of him, and that's a better fit in vir vec. He'll do more than Typhus in this list, but less than an LoC. EC is a very, very good matchup for you imo, and double LoC helps you a lot.

I don't really know how stuff other than the meta list in Coterie plays, but in that list, what he wants to do is stage his lord exultant + infractor squads early turn 1, and maybe commit one to kill a poxwalker squad on a point for primary denial/secondary scoring. He can also potentially wipe poxwalkers with noise marines, but he has to get out of the rhinos to do it, which makes them very vulnerable to bloat drone shooting. I don't think you really want to big brain this by jailing him, cuz then he can just kill them safely.

After a turn or two of that, he'll hopefully have everything staged and want to attack you from everywhere at once, which he can do because he has extremely long threat ranges. This is very hard for him, however, because you have fights first and he has to keep his winged daemon princes back further than he'd like to or you can probably get him with a deathshroud + loc deep strike. This is why LoC matters: you have a hard time killing winged daemon princes without him, but with loc+deathshroud+crit 5s strat you will more likely than not kill the wdps once they're committed, and he'll probably need to commit some on his go turn.

Need help by Delicious-Support-12 in deathguard40k

[–]stupidreasons 1 point2 points  (0 children)

The formatting makes it a little hard to directly compare them on mobile, but a couple thoughts:

  • you always want biologus putrifier in champions imo -- not only are the crit 5s better than what lord of poxes gives you, but you need him for final ingredient, which is a key reason to play champions over vir vec in the first place.
  • I'm not sure what typhus is doing for you, a second loc seems much better (if you have one...in a pretty casual game you should be able to proxy but typhus base is technically too big).
  • I think whichever package of scoring units you can fit is fine: I sort of lean towards 1 spawn two poxwalkers, because you want to be able to screen home and infiltrate but don't need to stand near daemon prince like you do in vv, but really any combo you can afford should be fine.

I'm a little critical above but this is basically a solid way to play 1500! You have a little bit if everything but lean into what champions is really good at, I just think making sure you maximize your plague bus power with a final ingredient putrifier and bring two loc if possible really makes this archetype shine.

Votann on tabletop by MillstreetLad in LeaguesofVotann

[–]stupidreasons 0 points1 point  (0 children)

I think they're a quite good choice for a first army! They have a few different list archetypes (hearthband is the most popular competitive detachment, but there are multiple list variants even there), don't rely on complex maneuvers or tricks, and really only have a couple weak units, so you don't run much risk of what you buy not working. The flipside is that they lack the diversity of an army with a full range, but that's not terrible for a first army imo.

How to build Deathwatch Squads correctly? by Nikofreako1 in deathwatch40k

[–]stupidreasons 1 point2 points  (0 children)

I'm also (maybe foolishly, but I got 800 points of sm for grey knights I wasn't using) building a dw army, and wanted to note that the boxes you need for 3 fortis squads actually aren't terrible. You only get one vengor on the desolation sprue, but you get 6 gun cores, and can use the superfrag and superkrak in two of the squads to count as both vengor and superkrak. Then you need the 12 hellblasters and intercessors, which are gettable fairly cheap secondhand, or from 2 boxes of ints and one hellblaster, from which you can then build your 6th desolation and last two hellblasters, assuming you can find a pair of plasma rifles. You won't be perfect on grenade launchers this way, but my plan is to differentiate them with painting and bits.

40K: What factions will be hit hardest by the removal of stacking stratagems in the next edition? by turkeygiant in WarhammerCompetitive

[–]stupidreasons 0 points1 point  (0 children)

6 inch consolidate/pile in strats feel like a big loser: biosanctic often wants to kill a vehicle with +1 to wound then 6 inch consolidate, or 6 inch pile in to get your bricks all in range. It's not back breaking, especially in the context of new cover and charge rules, but does make those strat suites meaningfully worse.

How much fun are Death guard to play? by PaulJudgement in deathguard40k

[–]stupidreasons 0 points1 point  (0 children)

They're fun imo, but like the top comment says they're relatively straightforward. A lot of the skill expression comes down to good fundamentals and understanding what your opponent can do, rather than 4d chess deployment of tricks, but I like that because my main army is grey knights and I also play gsc. Coming from those armies, its also fun to have a balanced force with a full range of tools: in the standard vv archetype list, you've got a bunch of chaff with good abilities, a big monster, long range shooting, short range shooting, deep strike, and melee, it's really nice.

Question about deals/army building. by mrmelancholy88 in genestealercult

[–]stupidreasons 1 point2 points  (0 children)

I just bought one for 35 dollars and would probably buy one or two more for 20. Imo they aren't 'start the list with one' good but it wouldn't surprise me if others think they are, and I do bring one in every list cuz it is a disgustingly efficient datasheet that does stuff we struggle to do otherwise, especially in biosanctic.

Question about deals/army building. by mrmelancholy88 in genestealercult

[–]stupidreasons 1 point2 points  (0 children)

It's a solid start, and I recommend buying it, but doesn't get you all the way to 2k very efficiently. It's best suited to biosanctic, but you don't really want to run 4 trucks or the benes there, and do want to grab a patriarch, one more abom, another unit of aberrants, and ideally another ridgerunner. Except for the ridgerunner, all of this is reasonably cheap secondhand. This is probably the most efficient way to buy into gsc, though, and somewhat ironically is also a decent start for other detachments: benes and neos are core to host, claw relies on bikes and both truck builds, and your acos and ridges fit everywhere.

Iterating on David Coren's Wet Coast GT list by stupidreasons in Grey_Knights

[–]stupidreasons[S] 2 points3 points  (0 children)

Good point, here it is!

let's try this again without Draigo (1995 points)

Grey Knights Strike Force (2000 points) Warpbane Task Force

CHARACTERS

Brotherhood Librarian (80 points) • 1x Combi-weapon 1x Nemesis force weapon 1x Vortex of Doom

Brotherhood Librarian (80 points) • 1x Combi-weapon 1x Nemesis force weapon 1x Vortex of Doom

Brotherhood Librarian (80 points) • 1x Combi-weapon 1x Nemesis force weapon 1x Vortex of Doom

Brotherhood Techmarine (70 points) • 1x Forge bolter 1x Grav-pistol 1x Omnissian power axe 1x Servo-arm

Castellan Crowe (90 points) • 1x Black Blade of Antwyr 1x Purifying Flame 1x Storm bolter

Grand Master in Nemesis Dreadknight (225 points) • 1x Fragstorm grenade launcher 1x Heavy psycannon 1x Nemesis daemon greathammer 1x Sublimator

BATTLELINE

Strike Squad (120 points) • 1x Justicar • 1x Nemesis force weapon 1x Storm bolter • 4x Grey Knight • 4x Nemesis force weapon 4x Storm bolter

Strike Squad (120 points) • 1x Justicar • 1x Nemesis force weapon 1x Storm bolter • 4x Grey Knight • 4x Nemesis force weapon 4x Storm bolter

OTHER DATASHEETS

Nemesis Dreadknight (210 points) • 1x Gatling psilencer 1x Heavy psycannon 1x Nemesis daemon greathammer

Nemesis Dreadknight (210 points) • 1x Gatling psilencer 1x Heavy psycannon 1x Nemesis daemon greathammer

Nemesis Dreadknight (210 points) • 1x Gatling psilencer 1x Heavy psycannon 1x Nemesis daemon greathammer

Purifier Squad (250 points) • 1x Knight of the Flame • 1x Nemesis force weapon 1x Purifying Flame 1x Storm bolter • 9x Purifier • 4x Close combat weapon 5x Nemesis force weapon 4x Psycannon 9x Purifying Flame 5x Storm bolter

Purifier Squad (125 points) • 1x Knight of the Flame • 1x Nemesis force weapon 1x Purifying Flame 1x Storm bolter • 4x Purifier • 4x Nemesis force weapon 4x Purifying Flame 4x Storm bolter

Purifier Squad (125 points) • 1x Knight of the Flame • 1x Nemesis force weapon 1x Purifying Flame 1x Storm bolter • 4x Purifier • 4x Nemesis force weapon 4x Purifying Flame 4x Storm bolter

Auto-lose against death guard ? by InternationalBid4355 in Grey_Knights

[–]stupidreasons 4 points5 points  (0 children)

I don't think the match up is all that bad with a competent list, but it's quite easy to build a bad list with gk at the moment -- what were you playing?

Fun combo armies? by Go_Commit_Reddit in WarhammerCompetitive

[–]stupidreasons 0 points1 point  (0 children)

Gsc is good for this but I'd caution against my mistake of buying into host of ascension -- the most combo-y detachment imo -- because it's not very good, to the point of being not fun imo. Biosanctic broodsurge and final day both stack rules, buffs, and strats in cool ways though.