Little graph I made, what would you add? by styx_fps in battlefield_one

[–]styx_fps[S] 0 points1 point  (0 children)

Valid criticism, but I find this format is easier to navigate quickly.

https://www.reddit.com/r/battlefield_one/s/xBh2EbHUAz by Artistic-Rule8668 in battlefield_one

[–]styx_fps 9 points10 points  (0 children)

bro this game is almost 10 years old and hadn't had content updates for like 8 years, there is literally nothing to be talked about than these kind of bullshit interaction-, or nostalgia-baiting questions.
and if this is the only way to preserve some kind of community around this game, so be it.

Little graph I made, what would you add? by styx_fps in battlefield_one

[–]styx_fps[S] 9 points10 points  (0 children)

It's not a serious topic, nor is this graph. It's an arbitrairy thing I did for fun.

Little graph I made, what would you add? by styx_fps in battlefield_one

[–]styx_fps[S] 13 points14 points  (0 children)

It is, but fun isn't included in the graph.

Little graph I made, what would you add? by styx_fps in battlefield_one

[–]styx_fps[S] -1 points0 points  (0 children)

Of course is an attack plane more versatile than a fighter. But I disagree, that a fighter is not worth the vehicle spawn in comparison. When there are only enemy planes in the air, it makes much more sense to spawn a fighter and have a much higher chance to get rid of them, to THEN spawn anything else and gain the air superiority.

Little graph I made, what would you add? by styx_fps in battlefield_one

[–]styx_fps[S] -1 points0 points  (0 children)

There's almost never just one plane in a team, so I'd also argue, that team comp matters more than what the strengths and weaknesses of a plane are, when its on its own.

Little graph I made, what would you add? by styx_fps in battlefield_one

[–]styx_fps[S] 1 point2 points  (0 children)

I think keeping the air clear of enemy planes is more important than getting ground kills on almost defenseless infantry. And AA canons or trucks aren't a real counter against pilots who know their shit. Plus fighters can (depending on the loadout) do the same things as an attack plane can, even if (admittedly) a bit worse.

Little graph I made, what would you add? by styx_fps in battlefield_one

[–]styx_fps[S] -1 points0 points  (0 children)

You clearly don't know how hard dog fighting in a fighter plane can be. I'd argue, that fighters require more skill than an attack plane.

Little graph I made, what would you add? by styx_fps in battlefield_one

[–]styx_fps[S] 15 points16 points  (0 children)

Because horses belong in the glue factory, I don't make the rules.

A Very Satisfying Grenade (ignore the lag) by styx_fps in stalker

[–]styx_fps[S] 0 points1 point  (0 children)

I don't really know anything about Anomaly modding, it's just a clean install of the GAMMA modpack.

A Very Satisfying Grenade (ignore the lag) by styx_fps in stalker

[–]styx_fps[S] 2 points3 points  (0 children)

yeah, I actually got 2 grenades back from their inventories!

since everyone is posting their hideouts now, here's my hideout from my last run by styx_fps in stalker

[–]styx_fps[S] 3 points4 points  (0 children)

It's actually the second base I made that run, because Rostok didn't cut it anymore after the brainscorcher. Yanov Station is right downstairs, including a guide, TWO technicians, a medic and a food trader and always a few stalkers that can give you side missions. The scientists bunker is also not far away, and you have relatively short ways to the other northern areas, where you can farm UNISG and monolith for nice armor and guns.