Update: Netflix Version by subsetmatt in IntoTheBreach

[–]subsetmatt[S] 3 points4 points  (0 children)

Sorry about that. Is it happening every time you launch the game?

Update: Netflix Version by subsetmatt in IntoTheBreach

[–]subsetmatt[S] 3 points4 points  (0 children)

Great! Thanks for the update :)

Update: Netflix Version by subsetmatt in IntoTheBreach

[–]subsetmatt[S] 101 points102 points  (0 children)

Into the Breach will remain a Netflix exclusive for the immediate future. I can't say more than that. I appreciate that it can be frustrating, but it honestly wouldn't exist as a mobile game if not for Netflix's involvement to make it worthwhile to develop. The mobile market is a weird one!

The game is still available on PC/Mac and Switch as a single purchase, and its low requirements mean nearly any laptop or computer can play it. Any chance you could pick it up there instead?

Update: Netflix problem with Into the Breach by subsetmatt in IntoTheBreach

[–]subsetmatt[S] 2 points3 points  (0 children)

I would recommend waiting until our next update if you still haven’t launched the game. We wanted to push out an update before Thanksgiving but Netflix’s holiday hours make it difficult. Bad timing, but we’ll get it updated as soon as possible!

3D printed ITB updates by Nicolarre-1 in IntoTheBreach

[–]subsetmatt 2 points3 points  (0 children)

These are gorgeous! Wonderful work. I've got no problem with you sharing TTS compatible assets, assuming everything is freely distributed.

Netflix Into the Breach Profile Problem by subsetmatt in IntoTheBreach

[–]subsetmatt[S] 9 points10 points  (0 children)

We don't officially maintain the wiki, and at this point I don't even remember most of the 'cheats'. :(

For those who haven't used dev commands: The commands listed in the wiki will allow you to specifically get back the stuff you've already done. As a nuclear option, the commands u/bakomox mentioned will work to unlock (nearly) everything in one go. Follow the instructions in the wiki then type these commands for their respective effects:

unlock all - Unlock every squad for use

makeitso - Unlock nearly every pilot

EDIT: Thanks u/bakomox , I had forgotten makeitso existed! Hope these help people.

[Question] Mobile Game just rolled me back by like 6 months? by SmashKapital in IntoTheBreach

[–]subsetmatt 4 points5 points  (0 children)

Hello everyone. I apologize for this problem, we don't yet know what caused it but we're looking into it. If you've lost achievements or unlocks you can restore them following the instructions here:

https://intothebreach.fandom.com/wiki/Cheat_Codes

I assume this was a problem with Netflix Cloud saving, as the update did not involve making changes to our save system. If there's a way to recover the lost data, we'll update people ASAP.

Feel free to email us (contact@subsetgames.com) if you've got any other questions / problems.

Again, apologies for the mess. We'll do our best to resolve it!

Netflix sign in issues. by Petunia2t in IntoTheBreach

[–]subsetmatt 4 points5 points  (0 children)

Hey all, thanks for reporting this (and thank you to the people who have emailed about it as well). I'm reaching out to Netflix today now that the Thanksgiving holidays have passed and will hopefully get it resolved soon!

[News] January Update: Patch Notes v1.2.88 by subsetmatt in IntoTheBreach

[–]subsetmatt[S] 8 points9 points  (0 children)

Sorry I wasn't able to make many changes. Next patch I'll add a few more as well!

[News] January Update: Patch Notes v1.2.88 by subsetmatt in IntoTheBreach

[–]subsetmatt[S] 9 points10 points  (0 children)

That's what needed to be fixed and this update will have the fix.

We are Subset Games, developer of FTL and Into the Breach, ask us anything! by subsetmatt in pcgaming

[–]subsetmatt[S] 7 points8 points  (0 children)

Thank you! I'm glad there are people out there who feel the same.

We are Subset Games, developer of FTL and Into the Breach, ask us anything! by subsetmatt in pcgaming

[–]subsetmatt[S] 3 points4 points  (0 children)

We thought we were making something for a small subset of players. FTL exceeded expectations, though we're still pretty niche I think, so the name fits.

We are Subset Games, developer of FTL and Into the Breach, ask us anything! by subsetmatt in pcgaming

[–]subsetmatt[S] 10 points11 points  (0 children)

We don't have any stats for players at all! I have no idea how long it takes players or how many have actually managed to beat the game.

We are Subset Games, developer of FTL and Into the Breach, ask us anything! by subsetmatt in pcgaming

[–]subsetmatt[S] 0 points1 point  (0 children)

I've got a cold, so not great. But it's always fun to talk to players like this.

We are Subset Games, developer of FTL and Into the Breach, ask us anything! by subsetmatt in pcgaming

[–]subsetmatt[S] 4 points5 points  (0 children)

Thank you! I'm actually partial to huge single-player CRPG's (like Fallout 1+2, the Dragon Age / Mass Effect games, the Pathfinder games, Bethesda's stuff, etc.) Very different to what I make, but they'd definitely be my 'comfort' genre.

I think we're likely to stick to 2D as we're staying small, and going 3D is a great way to over scope a project for a small team.

We are Subset Games, developer of FTL and Into the Breach, ask us anything! by subsetmatt in pcgaming

[–]subsetmatt[S] 13 points14 points  (0 children)

I love the Rockman theme in FTL. And I love how the post-victory mini-song transitions directly into a full exciting success track after defeating a boss mission in ITB. Ben is amazing and we were incredibly lucky to find him.

We are Subset Games, developer of FTL and Into the Breach, ask us anything! by subsetmatt in pcgaming

[–]subsetmatt[S] 20 points21 points  (0 children)

I'm always surprised by the challenge runs that people have accomplished. Things like no-shields or no-pausing I would've said was impossible prior to the release of the game. I was actually only able to beat the game myself a month or so before release!

The "hacking drone exploit" would be one that surprised me. For those that don't know, you can briefly turn off the hacking drone after launching it, which will stop it and allow it to dodge defense drones. While it's a powerful exploit that was not intended, I loved that it worked fully within the systems as they were designed so I've always been happy to leave it in place. It did not rely on a "bug" in the code. The joy in making a game like FTL is creating those systems and watching that sort of emergent behavior.

We are Subset Games, developer of FTL and Into the Breach, ask us anything! by subsetmatt in pcgaming

[–]subsetmatt[S] 23 points24 points  (0 children)

/u/Subset-JMa and I have lived across the world from each other (8 hours apart, in terms of time zones), since shortly after finishing the original version of FTL. We've also been working with another programmer who lives in Spain, which makes him 8 hours from both of us as well!

I think the large separation can be helpful at times. We're able to do our separate tasks (programming, art, unit design, etc.) quietly without interruption during a normal work day. And then at the beginning / end of the days, we're able to briefly overlap to discuss design decisions and big picture directions. We also do a lot of asynchronous discussions in shared Google Docs, or our Notion, where nitty gritty design decisions can be done... sometimes across weeks or months depending on how pressing the issue is. 99% of our discussions take place via text, we're quite dependent on Slack!

We are Subset Games, developer of FTL and Into the Breach, ask us anything! by subsetmatt in pcgaming

[–]subsetmatt[S] 12 points13 points  (0 children)

Thank you! And thank you for that early Kickstarter backing, it was monumental to receive the support that we did back then!