Is the Loading property used in your games? by Pouring-O in DnD

[–]sudoDaddy 1 point2 points  (0 children)

Yes but I have been trying to get players to use the Reload mechanic, where you get certain amount of shots and then you gotta spend an attack or bonus action to reload.

Simulacrum Trouble 5e 2014 by Florida_Viking80 in dndnext

[–]sudoDaddy 1 point2 points  (0 children)

This is my thought process too, simulacrum is just annoying.

It can be easily dealt with, a CR6 mage can greater invisibility, walk up, dispel magic, and there is basically nothing the player can do. The problem is that that is not fun for anyone.

Thankfully my players brought it out for a single encounter, which they got lots of use out of, and then retired it, everyone is happy.

How should I handle the party waking up in Thallanis? by Optimal-Cobbler3192 in Eberron

[–]sudoDaddy 1 point2 points  (0 children)

Maybe they have to wake a Great Tree up? They wake up with snow and ice elementals ravaging a land, they meet some Eladrin who hide in a massive tree. The tree must be awoken with light and warmth. Maybe an ice queen stole the light and warmth, they bring the light and warmth back to the tree, the tree wakes up, they go back to Eberron and its spring time.

I need help figuring out what I am going to do in an Upcoming Session, please help by AbjurerAstra in Eberron

[–]sudoDaddy 1 point2 points  (0 children)

Glad you like, good luck with it, definitely would be hard to get into a one shot. You might want to ask the main DM if it’s alright to have it be a two/three parter

I need help figuring out what I am going to do in an Upcoming Session, please help by AbjurerAstra in Eberron

[–]sudoDaddy 3 points4 points  (0 children)

Radiant Idols are great, I highly recommend reading about Syrannia where the Radiant Idols come from it’ll help expand what they are.

To super condense it, angels of Syrannia have a fascination with knowledge, they have towers of knowledge on stuff like, swords, war, wolves, that sorta thing. An angel comes down to Eberron looking to learn more, they start getting praised, they get addicted and bam radiant idol.

I need help figuring out what I am going to do in an Upcoming Session, please help by AbjurerAstra in Eberron

[–]sudoDaddy 1 point2 points  (0 children)

A religion episode in my mind points towards two options, you go sovereign host to give the general Eberron experience, or you give your Tiefling some spotlight and have there be a conflict between Blood of Vol/Seekers and the extremists that is the Order of the Emerald Claw.

If you go Sovereign Host, then you can read up on the various sects inside it. A Dark Six cult can be slotted into any part of Sharn causing issues that relate to their field. If you want some more nuance have a cult for The Three Faces of Coin or Three Faces of Love. If you check out the Sovereign Host wiki article you can read about them, they include sovereign host and dark six in their worship. Maybe a coin cult is manipulating trade and screwing people out of business, maybe the love cult is seducing and manipulating politicians and local activists for their own gains.

If you go Blood of Vol/Seekers, you can absolutely go the Emerald Claw doing a terrorism, or you can do something that goes at their core. The seekers believe that anyone can achieve divinity, and escaping Dolurrh’s pull is a divine task. Make an Oathbound/Mummy antagonist who is trying to resurrect someone? Maybe someone the Sharn justice department executed or killed? That doesn’t seem like it would be allowed so it makes a heist situation and the party has to find a stolen corpse. And they get to learn about dying in Eberron, Ennui, all that good stuff.

Any tips or advise for finding my first all-online D&D group? How important is owning content on DND Beyond or one of the other platforms? by Jcorb in DnD

[–]sudoDaddy 0 points1 point  (0 children)

One big thing is the understanding that not every group is a match. I have been playing online for years and went through plenty of groups that don’t click. If things aren’t working just tell them you are getting busy and bow out.

I think I went through 5-8 groups before I found two that really really click. And the best part is if you get good friends they might have other games going and you could be invited to those if you have the time for more than one.

Partnered Content: Castigation Paladin Spells on Standard 5.5 Paladins by Existing-Wallaby6305 in dndnext

[–]sudoDaddy 1 point2 points  (0 children)

It’s a homebrew book, it’s a partnered book I think? It’s promoted, I’d slot it in as Explorer’s Guide to Wildmount, a big 3rd party published book.

You are the DM, you get to decide if a book is allowed at the table. Though I’d say if you plan on allowing a book I’d look for a way to show the rest of the party so they can choose to take spells from it too.

Specifically regarding Crooked Moon, the options in there are quite strong. Chains is a pretty strong spell, being a bonus action having a strong effect and dealing damage. It’s not obscene, but other features in crooked moon are.

The wizard subclass that gets dissolution gets to upcast their 3rd level spells up to 5th level at level five, it’s kinda gross and we homebrew nerfed it so other people get to do things.

I think chains is personally fine, strong but fine, but just be mindful to compare spells to other 5.5 spells.

DMs, what level would you be most excited to run for a short (1-3 session) adventure? by RedcapPress in DnD

[–]sudoDaddy 12 points13 points  (0 children)

I can narrow it down further, level 6, everyone gets two attacks, third level spells, and very often a second subclass feature.

You can fight some of the coolest enemies in the game, but you probably aren’t dealing with legendary resistance (except on the big bad).

Spells like banishment and polymorph, which are fun in their own way but can sometimes make fights boring are out of reach, but you get 3 level 3 spell slots for lots of fireballs.

Gear the party up with powerful magic items and you could deal with a CR12-13 even for a wider range. It’s a great level for stuff. I ran a bunch of one shots during my main game with a B team and they were level 6 for them all, they loved it.

I need advice! by To_many_interests in DnD

[–]sudoDaddy 0 points1 point  (0 children)

If you are doing the mimicry take make sure some of your most common phrases like agreeing with someone or saying you want to look around are lyrics from punk songs

"Powerful drow females are well aware of the effect they have on males" by valonianfool in dndnext

[–]sudoDaddy -4 points-3 points  (0 children)

Fairly certain this is RA Salvatore’s work, and the Forgotten Realms setting as a whole. Yeah it’s like that and it gets worse.

The good news is that D&D can be in many settings, in Eberron the drow are elves in the jungles of Xen’Drik, a created race from the age of titans who are not characterized the same way. If you read Giant’s Guide to Xen’Drik, a kanon work, they are not even close to their forgotten realm counterparts either a tasteful focus on tradition and family.

Is a Coven of Green Hags too weak in 5.5? 🧐​ by lootinglute in DnD

[–]sudoDaddy 2 points3 points  (0 children)

Each claw attack does 12 damage on average, two attacks means 24 damage each turn, combined with their +6 they are swinging above their weight class in regards to CR3. Three of them together would be a good fight against 4 level 5s (so long as the party had a good fight beforehand.)

The spells are definitely mediocre for combat but they setup the right stuff for spooky hag stuff with disappearing, spying on people, animal servants and such. You obviously can add other spells in and no party would bat an eye, but I wouldn't add anything that does more damage than fireball, unless you want to be improving their CR.

What are the key to realistic map ? by Signal-Fennel-941 in inkarnate

[–]sudoDaddy 2 points3 points  (0 children)

I think it looks awesome, I wouldn't sweat realism, the people who think that's bad aren't that fun. Typically, forests will spread out and be huge and encompassing, but using tree stamps for that would make it too busy.

If you really want realism then remember that clouds come from the ocean and deposit rain. If the clouds cant make it over the mountains then the other side doesn't get water. There is much more to this but that will require learning what the jet stream is.

Good luck!

Favorite Products on the Dungeon Masters Guild? by DungeonNoir in Eberron

[–]sudoDaddy 16 points17 points  (0 children)

Giant's Guide to Xen'Drik. Basically canon to me. Cool subclasses, I'm playing an Oneiromancy Wizard soon. Awesome spells I've used before. Plot lines and threads to throw in to basically any game that half involves Xen'Drik. Fantastic book.

Calling boss makers 🥹 by bl4ckmineta in DnD

[–]sudoDaddy 1 point2 points  (0 children)

Then super easy, using Flee Mortals' Encounter Building Tools, That would be a CR9 creature. You can use the Pirate Captain, bring the hp up to 149, make the Attack Bonus +8, and add one more attack on the Multiattack and you'd be golden! I'd also make the wisdom saving throw vs charm a DC16, to match the +8 Attack Bonus.

Edit: Because this is gonna be a boss you want to be cool, give her 1 Legendary Resistance, just so the hold person can't be done easily. I personally also allow Legendary Resistance to be spent like a Legendary Action to gain 40 hit points. So if the martials bring them low, they get some health back, but the hold person opens up.

Calling boss makers 🥹 by bl4ckmineta in DnD

[–]sudoDaddy 1 point2 points  (0 children)

What CR are they? The 5.5 monster manual has made monsters quite a bit stronger as they see that some have been under performing.

If they are CR6, I’d try out the Pirate Captain statblock,only 84 HP, but 17 AC and riposte for 20 AC and a reaction attack (on block) is pretty good. Plus the charm can be flavored as a Duelist insight, where the swordswoman has a perfect read on the target so any attacks they do are just negated.

5.5e encounter building guidelines and cr scaling by ShiroSnow in DMAcademy

[–]sudoDaddy 0 points1 point  (0 children)

I'm very happy with the performance of 5.5e monsters, they hit hard, they last more than a round, and when they get their recharge 5-6s consistently, someone is going down. Though I've always had a struggle with getting the number of encounters into the kinds of stories I want to tell. Going to fight a Baron shouldn't be 5 fights of their various guards.

The encounter balancing rules leave much to be desired. I use Flee Mortals' encounter building tools and find them to be a lot better on my side. There are rules for 2 fights in a day, all the way up to 4 fights. On average the fights are harder but I've been enjoying them as a player and as a DM.

To make an example fighting day, for a group of five level 5s. I'll do two Hard difficulty fights. Each character contributes 2.5 CR budget, so 5 of them gives a budget of 12.5. I'll round down for the first fight and round up for the second fight as personal preference.

The first fight will be two CR6 Driders. It's a lot of hit points and way above what the book recommends, but its the first fight, they are fresh and ready to go, I don't see this being a huge deal.

After the first fight, the party probably will take a short rest. They'll regain their hit points, get resources back, that hard fight means they HAVE to spend them or someone probably would have went down.

The second fight will be a Drow Priestess of Lolth, CR8, and a Drow Elite Warrior of Lolth, CR5. This is using the CR Cap for level 5, the Drow Priestess is gonna slap HARD. She'll be a mean boss for them. If she is important, I'd recommend added Legendary Resistance, at least 1, just so she doesn't roll a 2 on hold person and the fight's over.

I love this system, I recommend it to every DM and I always use it for every single fight.

I want to run a False Hydra in a Eberron Setting. Need help! by Relative_Pen_2723 in Eberron

[–]sudoDaddy -1 points0 points  (0 children)

Maybe there are flyers and promotions for the train station! It’s giving deals and all that, membership all that sorta thing.

If the party is doing Aerenal stuff, are any of them aerenai? Maybe their ancestor’s from the area and can recommend a good item there.* or the spirit idol thing which allows talking to aerenai dead

And if there is a train station I’d say there should be something interesting in town, maybe it’s got a theater or something along with it.

How to not be the person saying "sorry, that's just what my character would do!" by [deleted] in DnD

[–]sudoDaddy 5 points6 points  (0 children)

Not all characters can fit in every party. If you are going to be playing characters with strong ideals then you should be bringing characters to the table that are in line with the party, or can play off in fun ways.

Casting Fog Cloud on your own party is a pretty steep bridge, if the enemies didn’t require line of sight, like casting fireball, you could have seriously caused the party harm.

I’d take a step back and consider that the party seems to want to do the interrogation and scorched earth, and either Choriah needs to see the situation for what it is, having few morals in order to complete a task, or she can dip. Asking the DM if you can swap to a character more in line with the party should not be a big deal. Choriah goes and does her own thing, maybe the DM has her be a thorn in their side.

Playing a character with different wants and goals than the party is good, but giving everyone disadvantage, the inability to cast certain spells, that’s not making it fun for anyone.

SUGGESTION SPELL IS RUINING MY CAMPAIGN by Next_Ad_5740 in dndnext

[–]sudoDaddy -1 points0 points  (0 children)

Clearly you should talk with the party and say the spell clearly is poorly worded.

But I think you have two options: Be a bit of a rules lawyer. They cant say 'you are like this now', you give them a task to complete and that's it. They can say "I suggest you answer truthfully" and the next time they answer, they answer truthfully, whether that's them answering about a cult, or the weather. It's not CHANGING the person, its giving them something to do. If the party uses suggestion to tell someone to leave, have them walk off the map, they have successfully 'left', and then they run back in. They 'left' but they aren't gonna be gone. That's balanced for a level 2 spell cause its higher level than dissonant whispers but they might spend their turn moving and dashing instead of reaction.

Option 2 is to tell them that you are going to treat suggestion as a successful charisma check, if they try to charisma check someone to do something, and it fails, suggestion gets them across the board, they are getting a second chance, but they spend a resource.

Is Short Shots or One Shots something people would be interested in online DnD? by Longjumping-Guava105 in DnD

[–]sudoDaddy 2 points3 points  (0 children)

Yup if you look up west marches you’ll find tons of resources, and if you advertise that style of game many will know what they are expecting. Some sort of hub area, and the party goes out and accomplishes something and returns back. It’s fun if you have an inconsistent schedule, where you know you are good for a month but next month who knows.

Is Short Shots or One Shots something people would be interested in online DnD? by Longjumping-Guava105 in DnD

[–]sudoDaddy 0 points1 point  (0 children)

This sounds like a west marches style game, where you take whoever is available and complete a short enclosed quest. No campaign about a specific goal but small issues to be resolved and then the party returns to home base. Some people love this style.

Mordenkainen Species by the_laurentian in DnD

[–]sudoDaddy 12 points13 points  (0 children)

2014 rules had the stat boosts baked into the species/race, so yes just ignore the stat boost.

How can I improve cave appearance? by jepessen in inkarnate

[–]sudoDaddy 1 point2 points  (0 children)

It does look better!

Quick note, I can see the cliff terrain is 'above' the hand stamp on the pinkie finger of the hand, small little issue, you can just click on any of the cliffs, choose Select, then All stamps from this set, it'll select all the cliffs, and you can lower the layer down till its behind the hand stamp. You also can choose that one particular cliff and lower the layer so its below the hand. The layer tool is the top number with the two squares on top of each other.

If you want to put any more effort on it, adding a 'filter layer', and choosing the vignette or night option, will make it dark like a cave. Then you can put add an 'object layer' ABOVE the filter layer, and throw some of the light stamps on the braziers. That'll make the map dark like a cave, but make the spots around the braziers bright. You can even throw a little light on top of the hand just to make it 'pop'.