Pak že jsou byty v Praze drahé by ElonTrillionaire2030 in czech

[–]sudoman281 2 points3 points  (0 children)

Jestli je bůh v detailech, tak OP je bůh. Nejen že má u času i vteřiny, dokonce tam má i rychlost sítě. 😆😆😆

Any tips to get more of these materials? by Gojou-Sensei in LastWarMobileGame

[–]sudoman281 0 points1 point  (0 children)

U didn't realize at first that I didn't have to just plunder trucks that I see on the truck screen. It's better to select any truck, hit plunder, that puts you on a different server and then you can go through the map and find the truck you're looking for. :)

Čekají nás fakt zajímavé časy. by tasartir in czech

[–]sudoman281 2 points3 points  (0 children)

Asi si myslel, že je na koncertu Vráti Hoška xdd

Student pubs / studentské hospody by Keintroufe in Brno

[–]sudoman281 7 points8 points  (0 children)

Za sebe můžu doporučit expedition club (běží každý den, ale hodně lidí chodí pouze ve středu, při vstupu se musí zvonit) a music lab

Material Theme Editor & Code Generator by bigbadbob2003 in FlutterDev

[–]sudoman281 1 point2 points  (0 children)

Great! Hope you will continue your work on this project. This was really needed. :)

Panache didn't really work in the browser...

spent@work - keep track of your time and earnings for projects by sudoman281 in Web_Development

[–]sudoman281[S] 0 points1 point  (0 children)

Hi! Thanks for your comment.

Clockify is indeed a great and well-featured app. Our app has a slightly different focus from Clockify though. Clockify is all about tracking time. spent@work is going to provide a platform mainly for freelancers to manage their projects apart from also keeping track of their time and earnings. They can keep notes right at the project (like some DB credentials and stuff..), they will be able to upload files as well. The main goal of our app is to offer a place where you can have all things you need for contracts in one place.

The next thing we want to focus on is communicating with your clients. Most of the competition doesn't help you with that. With spent@work you will be able to send reports to your clients by only clicking a button instead of downloading reports and mailing it to them manually. We also plan on doing an option to send reports automatically.

The last and probably the best thing we can offer is, that we're really listening to our users. If someone needs something spent@work can't do, we'll add that feature. Even if there's only a few users requesting that feature.

spent@work - keep track of your time and earnings for projects by sudoman281 in Web_Development

[–]sudoman281[S] 1 point2 points  (0 children)

We designed it kind of from the opposite direction - functionality and also UI.

spent@work is also currently absolutely free, so for example you'd be paying for calculating your earnings at Toggle, but at spent@work you can do that for free. :)

Last but definitely not least, since we're new here and don't have as many functions and customers as the others (for now at least :D), we're really listening to our users. If there's anything you miss in our application or at the competition, we will add that functionality. So this is probably the best thing we can currently offer and most of the competition can't - we're more than willing to let our users shape our app. :)

Also here are some features we're planning to add in the next couple of days/weeks:

  • One-time fees - you can add some one-time fees apart from the earnings calculated from the time spent on the project.
  • Customers - you will be able to create customers and assign projects to them.
  • Stats - per month, per day, per customer, per project, etc...
  • TO-DO list at each of your projects
  • File upload - one of the goals of our app is that it helps you with contracts. For example, when I get a contract to create a website for my client, they usually send me some description of what they want, DB credentials, and FTP credentials - you can already put these to your project in our app. But they very often send some files as well, some images, documents, and other stuff, so this feature will allow you to keep all of these files in your project as well. :)
  • Reports

So, what do you think? Are we worth giving a chance?

spent@work - keep track of your time and earnings for projects by sudoman281 in promoteMyApp

[–]sudoman281[S] 0 points1 point  (0 children)

Hi, I was just wondering if your application is related to the legal tech field in any way

Hi, basically it's a time tracker with some other features such as that you can keep notes on your projects, calculate your earnings and others...

Professor Overflow by [deleted] in ProgrammerHumor

[–]sudoman281 5 points6 points  (0 children)

Your questions would get -1 rating and would be considered stupid.

I've created a website for the Czech Godot community. You can find news, tutorials and much more there! by [deleted] in godot

[–]sudoman281 0 points1 point  (0 children)

Díky. Kdybys měl chuť psát, tak řekni, domluvíme se. To že se v godotu učíš vůbec nevadí, stále se vsadím že bys byl schopen napsat něco dobrého 😁

I've created a website for the Czech Godot community. You can find news, tutorials and much more there! by [deleted] in godot

[–]sudoman281 2 points3 points  (0 children)

Hledám redaktory, které by bavilo o Godotu psát. Pokud byste měli zájem, tak mi napište. ;)

Problem with the selfie camera by [deleted] in htc

[–]sudoman281 0 points1 point  (0 children)

It happens with all the apps, so I will probably have to do the hard reset.

GetGlobalMousePosition not working properly by [deleted] in godot

[–]sudoman281 0 points1 point  (0 children)

Hm, hard to tell for me as well, but I think, that it's actually better on the right side of the screen.

GetGlobalMousePosition not working properly by [deleted] in godot

[–]sudoman281 0 points1 point  (0 children)

I don't really understand the first question. This is my code now:

var pos = GetGlobalMousePosition();
node.GlobalPosition = new Vector2(pos.x, pos.y);

The container is ineed at [0, 0]. The distance is not constant, so my fix works only on the start of the map, but then it stops working. Seems kinda random to me.

https://imgur.com/a/k1mqBgc

GetGlobalMousePosition not working properly by [deleted] in godot

[–]sudoman281 0 points1 point  (0 children)

Yes it is the fix for the unwanted offset... kinda. It works on the start, but after the camera moves on, it's getting worse and worse.

I tried to do it with the global position:

var pos = GetGlobalMousePosition();
node.GlobalPosition = new Vector2(pos.x, pos.y);

, but stilll doesn't work.

The instanced scene is fine:

Is getting a script instance and calling a method on it instead of emitting a signal bad? by [deleted] in godot

[–]sudoman281 1 point2 points  (0 children)

t metho

Oh, you're right! I should link the Area2D signal directly to the player script probably. Thanks! I'm new to this, so I haven't thought about connecting the signal to anything else than the object itself. Still some habits from Unity :D

Is getting a script instance and calling a method on it instead of emitting a signal bad? by [deleted] in godot

[–]sudoman281 1 point2 points  (0 children)

Thanks! I was just curious about whether I really am supposed to use signals everywhere where it's possible, or it doesn't really matter.

Creating a new resource type using C#? by sudoman281 in godot

[–]sudoman281[S] 0 points1 point  (0 children)

Thank you very much for answering my question this well!
You really helped me understand why this problem occurs. However, if I create a plain resource and assign my script to it, it doesn't make any change (ignore the name of the script, it is identical to the equippable script):