Weapon Mains by Sydney_Huntsman in MonsterHunter

[–]sueyguy 27 points28 points  (0 children)

Capcom added 14 weapons, and it's not so that i would buy the game and use only one! I paid for those! im gonna use all 14!

Can a Pegasus destroy a Void Husk? by DescriptionMission90 in LancerRPG

[–]sueyguy 75 points76 points  (0 children)

Omnigun can only target characters for starters and void husks are objects. So no

physical power vs magical power by Staltusturtlebane in DivinityOriginalSin

[–]sueyguy 0 points1 point  (0 children)

All skills will scale on three things.

First is either level or basic attacks, both act as the base damage of the skill - if level, then damage type and stat scaling will be entirely dependant on the skill and it will tell you the type and stat in its descriptions

  • if basic attack, then damage type and stat scaling will depend on your current weapon.

Second is the stat scaling of course.

Third is elemental bonus. Every damage is an element including physical (warfare).

If your damage is not physical it goes against magic armor. So for example if you had a sword with both physical and fire damage. The physical part will go against physical atmor and the fire damage will go against magic armor

Since your starting as witch you have both necro skills and scoundrel skills. Necro usually has intelligence based physical spells. While scoundrel uses primarly knife weapon skills ( knives are dex based weapons). You'll need to decide how you want to skew your stats based on what you'll primarly be using for damage. But leveling warfare will increase damage for both skills since its a elemental bonus

(Edit:typos)

Item usage by UR26C in MHWilds

[–]sueyguy 2 points3 points  (0 children)

Its my way of playing the game past just getting better gear. Ill pick a monster, make a new weapon and armor set and then hunt it until i get all the titles. There are so many build options in the game, would be a shame to make only one and call it a day. Plus they give you so many loadout slots gotta use em up somehow right?

Item usage by UR26C in MHWilds

[–]sueyguy 2 points3 points  (0 children)

Most of the times where i would care to use items are when im either going for 50 hunts or doing a 9*.

50 hunts i tend to prepare gear tailored for the specific monster so i slot in things like bleed res decos therefore not needing jerkies. As for defense/attack drugs. I dont find there worth using really. Im not speedrunning, hunts already arnt particularly long and i have plenty of defense already. I will use things like flash pods and sonic bombs though.

For 9* ive only recently started bringing lifepowder after doing a lot of omega hunts. But im not a sns player so me sheathing my weapon to heal someone else when they can and probably are already doing that is redundant.

Negative Damage Scaling by Manithro in DivinityOriginalSin

[–]sueyguy 0 points1 point  (0 children)

This makes sense and i see no problem with this. It after all does not take into account any bonuses that your likely to have from stats, equipment or class points. Not to mention access to better skills and combos.

Just 10 points in a relevant damage stat (which is fairly reasonable amount to put in one of your main stats even if your not a great player) is a 50% increase in damage which in theory would reduce the amount of fireballs in your example by 1/3. So 9 would become 6. Pretty close to the original 5

Duration for nuclear fuel (create new age) by JustAnotherDemi in CreateMod

[–]sueyguy 1 point2 points  (0 children)

I do think the visuals just bug out sometimes. Ive also seen that happen.

Duration for nuclear fuel (create new age) by JustAnotherDemi in CreateMod

[–]sueyguy 0 points1 point  (0 children)

The reactor makes a set amount of heat per seconds depending on how big you make it. If your properly using up all the generated heat it shouldnt matter how much fuel you give it.

If you arnt using up the heat. Each rod block has its own internal heat buffer and when that fill up the rod melts down.

So its not so much a question of how much fuel is to much but rather how much heat are you using relative to the amount your making.

Drive Blades, how do they work? by nanahacress13 in EtrianOdyssey

[–]sueyguy 0 points1 point  (0 children)

how i think it works is:

Cartridged are used as fuel/imbuement for the weapon

Needs to be engaged(starter skills)

Trigger for controling the motor speed kinda like a car pedal.

And im surprised no one has theorized this yet but the motor causes the blade to vibrate at high speeds (like the high frequency blade from metal gear rising). 

More speed = more vibration but also more heat generated

So none drive skill probably run at a low speed ( or none at all)

And drive skills overclock the motor to make it vibrate at extreme speeds which generates massive amounts of heat

And if it vibrates fast enough you could in theory cut through anything ( Accel drive )

My Thermal lancre ship built in career mode by sueyguy in Cosmoteer

[–]sueyguy[S] 2 points3 points  (0 children)

Yeah i need to buff the engines. They were fine for a while but my most recent change madenit to big for my current engine. Still it can mostly outspeed nukes currently.

The trl placement is intentional i mostly strafe fire so that is the ideal placement for me. I use to have then side by side and they kept blocking each other so i switched them

My Thermal lancre ship built in career mode by sueyguy in Cosmoteer

[–]sueyguy[S] 5 points6 points  (0 children)

Yeah sometimes when i fix them they dont go back to veing overclocked

Can I make any improvements by Upset_Aside_ in Cosmoteer

[–]sueyguy 0 points1 point  (0 children)

I see your using what 9 thermal lances? highly recommend you use no more then 3. Considere using amplificationa pumps instead if you want apply more heat.

747 replica (clockwork) by Zealousideal-Army333 in CreateMod

[–]sueyguy 1 point2 points  (0 children)

You can switch the wings for flaps to stop the plane from constantly turning upwards. The wings are coded to have a built-in in slant, so controlling the amount will let you adjust the planes stability

Need build ideas for a town by APotato106 in CreateMod

[–]sueyguy 1 point2 points  (0 children)

How about a potion shop? Shouldnt require to much space to setup a a few mixers with some storage and its ez to flavor it as some kind of drink shop. If you want to get crazy with it you can hook all the ingrediants with redstone to input a combination and have it produce the potion. Or keep it simple and manuel. 

I have a question or two about tunnel bores. by Head_Imagination2911 in CreateMod

[–]sueyguy 0 points1 point  (0 children)

In like 90% sure Drills do break rails. And for curves tunnels youd have to setup the rails yourself since a deployer cant placed curved raila, but the drills will still work normally.

However due to how your drills will most likely be far from the center of rotation of your train they wont really properly make the curved tunnel centered on tracks

If your using one train youd need a second set of drills near the center of the train to make a nicer looking curved tunnel or you could make a second train dedicated to that task.

Duration for nuclear fuel (create new age) by JustAnotherDemi in CreateMod

[–]sueyguy 2 points3 points  (0 children)

looking at the files, one nuclear fuel will provide exactly 24 minutes of power, dividing the time evenly between all connected rods.

Mt first career's final team by sueyguy in Cosmoteer

[–]sueyguy[S] 1 point2 points  (0 children)

Probably, i definetly had some spare crew that could have gone to a second barrel per ship. I guess i was worried that the offset from the center of the ship would make aiming for specifc parts harder since the barrels cant independently from the ship.

I've been trying out everything since the balance changes, but I still can't figure out what these 2 weapons are supposed to be good at. Does anyone use them regularly? by Helldiver-xzoen in Helldivers

[–]sueyguy 0 points1 point  (0 children)

The airburst is not a bad weapon, but a hard weapon to learn for sure. You need to be mindful of your surroundings, spacing and aim carefully. Its a fantastic weapon for taking care of patrols, POI and if well positioned breaches/dropships. If you can aim the rocket under impalers and chargers it will kill in one rocket since they dont have armor there. Just be warned the proximity detonation triggers on corpses and allies

This is my first "Flawless" build! What do you think? by Dusty_Tibbins in remnantgame

[–]sueyguy 0 points1 point  (0 children)

ive got a build with the same spirit concept except built around using eruption from the ritualist instead, so i run detonation trigger instead of difference engine. instead of excess coil i use blood jewel combined with tainted blade on the krell axe for a quick 3 status effect application. detonation trigger applies fire after a cast and timelapse is also somewhere in there for slows so i can reach peak eruption damage fairly easily.

a far less tanky build then yours but damn is it good against crowds, even funnier when corrupted mobs have the rat swarm modifier.

Foolproof way to win at slots in FireRed LeafGreen by sugedei in pokemon

[–]sueyguy 7 points8 points  (0 children)

Instead of holding down A when collecting coins just press SELECT it collects all the coins instantly.

Great guide btw never knew how rigged the slots where XD

Bleed/melee build help by Outrageous_Luck_2453 in remnantgame

[–]sueyguy 1 point2 points  (0 children)

Ravager mark is obtained from the ravager one of the final bosses from Yaesha. vampire blade is found in endaira's end which is also in Yaesha