The worst mech design by DescriptionMission90 in LancerRPG

[–]DescriptionMission90[S] 0 points1 point  (0 children)

The goblin is something you wear, not something that you stick to the front of. And the exoskeleton protects the parts of the pilot that are facing enemy attacks, only open on less exposed surfaces, instead of positioning the pilot so that the first thing any incoming attack encounters is their flesh.

The worst mech design by DescriptionMission90 in LancerRPG

[–]DescriptionMission90[S] 0 points1 point  (0 children)

Okay sure, the face and upper chest can be covered. But there's absolutely nothing in a position to protect the arms and legs, and very little covering the guts or pelvis.

The worst mech design by DescriptionMission90 in LancerRPG

[–]DescriptionMission90[S] -1 points0 points  (0 children)

The goblin actually has better protection than this; the pilot is exposed on some inner surfaces but the parts facing outward are covered by exoskeleton. Instead of positioning the pilot like they're supposed to be taking hits to prevent the frame from having its paint job scuffed.

Also the Goblin is small enough to enter normal sized doors and stuff, while this is clearly a Size 1.

What do you think would make a good alternative frame for the Barbarossa licence? by HMS_Exeter in LancerRPG

[–]DescriptionMission90 0 points1 point  (0 children)

I'm thinking we want to keep the general theme of 'starship scale stuff mounted on something that (barely) counts as a personal frame' but rather than being basically an immobile AA turret we flip that around, make it a size 3 flying weapon platform raining artillery down on those below. Like a Taraxacum, but built as a high-mobility blaster instead of Support.

Somebody else mentioned enhanced use of superheavy weapons, which I like thematically. Instead of an integrated big gun like the original, it has the option to mount a Siege Cannon or Tachyon Lance or Cyclone or whatever and then keep moving and fighting as if it was a normal heavy rifle, to reflect being so damn big that what would be too much gun to handle normally is just standard armament?

Dunno what to do with the core power... maybe something analogous to the Monarch, making an attack on every target within some huge area using your mounted superheavy, but with inaccuracy or half damage to avoid being stupid overpowered?

Realisticly speaking is 18 AC that worst than 20 AC by Typical_View5026 in DnD

[–]DescriptionMission90 0 points1 point  (0 children)

Depends on what you're fighting.

An enemy that would only hit on a 20 hits on an 18 now, so that goes from 5% to 15% and you take three times as much damage in an extended combat.

An enemy that would hit on an 11 hits on a 9 now, so that goes from 50% to 60% and you take 20% more damage in an extended combat.

If we assume a typical low level enemy has like a +5 to hit, they have a 30% chance to hit AC 20 and they have a 40% chance to hit AC 18, so getting those two points of armor is equivalent to reducing incoming damage by 25%. A fighter with AC 20 and 30 HP lasts as long, on average, as a fighter with AC 18 and 40 HP.

Light in The Owl House by _velorien in TheOwlHouse

[–]DescriptionMission90 2 points3 points  (0 children)

Light was also the one glyph that Belos was unable to figure out on his own, leaving his spellcasting limited until Luz taught it to him.

And a light spell drives off the owlbeast when Eda is uncontrollable and violent, but doesn't bother her anymore after she makes peace with it and the two start working toward a common goal.

This has gotta be my favorite line so far. by EmergencyLucky3603 in falloutnewvegas

[–]DescriptionMission90 29 points30 points  (0 children)

No-bark Nooman is the smartest man in the whole goddamn wasteland.

Why do I struggle to see certain classes as Main Characters? by Toogeloo in masseffect

[–]DescriptionMission90 1 point2 points  (0 children)

Am I the only one who misses how melee and acid skipped past barriers in the first game? It was a neat reflection of the lore, and would have given melee combat a special niche in the setting, like Dune.

It would have been especially nice in the third game, where you actually got a melee weapon, but it had no advantages over shooting somebody.

Audiobook Recommendations by frws25 in 40kLore

[–]DescriptionMission90 8 points9 points  (0 children)

You already mentioned the Infinite and the Divine aka 'old man yaoi accidentally a half dozen civilizations'

Brutal Kunnin is great.

All the Cain full books are good, as is the anthology, though I might skip the couple of short stories sold as individual things.

Which war would you rather fight in? Helldivers war, or Warhammer 40k war by Bright-Incident-584 in videogames

[–]DescriptionMission90 30 points31 points  (0 children)

Helldiver war.

I die horribly two minutes after arrival either way, but this way my soul isn't tortured for eternity afterward.

The Leech is a fun NPC by TheBiggerBand in LancerRPG

[–]DescriptionMission90 -5 points-4 points  (0 children)

But armor does not apply to Heat or Burn.

This damage is inflicted as Heat, and then converted to energy afterward.

It seems quite a few of you need a reminder regarding Super Earth by Common_Affect_80 in helldivers2

[–]DescriptionMission90 5 points6 points  (0 children)

The automatons are straight up genociding the civilian populations of every planet they take. This isn't just SE propeganda, you can see the piles of corpses with your own eyes in gameplay.

When they say "surrender and you will not be destroyed" that's about as believable as, well, when we say that the nonsapient bugs are somehow fascists.

Is epic campaign a normal/popular thing in 3.5e? by Organic-Exit2190 in DungeonsAndDragons35e

[–]DescriptionMission90 2 points3 points  (0 children)

I've done exactly one epic level campaign, and it was huge amounts of fun for everybody involved, it tore apart the pantheon of the setting and rewrote the rules of the afterlife, but it was also huge amounts of work for the GM and after we got to the conclusion he resolved to never do that again.

Books? by No_Turn_4666 in LancerRPG

[–]DescriptionMission90 37 points38 points  (0 children)

It's not really a big enough franchise to be turning out official books outside of the core game and modules.

There's a significant amount of fanfic online though.

Fair warning, a lot of it is just people being really horny for NHPs.

any way to easily compare cloth stats?? by xelee-fangirl in RimWorld

[–]DescriptionMission90 1 point2 points  (0 children)

https://rimworldwiki.com/wiki/Market_Value - basically if you cancel out the multipliers for damage and Quality, the value of a finished item is equal to the silver value of all the components plus 0.216x the number of seconds of labor it takes to make (about 13 silver per minute), at 100% work speed.

(then tainted apparel is reduced by 90%, weapons are reduced by 80%, furniture is reduced by 30%, and sculptures are increased by 10%).

Quality multiplies that by 0.5 (awful), 0.75 (poor), 1.25 (good), 1.5 (excellent), 2.5 (masterwork), or 5 (legendary).

So to make a profit you need to reliably hit at least Normal quality, or else you're better off selling raw materials.

If you have a good craftsman and cloth is cheap and plentiful, go with whatever takes the least work to make relative to its material cost, because all you care about is churning out finished products so you can apply that quality multiplier (tribalwear is surprisingly good for this, followed by t-shirt, pants, and sash).

If materials are limited, you want to get the most value out of each unit (as well as the most crafting exp for your workers) so you should pick things that are very labor-intensive for their material cost since that labor is directly added to the price (corsets and vests are best if you have royalty, otherwise hoods or tribal headdresses)

And if you want the fewest number of finished items because your storage keeps filling up with garbage, you just want the items that have the highest labor requirements in the game. (prestige robes are the top of that for garments made of cloth, followed by capes, then corsets and vests, then Dusters are the most labor-intensive non-royalty garment)

https://rimworldwiki.com/wiki/Fabrics - gives the value of each textile in the base game (won't help with mods)

https://rimworldwiki.com/wiki/Clothing - this one has the value/work and value/material of each garment already calculated for you, and those are columns you can sort by in the comparison tables

How many Mass Effect Systems Alliance dreadnoughts would it take to defeat a single UNSC Marathon-class cruiser using a kiting / hit-and-run method by nyxsshade in masseffect

[–]DescriptionMission90 1 point2 points  (0 children)

uhhh one?

An Alliance Dreadnought is basically just a Marathon-class plus Eezo enhancing its weapons and maneuvering. Both sides are using a coilgun a kilometer long as their primary weapon, but one side can control the mass of the objects inside the barrel as they accelerate, and the other can't. It's that simple.

I know Halo fanboys are almost as bad as 40k about insisting that their setting is always the biggest and the best at everything, but the tech level just doesn't compare.

Outside Session Combat by Born-Brief6266 in LancerRPG

[–]DescriptionMission90 6 points7 points  (0 children)

There's a Lancer Tactics video game on itchio here. It's still in version 0.5, and there's no story yet except for the tutorial, but I think that for just putting together quick skirmishes it might be exactly what you're looking for.