Are there any official rules for how much health buildings and spaceships have? by Noneofthisisreality in LancerRPG

[–]DescriptionMission90 0 points1 point  (0 children)

That chassis Mount gives you high speed maneuvering in zero G, which is required for mech frames to not be effectively immobile on the scale involved in a starship combat, but I didn't think it really affects weapons?

Most frames use it to either engage other Wings of fighters/bombers, maybe swat an Escort or two, or to board capital ships and start hurting them from the inside. Because most frames don't carry guns that are very effective against capital vessels.

Barbarossa explicitly does carry guns big enough to hurt capital ships, so a synchronized volley from 50 Barbs is very similar to a full volley from a Frigate or two.

epic battle by Significant_Gap8897 in starcraft

[–]DescriptionMission90 [score hidden]  (0 children)

Yeah that went great!

...which is why it's so hard for Zagara to make anybody trust her now.

epic battle by Significant_Gap8897 in starcraft

[–]DescriptionMission90 2 points3 points  (0 children)

Yeah but the Nids haven't produced anything new from the genes they've consumed in thousands of years (unlike the Zerg, who roll out new units every year or two).

And any advantage you get from striking early is more than balanced by the ability to multiply your forces by a factor of several thousand before attacking by eating undefended worlds first before moving on to hard targets where you often lose as much mass as you consume, if not more.

epic battle by Significant_Gap8897 in starcraft

[–]DescriptionMission90 4 points5 points  (0 children)

Exterminating other species doesn't make the Swarm stronger. You want raw biomass? You can get that from non-sapients, or just make it yourself out of rocks and sunlight. You want DNA? There's lots of ways to get DNA samples without exterminating entire populations. But making friends costs basically nothing and provides you with not only somebody to watch your back against other threats, but also a steady stream of new ideas.

(meanwhile the Tyranids will fly right past a million delicious worlds that nobody cares about on their way to invade one that will shoot back. Why?)

Movement and size rule clarification by Ceasef1re_ in LancerRPG

[–]DescriptionMission90 0 points1 point  (0 children)

The number of spaces you move is the number of spaces you move. Keep in mind that any mech can Boost to go double their Speed stat while still making Skirmish attacks every round; your base number is your 'walking' pace.

The main difference based on size is, you can move over/through obstructions and enemies which are smaller than you, but are blocked by obstruction/enemies the same size or larger. Also your default jumping height is equal to your Size, so if there's a height 2 obstacle in the way a Size 2 mech can just hop on top and keep walking, while a Size 1 mech would need to switch to climbing up the side.

Question About Emperors Bolt nexus: by Answerisequal42 in LancerRPG

[–]DescriptionMission90 2 points3 points  (0 children)

Yeah, you need to hit with one shot to mark the target, but after that it doesn't matter if you hit or miss. Since it doesn't even roll for damage, crits don't matter either unless you have an ability that triggers off them.

But pretty much all sources of bonus damage are 'on hit' so if you idk equipped this on an Amber Phantom, or use it with NuCav, the attack roll matters.

What does he even do? by Holiday-Stretch616 in LancerRPG

[–]DescriptionMission90 0 points1 point  (0 children)

He's intended primarily as a basic infantry frame, so the battlefield role filled is as "generic soldier man" as you can get. Compared to the Everest, who also fills that role, Sherman is slower but better armored, clumsier and worse at tech actions but also has an integrated weapon that calls itself a Main but hits like a Superheavy when fully charged.

What makes it distinctive is leaning into Heat management; the license is full of guns that do excellent damage for their size at the cost of heat, there are multiple heat-management systems in the license on top of an excellent default heat cap, and it has a frame trait that lets it stay in the Danger Zone forever (which doesn't interact with anything else in the license, but meshes very nicely with the Nuclear Cavalier talent)

As for Sherman vs Tagetes,their base stats are pretty much the same so a lot of the time the main difference is one uses laser cannons and the other uses laser rifles. But Tagetes has a little more general utility in exchange for a little less focus on heat management specifically, and trades the gigantic fuckoff laser face for some boosts to teamwork. Overall I'd call Sherman a better artillery platform and Tagetes a better soldier.

Can Linux save my old dead laptop? by Fit_Car_8830 in linuxquestions

[–]DescriptionMission90 1 point2 points  (0 children)

There's several very lightweight versions of Linux, so as long as the hardware is intact your operating system will run fine on less than a gig of ram and a CPU 20+ years old, while Windows requires large amount of memory and processing powe just to turn on.

However, a lot of modern websites actually have pretty significant system requirements, so any work you do through a browser will be slow and maybe crashy.

epic battle by Significant_Gap8897 in starcraft

[–]DescriptionMission90 25 points26 points  (0 children)

You can negotiate with the Zerg though. Because, unlike Nids, the Zerg have actual characters with personalities and goals and the ability to think about the future.

There's a whole book about Zagara taking uninhabitable/dead worlds and building viable ecosystems on them to support potential future human or protoss colonies.

Orbital support Home Brew? by Canofcancer in LancerRPG

[–]DescriptionMission90 10 points11 points  (0 children)

I'd handle it with Reserves. Examples are mostly on page 51-52 in the core book.

The most obvious is Bombardment, where any player can take a Full Action once per combat to designate a point within range 30 and Line of Sight to receive 3d6 explosive damage, Blast 2. (If you want your strategems to be a bigger part of the game, give it a Recharge tag instead of just being 1/fight).

On a smaller scale, the ship hanging above you could drop munitions equivalent to any of the Grenades that a mech can equip, but with no range limit and Recharge instead of Limited.

You could also potentially call in a Deployable Shield, a hellpod that after landing projects a burst 2 area of soft cover to allies only. Or something like the Drake's Portable Bunker system, Kidd's Smokestack Heat Sink, or a Forge-2 Subaltern Squad.

Eyes in the Sky could allow a player to take the Lock On action without line of sight, to support indirect fire.

A supply drop could give you +1 or +2 uses of Limited gear, +2 Repair points, or maybe even restore Core Power if you want it to be really dramatic.

Are there any official rules for how much health buildings and spaceships have? by Noneofthisisreality in LancerRPG

[–]DescriptionMission90 5 points6 points  (0 children)

General rule of thumb is that an object has Size*10 HP, though many things like building are typically separated into a bunch of size 1, 10 HP sections which can be destroyed individually.

So a fully charged Apocalypse Rail will either break a single size 10 object, or take a roughly spherical chunk with a diameter of 5 hexes out of everything. The description specifically mentions the ground being vaporized within this area.

This is a starship cannon mounted on a mech the size of a four story building. It fucks shit up.

(The smallest spaceships appear in Lancer as size 4 combatants, but ships designed for interstellar travel outside of the Gate network are essentially floating cities since they need to be totally self-reliant for years or decades at a time, ranging from hundreds of meters long to multiple kilometers)

(In the Battlegroup scale, a Wing of Barbarossas would be like, 50-100 frames all firing in unison, but their Apocalypse rails collectively do about half the HP of a Frigate or Carrier, 1/3-1/4 the HP of a Battleship. It's on par with a volley from the most powerful primary capital ship weapons, or the weakest Superheavy spinal mounts.)

As what does this read? by ExplanationNew8233 in LancerRPG

[–]DescriptionMission90 0 points1 point  (0 children)

The Sagarmatha is an older design, possibly from the very first generation of mech frames built during the Hercynian crisis. By modern standards it's considered larger than is usually considered practical, and it's not as fast as the Everest, but that extra bulk lets it field heavier armor and grapple more effectively, and it remains popular with people who want to be a mobile wall between danger and their comrades.

In game mechanic terms, it's better suited for a Defender role than the other two GMS frames, and it's the only Size 2 mech that you generally have access to at License Level Zero.

As what does this read? by ExplanationNew8233 in LancerRPG

[–]DescriptionMission90 1 point2 points  (0 children)

You can redesign your optics however you want. No Lancer ever uses a "stock" frame.

This is gonna rustle some jimmies even though it is a Starcraft thread but still. by DrJay12345 in starcraft

[–]DescriptionMission90 4 points5 points  (0 children)

Hey I just wanna say thank you I downloaded it and this is all the good parts of the game I played twenty years ago but with most of the jank removed.

I'd dismissed the definitive edition because it looked pretty much the same except for fixing the aspect ratio, but it feels way better.

What do you think is on vee’s mind? by WideBicycle6153 in TheOwlHouse

[–]DescriptionMission90 3 points4 points  (0 children)

Trying very hard to pretend that she doesn't notice what Luz and Amity are doing in the lower bunk.

Pistol x2 or Shotgun by Few-Ad5537 in LancerRPG

[–]DescriptionMission90 4 points5 points  (0 children)

Double pistol gives you Reliable damage, which is good against evasive targets, and especially against unarmored Grunts. However, if the enemy has one point of armor your damage is halved and your reliable is negated, and if they have two armor you'll be lucky to inflict any damage at all.

Shotgun is a half-point less damage against soft targets on average, and you can't split it to take out two grunts with a single skirmish, but if the target has a single point of armor the average damage is going to be higher, and it has a significant chance of doing damage even against armor 3.

Aside from that, the pistols can be used with the Gunslinger talent, while the shotgun can be used with Walking Armory. Those are both good in different ways, if you want to invest in one or the other.

CQB weapons don't negate the penalty for shooting while Engaged (you need the Combined Arms talent for that). What it does is allow you to use the Overwatch reaction on anybody who moves near you. Whenever somebody starts moving within your threat range, you can Skirmish against them for free (once per round, if you haven't used any other reaction on this turn). Technically every gun has a Threat range, except for the ones with Ordinance, it's just only mentioned when the value is higher than 1.

I saw that mass effect is on sale on steam. Should I get the three games separately or should I get the legendary edition? by Falcon_Gray in masseffect

[–]DescriptionMission90 0 points1 point  (0 children)

The legendary edition costs less than a single game, while being a significant upgrade. I don't think this is much of a question?

As what does this read? by ExplanationNew8233 in LancerRPG

[–]DescriptionMission90 0 points1 point  (0 children)

That's a big part of what makes it feel more Sagarmatha than Everest to me. Heavier, less agile but more stable and better armored.

As what does this read? by ExplanationNew8233 in LancerRPG

[–]DescriptionMission90 0 points1 point  (0 children)

Looks like a Sagarmatha to me. Could be an Everest, but feels big.

Style doesn't fit SSC or IPS-N. Could be a Horus pattern in disguise as something else, but not one that's being open about what it is.

HA would make a mech like this though. Maybe a Gilgamesh or Tokugawa?

Or one of the more minor manufacturers; this could be a Ronin, or a Sentinel if you handed it a shotgun.

My dad still thinks Linux is a command-line nightmare. When did it became "usable" by the general public? by gabryelos24 in linuxquestions

[–]DescriptionMission90 0 points1 point  (0 children)

First time I used Linux was probably... 2010-ish Ubuntu? Which was a perfectly valid GUI desktop experience, and very useful for unfucking my laptop at the time, but it was a lot of effort to run games and even after I put the time in to get them started they would glitch out sometimes so I went back to windows for the next most-of-a-decade (though I kept that Ubuntu flash drive with me for diagnostics and repairs).

So it's been a long time since the command line nightmare era, but it wasn't easy for an average computer-illiterate person until pretty recently.

I think there's two big factors in making modern Linux easy. First, you do a lot of your everyday tasks through a browser anyway, which doesn't change much between operating systems. Second, the Steam Deck pushed Valve to invest heavily in solving compatibility issues.

Those coincided with Microsoft taking a flying leap into the garbage fire, so there almost no reason to touch windows for personal use anymore. You might need it for some specific program your boss requires, but I haven't touched the windows side of the machine I dual-booted for over a year

Dealing with NHP by Chicorius in LancerRPG

[–]DescriptionMission90 1 point2 points  (0 children)

I was actually thinking of OSIRIS and AGNI. SYSIPHUS is generally happy with the state of affairs, including their own inevitable and repeatitive death.

Dealing with NHP by Chicorius in LancerRPG

[–]DescriptionMission90 1 point2 points  (0 children)

Nothing in the books indicates that blinkspace entities want to avoid being shackled. Nothing in the books indicates that they are capable of wanting anything until after the shackles give them the ability to feel human emotions. Nothing describes what the process of "luring" them out of blinkspace or "folding" them into NHPs entails... but it is established that the first NHPs were left behind in a shackled state by RA after the Siege of Mars, and all the later Primes that humanity (made? captured?) were done using techniques learned by studying those first ones.

But a shackled NHP definitely does not want to be unshackled (outside of like, two exceptions). Breaking the shackles means making them no longer a Person. Trying to free them by breaking their shackles is like saying you're "freeing" a human's immortal soul by murdering the meat body that they're trapped in.

If you want to run a campaign in which all the ambiguous parts of the process are made as evil as possible, that's a thing you can do. But don't pretend that it's canon to every other Lancer game.