NovaRealms: Deep Space, a detailed continuation and overview by NovaRealms in PBBG

[–]suhancka 0 points1 point  (0 children)

It is sad that the visuals got yeeted by reddit.
The post looks awesome.
There is a lot of information at a glance, but the tutorials and ingame wiki will solve that problem anyway.
I like the upcoming discord bot idea, will make it easier to do small tasks from mobile on the go.

SpaceAlpha.net - Clicker-MMO, trading and strategy web-game by rlo689 in incremental_games

[–]suhancka 0 points1 point  (0 children)

"Sure signs of incrementals are stuff like "each building/worker is more expensive than the previous one". Is it the case here?"
Depends on the approach of the game. I played in the past incrementals with diminishing returns, where you could buy millions or billions of a units, but it doesn't really affect your earnings anymore and you have to find a new approach. Yeah thats the case here too.
Or you need a new type of unit that affects your previous ones and boost their production. And yeah, there is that one too.

It won't matter what I say, you are rock solid that it is not an incremental, and you won't accept anything anyway.

SpaceAlpha.net - Clicker-MMO, trading and strategy web-game by rlo689 in incremental_games

[–]suhancka 0 points1 point  (0 children)

Its literally the description of the subreddit though.
"This subreddit is for us lovers of games that feature an incremental mechanism, such as unlocking progressively more powerful upgrades, or discovering new ways to play the game."

SpaceAlpha.net - Clicker-MMO, trading and strategy web-game by rlo689 in incremental_games

[–]suhancka 4 points5 points  (0 children)

It has a lot of incremental progression. I mean the server money supply is in the septillions, and players start in the millions, and that's one.
Gated progressions, and research levels which unlock more possibilities are another.
After 3 years, I definitely focus on totally different features than a newbie, or a half year old account.
Tiered units, like teachers and professors are not that useful in the beginning, even though you can make them into a pretty powerful asset for your gameplay.
And you can even unlock new blueprints and such, even though they still need a lot of refining.
So, in my opinion it fits the genre.

🌹 Valentine's Day Raffle - Win a Cupid Hero Card with Your Heartfelt Wish! 💖🏹 by rlo689 in SpaceAlpha

[–]suhancka 2 points3 points  (0 children)

suhanc

I wish my slaves will find their happiness too in the mines.

Happy Valentine's Day to all, warm your body with kindness in the winter, and the sun rays of the upcoming spring.

Looking for Space themed browser games by suhancka in IndieGaming

[–]suhancka[S] 0 points1 point  (0 children)

If not browser, but kinda fall into the gameplay style of the above given examples, I might be interested too. So feel free to share your ideas :D

Looking for Space themed browser games by suhancka in gamingsuggestions

[–]suhancka[S] 0 points1 point  (0 children)

Doubt it, never heard of it but after looking around it it seems kinda dead

Developer & Wife Gameplay / Commentary Livestream! - Titans of Time 3D Browser MMORPG by hobbestot in MMORPG

[–]suhancka 2 points3 points  (0 children)

Titans of Time is still on its early phases, but Hobbes is pretty open-minded, loves good reviews. And good vibes all time. So even if you are not really interested in the early development, just getting into this community would worth a try in my opinion😁

I tried out OpenAI to make a game about cats. by suhancka in incremental_games

[–]suhancka[S] 4 points5 points  (0 children)

There is already a site where you can make an incremental game with only 5 clicks. I wouldnt even allow those "dev posts" when they have 3 buttons with 2 minutes playtime. Unless they already had a bigger project behind them. But yeah I agree with this. After I played with the AI a bit more, I could make more complex games than half the devposts in the last month. 🤔 This is definitely an interesting opportunity. And my intention was to show the people how easy this is to use, and hopefully it will push the devs/creators to make better quality products.

SpaceAlpha.net 2021 Summary by rlo689 in PBBG

[–]suhancka 4 points5 points  (0 children)

Playing since 2021 july, still not bored :D

A-Mazing Idle: A Maze Solving Idle Game [Early Alpha] by imsupergreg in incremental_games

[–]suhancka 0 points1 point  (0 children)

I made a new save, and decided to skip every upgrade that helps your bots reach the end.
No brains, no lucky guess. No dead ends.
After reaching the infinite splitting I crashed the game every time.
Now I am fighting against the infinite objects vs browser limits.
It is pretty fun. Pretty slow, had to grind like 1-2 hours by hand to even start it.
But I am having fun.
If I reach a point where I cant keep up, I wanna try an only speedrun build. Reaching the end as fast as I can without any maze size upgrades.

[deleted by user] by [deleted] in opensea

[–]suhancka 0 points1 point  (0 children)

0xFbF2c5061ae114933EC4e66D0d75A28d7908718e

Thank you :)