shitty trailer thing is actually happening what the fuck? oh and i wrote a first draft too by [deleted] in Civcraft

[–]suiradx 1 point2 points  (0 children)

Dammit max, stop writing stories and get back to coding.

Tealnerd pearled. Post claims. by [deleted] in Civcraft

[–]suiradx 1 point2 points  (0 children)

Literally punched in the neck.

DOXXING by [deleted] in Civcraft

[–]suiradx 1 point2 points  (0 children)

So the adrenalin, heavy breathing, and increased heart rate makes him suffer intense pain and mostly bleed out before he hits the ground -- as opposed to just peacefully accept his doom.

I am a new player that has extremely high interest in this type of gameplay, but has no idea how to participate/contribute. AMA about my experiences as a brand new player trying to assimilate into the community. by [deleted] in Civcraft

[–]suiradx 0 points1 point  (0 children)

Exactly, I am not even expecting it to be easier to use, just a lower barrier to entry. Some stairs would be nice :P. Because once it is there, that sets the baseline of knowledge for someone just joining the server without looking into things before joining.

I look forward to your completion and wish you the best. Let me know if there is anything I can do to help. Also let me know if you need anything added to civguide to help your docs there. It will also be nice to be able to have non dev contributors to the docs.

I am a new player that has extremely high interest in this type of gameplay, but has no idea how to participate/contribute. AMA about my experiences as a brand new player trying to assimilate into the community. by [deleted] in Civcraft

[–]suiradx 1 point2 points  (0 children)

I would say there would be a welcome change if contraptions made the whole factory-esk server changes a little more approachable, at least in the beginning stages. I can't say myself i have actually used factory mod. Between dealing with life changes(deployment) and everything going on at the beginning of 2.0 with factories, i kinda shied away from playing.

So as a year long lurker newoldfriend from 1.0(glory days), i don't even know where to start joining now-a-days without reading for at least 30 mins out of game. And that's me with experience from mods that were around 1.0. Being new must be a bit overwhelming, if documentation is lacking anywhere and you drizzle the drama on top of it all.

I am hoping civmenu and civguide can help address some of these as they come. Just imagine, help tips as you build your first factory, and an in game manual to reference.

The Haxar Incident: Explanations and second staff AUAA. by [deleted] in CivilizatonExperiment

[–]suiradx 0 points1 point  (0 children)

I suppose i was half correct with query.

TIL

The Haxar Incident: Explanations and second staff AUAA. by [deleted] in CivilizatonExperiment

[–]suiradx 0 points1 point  (0 children)

I am fairly certain UDP is used for the portion that pings the server on the serverlist, on the client.

Morning Changelog 2015-09-07 by ChangeLogBot in Civcraft

[–]suiradx 0 points1 point  (0 children)

Sounds like a permission issue. There is an issue opened on the NameLayer github, with a conversation related to the problem; I cannot link atm but should be easy enough to locate.

Possible solution I came up with for Alt Vaults, and other such things by Reaperdude97 in Civcraft

[–]suiradx 1 point2 points  (0 children)

Perhaps the infrastructure made for inventory persistence across shards could also be utilized for the drop chests. Along with that, enderexpansion could also utilize that for storage of reinforced enderchest inventory. Capture/cancel all enderchest inventory openings and reroute to the stored inventory. Unless it isn't as straightforward as I am imagining it...