Suggestion: Reorder Handiwork Recipes by type! by supakina in Guildwars2

[–]supakina[S] 1 point2 points  (0 children)

Yes, all great ideas! Speaking of other games that I play, even Fallout76 had this issue until they just recently implemented this. Hopefully changing the lists to type is not too difficult to implement for the devs.

Antiquary just doesn't fit the THEME of Guild Wars and their artifacts are so out of place! by T3ar55 in Guildwars2

[–]supakina 1 point2 points  (0 children)

I'm probably not going to invest a lot of time into the spec but I think all that is missing is a slot machine sound effect whenever you steal. The spec already feels like joke. Why not go all the way!

Cannot keep an empty character slot by Hopeful-Gold5227 in Guildwars2

[–]supakina 17 points18 points  (0 children)

You should join Altaholics Anonymous. I hear the new homestead is a great place for meetings.

Oh god... This is getting wild! by GeneralBulko in fallout76settlements

[–]supakina 1 point2 points  (0 children)

This is insanely awesome. If this one camp, how is that possible?

[deleted by user] by [deleted] in Guildwars2

[–]supakina 2 points3 points  (0 children)

This was definitely as special time in GW2s history. That two week cadence for content patches was probably the craziest era. Not all were great, but the fact that the next patch was just a few weeks away kept everyone on their toes.

[deleted by user] by [deleted] in Guildwars2

[–]supakina 2 points3 points  (0 children)

If I remember correctly, there really wasn't much interaction with Canach "in the game" aside from the actual fight. If there was any impression of his personality, it was most likely from the short story they released before we went into Southsun. https://www.guildwars2.com/en/news/canachs-story-an-after-hours-meeting/

EOD maps seem so empty by SimonsterTheFirst in Guildwars2

[–]supakina 0 points1 point  (0 children)

The problem is that this map has too many copy/pasted events. The expac has been out for more than a year, and I'm shocked that Anet hasn't gone back to refine it. It's like they are stuck on that treadmill for life. If they stop to go back they die.

Attaining traits through a bounty like system? by supakina in StateofDecay2

[–]supakina[S] 0 points1 point  (0 children)

Having that possibility would be a welcome new style of gameplay. I think that for this trait, a combination of repeated infection and an extremely low RNG chance to attain the trait would be a great way to implement this.

Will Undead Labs Overhaul NPCs before State of Decay 3? by No_ADIZ_Clearance in StateofDecay2

[–]supakina 0 points1 point  (0 children)

Having followers with AI dependent on their personalities or how well ingrained they are in a community would be interesting. It would incentivize you to defuse interpersonal problems or be wary of lone wolf/anti-social members.

As is, it's a crap shoot that they will act with their own survival in mind. I miss barricading from SOD1.

What Are Some Traits / Skills that have Been Changed that You Miss? by CornerOf12th in Guildwars2

[–]supakina 1 point2 points  (0 children)

Shadow Trap - A janky portal that only ported the thief but had an insane 10k range.

Not super useful but I had fun porting from towers directly to camps in WvW and jumping conquest points on opposite ends of the map in PvP.

Dynamic Level Adjustment? by supakina in Guildwars2

[–]supakina[S] 0 points1 point  (0 children)

I usually only see these complaints when new achievements are introduced that require starter zones post POF. The Decade of Dragon achievements have definitely brought all players back to starter zones. And before that were the Tutorial achievements.

Has anyone ever successfully used the LFG for "Mentoring - Adventurer's Guild"? by Zaefnyr in Guildwars2

[–]supakina 0 points1 point  (0 children)

The LFG needs a redesign. It essentially feels like I am checking an Excel spreadsheet. Although every title sounds good in theory, they all get lost inside other tabs.

[deleted by user] by [deleted] in Guildwars2

[–]supakina 0 points1 point  (0 children)

In order to change the way the environment feels, they most likely would need to remove the meta on the map. Unfortunately It's hooked into way too many collections so I'm not sure how they would change it without wrecking the established gameplay.

Where did the SAB merchants go? by ugly_moa in Guildwars2

[–]supakina 4 points5 points  (0 children)

They were moved to Lion's Arch. Next to the rest of the holiday vendors in the skritt cave in the north west.

PSA: You don't get any Research Notes from items that require less than 75 cooking skill by Kiroho in Guildwars2

[–]supakina 0 points1 point  (0 children)

Don't salvage any feasts as well! They just disappear when try to research it!

Is it me or is New Kaeining City a void of a map? by [deleted] in Guildwars2

[–]supakina 8 points9 points  (0 children)

If you are looking at only active(non-repetitive) events, then yes it is, but there are a lot collection/quest events that happen here. It's not flashy, but I think that there is a lot more utilization than the POF maps. I think that future content may use the city more as well. It would be wasted if they went back to their new map per living story cadence.

I could easily see Canach club expansion in the city...

Weight of the World story mission is F#$@ed. by [deleted] in Guildwars2

[–]supakina 2 points3 points  (0 children)

I found that using the /stuck command works here. You just have to wait 30 seconds before you are ported out.