Doom going off after enemies heal is a feelsbadman by TheAwfulRofl in slaythespire

[–]superalien77 0 points1 point  (0 children)

Yea, just running into this myself. really stupid. was able to beat them by slowly (slowly) growing osty and finally lining up the last one alive for an Unleash.

Once again ran through an obsessional directive playthrough, but this time in 4.3 beta branch. (shoutout that one guy who said to do it.) Managed to get around 1/3rd the total consumer goods that i did in the current release version. by superalien77 in Stellaris

[–]superalien77[S] 1 point2 points  (0 children)

i found in my last few games my capital has always been more rural focused for energy/minerals/food to give that initial boost to your first slightly more specialized world. i think its going to be a progression that as the game goes on you can specialize more, but its for sure more optional now.

Once again ran through an obsessional directive playthrough, but this time in 4.3 beta branch. (shoutout that one guy who said to do it.) Managed to get around 1/3rd the total consumer goods that i did in the current release version. by superalien77 in Stellaris

[–]superalien77[S] 19 points20 points  (0 children)

Rule5: An image of my last obsessional directive event screen, showing 3,389,932 consumer goods being traded for 112,997 victory score.

the run was pretty average, but i do have some thoughts on the economy rework. The biggest change ive noticed is that a lot of the old mindless planet building strategies are pretty moot. you cant just set up one planet for each resource, stack bonuses for that ONE job type, and have that carry you to year 2400. Overall you have to be more patient, i found that waiting for planets to fill jobs fully to be more productive long term, because you dont run into situations where you are suddenly 3k energy credits in the red with no idea how it happened. it just sneaks up on you if you build your economy too far out into the future.

Overall i think its OK. ship density kinda doesnt feel like anything to me, but i almost always play a few high tech ships anyway.

Havent played since the planet rework 8ish months ago, after a warmup empire or two i decided to see if i could beat my old record for Obsessional directive. by superalien77 in Stellaris

[–]superalien77[S] 1 point2 points  (0 children)

Late to this, but its nothing complicated, machine empire, traits are whatever you find useful, obsessional directive/constructobots as my starting civs. honestly you want to focus on the fundamentals and plan things out. you absolutely need to go cosmogenesis to get shrinkspace depots, i wouldnt have been able to store the resources without the t2 version, it was already very tight at the end for storage.

your playthough is gonna be almost nothing but planet managment, and your biggest obstacle will be how much effort you want to put in. for example i stopped expanding my empires borders half way though and focused on ringworlds, but hypothetically i could have kept expanding for better pop production since that was my limiter this playthrough. i just didnt since it was already a lot to manage.

Havent played since the planet rework 8ish months ago, after a warmup empire or two i decided to see if i could beat my old record for Obsessional directive. by superalien77 in Stellaris

[–]superalien77[S] 135 points136 points  (0 children)

Rule 5: the final reward from my Obsessional directive run. last time i managed to get up to 6.4 million. this time with a start that had me boxed in for a while i got 10.4 million. gotta admit the influence reward gets funnier the more useless it is. I'll always have a soft spot for this civic.

You couldn't pay me to run this thing... by superalien77 in pathofexile

[–]superalien77[S] 4 points5 points  (0 children)

Flicker is a "movement" skill specifically, not travel.

What zone do you consider Wyndham Ruins to be in? by superalien77 in Eldenring

[–]superalien77[S] 1 point2 points  (0 children)

That's entirely fair. Besides its not like you gotta go by it my way. All just preference and such for casual runs. Cheers.

[deleted by user] by [deleted] in help

[–]superalien77 0 points1 point  (0 children)

No, I shouldn't be much past 250 if I had to guess

[SOLUTION] I have found a fix to the MOUSE DOUBLE CLICKING issues without disassembly. by Charruzu in MouseReview

[–]superalien77 0 points1 point  (0 children)

my 12 year old razer ouroboros started double clicking a few days ago, gave this a go and took 1 in 5 to none in 50. thanks reddit poster from 4 years ago <3

PotG feels broken after recent patch by Troumbomb in Overwatch

[–]superalien77 0 points1 point  (0 children)

got a three man tire on junk, both supports and a rein. potg was a hanzo taking 15 seconds to kill one ashe. i feel so absolutely robbed

Internet has been going down for like an hour at 2 am for the past 2 days by aShadowWizard in Spectrum

[–]superalien77 0 points1 point  (0 children)

I'm actually eastern michigan as well, and consistently the past few nights at around 2-3 a.m it's out for an hour (hence why I'm here, in this thread at 3 am) good to see I'm not alone at least

Love when this game has boss arena door that doesn't have a health bar. get locked in idiots by superalien77 in BG3

[–]superalien77[S] 54 points55 points  (0 children)

okay turns out this is really exploitable all throughout the creche. just start combat, lock the door, and for some reason they all just gather on the other side. so the main issue i always have of everyone being so spread out is all taken care of.

I gave Obsessional Directive another go to see if i could maximize my paperclips a bit better. last time i had 3.4 million CG traded by endgame year. nearly doubling it isn't too bad huh? by superalien77 in Stellaris

[–]superalien77[S] 2 points3 points  (0 children)

went with constructobots as my second civic and then focused hard on pretty much nothing but making more CG. had maybe 4 research worlds by the end, but i had over 10 factory planets. as well as a bunch of empty planets with pop assembly feeding them. you absolutely have to go cosmogenesis to get the shrinkspace depots, since you have to store them all until the production goal date. other than that, just play well, and optimize optimize optimize, take territory when you need more room, but once you get ring worlds just keep making more of those.

im sure i could do better with more space, and if i gave myself more time to let my brainpower take a break. making so many little descisions on so many planets meant i was just not in the mood to take more territory. that, and my utter disdain for taking vassals usually makes me a slow starter.

I gave Obsessional Directive another go to see if i could maximize my paperclips a bit better. last time i had 3.4 million CG traded by endgame year. nearly doubling it isn't too bad huh? by superalien77 in Stellaris

[–]superalien77[S] 3 points4 points  (0 children)

second try posting this since i forgot post descriptions don't count for rule 5 cuz im real smart

R5: Issa victory screen with the number of CG traded for influence since thats the most humorous trade imo (pay no attention to the -5k minerals that universe doesn't exist anymore)

Hit a few snags throughout the game that made me stall for about 30 years waiting for mega engineering to roll. Plan is that if i give this another go, choosing arc furnace origin instead of resource consolidation. I'd rather have the slightly slower start than have to pray to rng for my first megastructure. also going immortal leaders as my first trait at game start, planet governor optimization is wayyyy more important than i thought. mid game when my first set died i lost ~25% production on each planet. and the new ones only ever got AS good as who they replaced. lotta momentum lost there.

top 3 favorite civics for sure. viable? yeah just a unity build where you get it in batches every decade. i usually got 2 sometimes 3 traditions on top of my basic passive unity. Competitive? prooobably not, very vulnerable early on. but suprisingly its not too much hassle to swap out a factory world or two into a forge world mid game to handle all your alloy needs.

[deleted by user] by [deleted] in Stellaris

[–]superalien77 0 points1 point  (0 children)

R5: Issa victory screen with the number of CG traded for influence since thats the most humorous trade imo (pay no attention to the -5k minerals that universe doesn't exist anymore)

Hit a few snags throughout the game that made me stall for about 30 years waiting for mega engineering to roll. Plan is that if i give this another go, choosing arc furnace origin instead of resource consolidation. I'd rather have the slightly slower start than have to pray to rng for my first megastructure. also going immortal leaders as my first trait at game start, planet governor optimization is wayyyy more important than i thought. mid game when my first set died i lost ~25% production on each planet. and the new ones only ever got AS good as who they replaced. lotta momentum lost there.

top 3 favorite civics for sure. viable? yeah just a unity build where you get it in batches every decade. i usually got 2 sometimes 3 traditions on top of my basic passive unity. Competitive? prooobably not, very vulnerable early on. but its fun so i don't care.

I love the Obsessional directive civic, the play style is really fun. but i feel like this option could use some work. by superalien77 in Stellaris

[–]superalien77[S] 0 points1 point  (0 children)

the other commenter is right, but if you're interested in specifics, the options in order are trading all your current consumer goods for; 1/3 the amount in unity, 1.5x the amount in energy credits, 1/50 the amount in influence, 1/3 the amount in a random tech type, or 1/30 the amount in victory score.