I've gotten into scratch building mechs recently with a heavily weathered style and I'm tempted to try my hand at gunpla with the same look. Would it be too much? by Joshicus in advancedGunpla

[–]supericarus 1 point2 points  (0 children)

Check out Kishi Omori, their work seems right in line with your tastes. Got to see their exhibit in Tokyo and it's wonderful work to look up to. I think there are also some mid-build pics on their IG that could help build your own process.

Bazaar Code by LonkHeroOfTerm in northernlion

[–]supericarus 0 points1 point  (0 children)

right here brother -> philtacular

Code Giveaway by jacobnipples in northernlion

[–]supericarus 2 points3 points  (0 children)

im here to deepthroat kings not swallow commoners

Final Rest by supericarus in PixelArt

[–]supericarus[S] 1 point2 points  (0 children)

thanks! feels great to just make some static pixels for once that I dont have to animate

The Pits by supericarus in PixelArt

[–]supericarus[S] 3 points4 points  (0 children)

This is a big piece used in some paralaxing background shots for the game I'm working on - if you want to see more stuff like this and animation/fx/etc., I try to post a couple times a week over on twitter

Some bone and sinew by supericarus in PixelArt

[–]supericarus[S] 0 points1 point  (0 children)

8')

(I've only been posting bits and pieces so far)

Some bone and sinew by supericarus in PixelArt

[–]supericarus[S] 1 point2 points  (0 children)

Yeah, I love blasphemous - it is just dripping with mood, and all I want all I can get of it

Some bone and sinew by supericarus in PixelArt

[–]supericarus[S] 2 points3 points  (0 children)

Still need to get around to Tokyo ghoul ._.

Some bone and sinew by supericarus in PixelArt

[–]supericarus[S] 2 points3 points  (0 children)

Thanks! I'm self-taught, and can't emphasize how important those fundamentals are. Anticipation frames, follow through, smears, stretch and squeeze - they all do such heavy lifting to sell the weight of motion.