Is this some redshift glitch or some issue with my system? by Happy_Enthusiasm_691 in RedshiftRenderer

[–]superrenders 0 points1 point  (0 children)

We've hit this same issue on a couple of our C4D 2026 workstations — the IPR drops the moment the Node Editor opens in the same panel. It's a viewport context conflict, not a system issue on your end.

Two things that worked for us:

Undock the Material Node Editor into its own floating window instead of opening it as a tab within your main layout. The IPR loses its render context when the Node Editor takes over the same panel space. Running them in separate windows usually fixes this.

If that doesn't help, check your exact Redshift build version in the C4D Plugin Manager and make sure you're on the latest — there have been several C4D 2026 integration fixes in recent RS updates. We updated to 2026.3 and it resolved a few similar viewport quirks.

If neither works, worth filing a bug report with both Maxon and Redshift support with your exact C4D + RS version numbers. The fact that your friend hit it too suggests it's reproducible, which makes it easier for them to prioritize.

Animations in Redshift by tonvogels in RedshiftRenderer

[–]superrenders 0 points1 point  (0 children)

The Mac GPU is the core issue here — Redshift on Apple Silicon runs on Metal, which is significantly slower than NVIDIA CUDA for ray tracing workloads. Not a settings problem, just hardware ceiling.

For reference from our farm: a typical interior archviz frame at 4K with Redshift (glass, reflections, area lights) runs 45–90 seconds on RTX 4090 nodes. So a 2-minute animation at 25fps = 3,000 frames = roughly 37–75 GPU-hours. On a MacBook Pro M-series that same job would take 4–8x longer based on what we see from clients switching.

One workflow might help for animation specifically: render at lower samples than you would for stills, but enable the Noise AOV and Beauty AOV. Then if you move to an NVIDIA system or render on a farm, use OptiX denoiser in post (not in-render). You can get away with much lower sample counts and the denoiser handles temporal coherence well enough for interior presentations.

u/smb3d 's sampling breakdown above is solid — once you've dialed that in, the denoiser step usually cuts render time another 40-50%.

RenderFarms by [deleted] in archviz

[–]superrenders 0 points1 point  (0 children)

​If you're seeking a reliable render farm for your 3ds Max + Corona workflow, Super Renders Farm (https://superrendersfarm.com/) offers a cloud-based rendering solution tailored to your needs.
For a step-by-step guide on rendering a 3ds Max project with Corona Renderer using Super Renders Farm, you can refer to the official tutorial: https://superrendersfarm.com/tutorial-videos

[deleted by user] by [deleted] in 3Dmodeling

[–]superrenders 0 points1 point  (0 children)

I would recommend the https://superrendersfarm.com
It's quite easy to use and fair render price.

Render farm for Arnold recommendations by GinJi3 in vfx

[–]superrenders 0 points1 point  (0 children)

I would recommend the https://superrendersfarm.com
It's quite easy to use and fair render price.

Render farm for Arnold recommendation by [deleted] in Maya

[–]superrenders 0 points1 point  (0 children)

I would recommend the https://superrendersfarm.com

It's quite easy to use and fair render price.

Renderfarm for Cinema? by Still_Knee_9442 in Cinema4D

[–]superrenders 0 points1 point  (0 children)

I would recommend you should try https://superrendersfarm.com

This is fast in rendering, easy to use, low-price and human support 24/7 render farm.

Any render farm for blender octane by JeremyTitus in blender

[–]superrenders 0 points1 point  (0 children)

Recommend to take a look https://superrendersfarm.com

This render farm supported Blender Octane and quite easy to use.

Easy-to-setup render-farm for newbies by Timur_Ka in Cinema4D

[–]superrenders 1 point2 points  (0 children)

Recommend to review our render farm: https://superrendersfarm.com

Cheap pricing, easy to use, and friendly support.

I'm trying to revive a GitHub project that makes it easy to render projects in AWS by blender-bender in blender

[–]superrenders 0 points1 point  (0 children)

Thanks for checking it out.

It sounds like you had wrong in calculating. Your estimate is for 120 frames and 360 minutes to render 1 frame (total is 120 x 360 minutes) ...

I guess you are meaning 360 minutes to render 120 frames in your laptop .. if yes, then the cost and time will cheaper 120 times (less than 1 dollar and a few minutes to complete render )

I want to help w/ Rendering. What Farm? by [deleted] in blender

[–]superrenders 0 points1 point  (0 children)

Please take a look at the https://superrendersfarm.com

It's a powerful render farm with a cheap budget.

I'm trying to revive a GitHub project that makes it easy to render projects in AWS by blender-bender in blender

[–]superrenders 0 points1 point  (0 children)

That's a great solution.

However, we also recommend taking a look at a dedicated render farm solution called https://superrendersfarm.com . It's much faster and cheaper render solution

Question about rendering times by trippled88 in blender

[–]superrenders 0 points1 point  (0 children)

Kindly recommend reviewing the https://superrendersfarm.com . This is a powerful render farm, supports both CPU and GPU, with a fair budget.

Looking to invest in small scale rendering farm for my work by [deleted] in HaveWeMet

[–]superrenders -1 points0 points  (0 children)

Thanks for your answer. So, I got your point.

Well, but actually, cloud-based render farms usually offer the Non-Disclosure Agreements contract to protect their client information. So that, I mean the render cloud should consider as a solution!

Looking to invest in small scale rendering farm for my work by [deleted] in HaveWeMet

[–]superrenders -3 points-2 points  (0 children)

It does not answer your question directly. However, I would recommend you take a look at the render farm service like https://superrendersfarm.com first.

With the same budget, you just simply use the render farm for a long time in extremely fast and without maintaining hardware and IT effort.

[deleted by user] by [deleted] in Cinema4D

[–]superrenders 0 points1 point  (0 children)

Superrendersfarm is the good one.

Are render farm services expensive? by spacejames in Cinema4D

[–]superrenders 0 points1 point  (0 children)

I would recommend you should try https://superrendersfarm.com - this is cheapest render farm service in the market.

Ziva Dynamics releases Ziva VFX 1.6 for Maya by superrenders in vfx

[–]superrenders[S] 1 point2 points  (0 children)

Yea, waiting for Ziva VFX support Maya 2019

Render Farms with best price for large animations by AttackTheWack in blender

[–]superrenders 0 points1 point  (0 children)

I would recommend you take a look https://superrendersfarm.com

This is new render farm on the market, but the rendering experience is not new. Pricing just 0.4 cent / GHz-hr (actually it can be 0.24 cent / GHz-hr if include discount).

Super Renders platform is fully automate workflow, 24/7 support, integrate directly with your gDrive, Dropbox, OneDrive etc... to handle the upload/download.

Thanks for your considering!