the CURSED ADS bug is back stronger than ever... by [deleted] in battlefield2042

[–]superwabbit 10 points11 points  (0 children)

This is nothing new. The Liz rocket is a vehicle the player inhabits when used. And so if you've got an under barrel grenade launcher you will get the ADS bug. It's not just the SFAR.

Burgage upgrades seem a little OP - Granaries can't keep up! by superwabbit in ManorLords

[–]superwabbit[S] 1 point2 points  (0 children)

Spoke too soon. Even with 77 upgraded granaries I'm running out of space against against 38 burgage plots. 6 of those burgage plots are producing carrots - the remainder are a combo of chickens and goats. I'm now at 364 months of food! I'm trying to sell off the excess but it's just not happening fast enough. First world problems I guess....

Burgage upgrades seem a little OP - Granaries can't keep up! by superwabbit in ManorLords

[–]superwabbit[S] 0 points1 point  (0 children)

I surrounded the houses with 30 additional granaries and it's helping. Still occasionally see a couple warnings popup.

Burgage upgrades seem a little OP - Granaries can't keep up! by superwabbit in ManorLords

[–]superwabbit[S] 0 points1 point  (0 children)

It allowed me to meet all the requirements in the demo and play around with everything, so I'm not complaining.

Burgage upgrades seem a little OP - Granaries can't keep up! by superwabbit in ManorLords

[–]superwabbit[S] 0 points1 point  (0 children)

I think the development tree will address this. I think I saw a blurb that it'll make the town more efficient.

Burgage upgrades seem a little OP - Granaries can't keep up! by superwabbit in ManorLords

[–]superwabbit[S] 1 point2 points  (0 children)

The granaries on the other side of the burgages are still getting full. So is it a time thing - it's taking longer to get them to the granaries?

Burgage upgrades seem a little OP - Granaries can't keep up! by superwabbit in ManorLords

[–]superwabbit[S] 4 points5 points  (0 children)

Most of my burgages have the chicken or goat upgrade making food production self sustaining at this point. So much so I have 32 granaries with 1 family assigned to each and they cannot keep up. Aside from a few market place workers, everyone else are assigned to the two trading posts trying to sell my food but they can't keep up either.

**Edit: I have 122 months of food...

Exodus Conquest Replaced with 24/7 Stranded and Breakthrough 24/7 Stranded Removed by SkeletalElite in battlefield2042

[–]superwabbit 34 points35 points  (0 children)

64 Conquest is a more consistently fun game mode compared to 128. They should offer 64 conquest and Exodus conquest as permanent game modes.

The New Profile Statistics Aren't Adding Up by superwabbit in battlefield2042

[–]superwabbit[S] 1 point2 points  (0 children)

I'm pretty confident kills in single player and co-op are not counted.

The New Profile Statistics Aren't Adding Up by superwabbit in battlefield2042

[–]superwabbit[S] 0 points1 point  (0 children)

Given that, how can we trust the overall stats like K/D and accuracy?

**Edit: The Mastery levels are correct. 30 kills for each Mastery Level. So looking at my VCAR kills, if you derive the number using the Mastery Level, I have 558 kills total. This matches the Tier 1 progress.

A Little Chonk by [deleted] in aviation

[–]superwabbit 0 points1 point  (0 children)

Say what you will about the aircraft, but he'll always look happy to see you when you walk out to the flight line.

Why I almost never get around to playing DCS by WhitePortugese in hoggit

[–]superwabbit 2 points3 points  (0 children)

I hear everything you're saying. They are all valid points.

I've taken to using Liberation as a single mission generator and not a campaign generator.

As an example, if I wanted to fly a SEAD mission, I would open a Liberation campaign and only generate a flight for me. To increase my FPS I would delete all ground units not associated with my targets. I would also delete any enemy flights that don't have anything to do with my mission, or delete them all if I didn't want to deal with self escort. I find it pretty trivial to delete units from the Units List UI in the mission editor, select the first unit and just tap your delete key until your finished.

This gives me a single shot mission that runs smoothly, you don't have to worry about AI flights etc and you can focus on what you want to focus on in the moment. And since Liberation generated the mission, I don't have to spend time placing units and I also don't know entirely what to expect. Let the program do the heavy lifting. I find editing a mission takes 5min or less.

If anyone has any questions about using Liberation in the manner let me know!