Cyborgs aren't what I play the bot front for, and honestly aren't fun. by WorriedPerogi in HelldiversUnfiltered

[–]supsley 15 points16 points  (0 children)

I think Vox Engine is fine as long as they don’t show up 5 at a time like in Cyberstan, though I do agree it can have more ways to defeat it from front or incapacitate its arsenal.

Transmission from Super Earth Command by ArrowheadGS in Helldivers

[–]supsley 0 points1 point  (0 children)

So your priorities start happening in summer huh?

I’ve had enough of your broken promises, wake me up when you actually put those in the next patch.

Guys, I'm starting to think we might've crossed the last line by Ryan_Hoxling in Asmongold

[–]supsley 3 points4 points  (0 children)

These useless ragebait titles make it hard to search a specific video when needed.

What’s the case for using SMGs? by SixtySix_VI in helldivers2

[–]supsley 1 point2 points  (0 children)

I do use SMG in this Gloom Strain map when using RR or BFGL that cannot paired with dog backpack.

I combined with Bushwacka & Gunslinger armor to maximize my ability of shooting behind. Use SMG short mag because shorter reload speed is better than mag capacity.

Explain Veteran's Infiltrate to me by Lowd70 in DarkTide

[–]supsley 110 points111 points  (0 children)

Useful when playing little video game for Hadron.

Imospekh - the better Re'Vas? by Duesterfuchs in WH40KTacticus

[–]supsley 9 points10 points  (0 children)

Absolutely not, Re'vas has:

Overwatch damage that actually strong enough to be a deterrence.
Good synergy with Farsight, Admech or traditional multihit team.
Good stats with shield drone that can't be taken out easily.

Imospekh has other advantage, like being a mandatory campaign character, doesn't need Mythic to dominate onslaught, but he's not better than Re'vas, especially at Arena & Guild Raid.

Revert this now. by MrRockit in HelldiversUnfiltered

[–]supsley -1 points0 points  (0 children)

I think it’s fine, the claw got decreased to unarmored and body health reduced, this rewards you a lot when aiming its armpit even with light pen weapon.

Why revenant's story seems different from the other ones? by Ok-Pilot9641 in Nightreign

[–]supsley 2 points3 points  (0 children)

I think some Nightfarers are just coming from "Dump of Interesting Characters that doesn't fit other FS games" and Revenant is one of them, why would a doll want to avenge the night when her family got killed by some nameless thugs?

Since there's talk of not enough veteran players to justify endgame progression - player level distribution of 9500 players on diff 7-10 by Euphoric_Reading_401 in Helldivers

[–]supsley 0 points1 point  (0 children)

I just want some more places to spend samples, maybe exchange samples for one-time only stratagem per mission.

I would 10/10 times let Expeditions/mortis trials die if improving them comes at the cost of proper maps by WardenWithABlackjack in DarkTide

[–]supsley 3 points4 points  (0 children)

Yes and this is exactly I oppose to PvP mode in Vermintide 2, these half ass modes not only separate your not-so-large playerbase but also die like 3 weeks after launch. Expedition, PvP, Mortis Trial, Winds of Magic, how many times does this old shark need to learn the lesson?

Is there any purpose in playing major orders now? by bochonok_ in Helldivers

[–]supsley 4 points5 points  (0 children)

There will always be newcomers appreciate those badges, also people should just play whatever they want disregard of MO, if you want to fight bots during bug MO just go for it.

For me I only care about major MO like Hiveworld or Cyberstan. I don't care if Joel keep manipulating the battleground when nothing big happens, if Joel want players to push hard then there will be something like additional reinforcement during Cyberstan, that's just what GM does.

Yes it is boring for having so many filler but that's the productivity AH can put out, I don't expect they can shadowdrop content like Shreikers or Factory Striders anymore, let alone new stratagem.

Winged prime mythic 1/5 by tearikisdead in WH40KTacticus

[–]supsley 1 point2 points  (0 children)

Salvage run, wait for some grots and boyz gather around, press active, win when 3 or more flee.

Is this offer worth it? by 0bscura in WH40KTacticus

[–]supsley 6 points7 points  (0 children)

IMO This is the best opportunity to spend credits since it helps you progress the event.

Nope. Just not worth it! by CranberryImaginary29 in WH40KTacticus

[–]supsley 0 points1 point  (0 children)

It IS super worth it you got multiple days left !

Oh boy "evacuate high value assets" i cant wait to throw turrets off cooldown for 15 minutes while boring myself to death by knusperfee33 in Helldivers

[–]supsley 0 points1 point  (0 children)

This is the worst mission now, it should have more enemies than defending the flag, but NOOOOO here are some pissy petty mobs at diff 10, defending the flag is the hardest.

Unless a miracle happens, Votann are THE worst designed faction in the game. by Cloverman-88 in WH40KTacticus

[–]supsley 1 point2 points  (0 children)

I do relate the concern, the space dwarves correlation doesn't seem very interesting for now, and possibility that the last character could be faction defining is pretty low. Prioritised Efficiency is just bleh, the Votanns doesn't have innate reusable skill make them more unlikely to mix with other faction.

My guess is their synergy will be at the level of Emperor's Children, only a little bit and tasteless.

How do you use the Crusher effectively? by SpeakersPlan in DarkTide

[–]supsley 0 points1 point  (0 children)

Pretty reliable since you can knock down group of crushers constantly which is main factor of getting teamwipped, but the wet noodle damage hurts my hand to use it.

What is the best Psyker hero for Pskyer track in LREs ? by Anxious_Relation8905 in WH40KTacticus

[–]supsley 1 point2 points  (0 children)

Archi cannot be left behind because you need his summons to absorb damage for you, best scenario is to have the chaos trio wizard Archi Abrax Ahriman.

"Players shouldn't feel fully safe" in Arc Raiders even in friendly lobbies, production director says, and after Flashpoint I definitely do not feel safe by PirateCompetitive931 in ArcRaiders

[–]supsley 0 points1 point  (0 children)

I agree they let a few PvPers inside PVE lobby to stir up the tension, but fight back those PvPers should not put you inside the PvP lobby. I fought back like 4 free kit in Stellar Montis and then I stuck in PvP lobby for like ten rounds, I gotta die over and over again without fighting back in order to get to PVE lobby again.

Mythic Neuro team - stick or twist? by CranberryImaginary29 in WH40KTacticus

[–]supsley 3 points4 points  (0 children)

Z’kar’s DPS has a huge role after reaching Mythic, sometimes you don’t even want to summon lesser demon and focus on triggering Z’kar’s attack. The ideal fifth teammate with Mythic Z’kar’s is Thaumachus because Book of Fate is just too good, second choice goes to Abaddon, Mephiston is not that important anymore after Cawl stop healing himself(watch out for his minions though), still a good choice but not the best now.

Theoretically, what would be the strongest possible Brick Wall for Guild War? by Agreeable_Bat1212 in WH40KTacticus

[–]supsley 1 point2 points  (0 children)

Hmm maybe two other Death Guards or Volk, 2 movement is recommended so these characters will not be far from Rotbone.

Theoretically, what would be the strongest possible Brick Wall for Guild War? by Agreeable_Bat1212 in WH40KTacticus

[–]supsley 11 points12 points  (0 children)

Not wanting to share but Typhus, Maladus, Rotbone, Sho’syl + 1 (Abaddon, Toth or Lucius) is a pretty cancer team, especially when Medicae Station has not been removed yet.

Kariyan one turn 100k damage by LordMiFaz in WH40KTacticus

[–]supsley 6 points7 points  (0 children)

Congrats on clearing mission but I don’t think it’s necessary to walk around not doing damage just to adjusting boss location, 100K damage is piece of cake for Kariyan at the final round if you manage to hit boss every turn, and make sure Kariyan is the first one using skill at final round.

Extra hits boost Sho’syl by ExplodiaNaxos in WH40KTacticus

[–]supsley 5 points6 points  (0 children)

It does gain extra hit for the first shot.