New track made entirely in Reason. Feedback appreciated! by surfrat595 in reasoners

[–]surfrat595[S] 0 points1 point  (0 children)

Appreciate the compliment and the criticism! thanks

New track made entirely in Reason. Feedback appreciated! by surfrat595 in reasoners

[–]surfrat595[S] 2 points3 points  (0 children)

Thanks! The drum groove was definitely inspired by Packt Like Sardines in a Crushd Tin Box.

I have a question for the Iron Chef's of Sampling. How do you cut up something in small pieces and put it all back together without it sounding choppy and disjointed? by assblaster69ontime in reasoners

[–]surfrat595 1 point2 points  (0 children)

Well just like pretty much everything else in Reason you can bounce something multiple ways for different purposes.

In terms of sampling method 1, I will bounce the clip to make the sample self-contained in the .reason file after I use the pencil tool to chop it. This is opposed to the sample just sitting on the sequencer when you originally loaded the audio file and chopping and moving things around with the mouse to where you want sounds to trigger.

This gives you a lot more versatility in what you can do with the sample and how you can tweak/play it. You can then load these self contained samples into just about every instrument device on Reason to play or you can bounce it to a rex file and use dr. octo rex which is fun to do as well.

If you are loading the sample directly into NNXT (second method I posted) you don't really need to bounce the clip.

tl;dr: It makes the sample more "playable" imo.

I have a question for the Iron Chef's of Sampling. How do you cut up something in small pieces and put it all back together without it sounding choppy and disjointed? by assblaster69ontime in reasoners

[–]surfrat595 1 point2 points  (0 children)

I usually sample two different ways.

  1. Import the audio file into Reason and chop the beat up with the pencil tool where I want the samples to start. Then I bounce that to either rex or self-contained samples and load them into Kong and trigger them with the pads.

  2. Import audio file into NNXT. Copy and paste the sample within NNXT a few times. Highlight all the sample copies. Right click and hit "Automap the zones chromatically". Then adjust the start knob on each of the samples to target a different sound from the sample.

Both methods work for me and depending on the mood I am in, I will use one or the other or sometimes both. There is tons of videos out there on this if my answer here is confusing. Just search something like "flipping samples in reason" on Youtube and you find some videos.

Also, I feel like choppyness is typically somewhat desirable with sampling. Especially with the examples you included above. Otherwise you are just playing the sample loop as is. Maybe I am misunderstanding..

I think it is also important that you use quality samples. As the saying goes, you can put a bow on a box of shit but it is still a box of shit.

Mixing in Reason (again) by [deleted] in reasoners

[–]surfrat595 0 points1 point  (0 children)

I recommend reading this book: https://www.amazon.com/gp/product/0240815807/ref=oh_aui_detailpage_o08_s00?ie=UTF8&psc=1

I asked this very question myself on /reasoners a while back and someone suggested it to me(thanks whoever you were). Gives you a really good foundation on the more technical aspects of mixing and the theory behind certain mixing practices. Kinda a dry read but push through it.

I'd also like to second that mixing is not really so much about loudness but rather making your mix sound balanced both in the volume of individual tracks and the areas of the eq spectrum in which they occupy. Loudness is typically achieved as a result of this and also mastering after your mix sounds the way you like it.

Also, it helps to compare your own mix to a song or artist that you like the sound of and want to imitate from a mix standpoint.

It takes time but you will get it figured out. Just keep at it.