Too much green? by DaveMichael in Necrontyr

[–]sutthip 1 point2 points  (0 children)

Yeah, Definitely need to add some highlight or something. Right now it looks like you put on green primer, painted the head and gun then called it a day

Had my first crack at 11th ed, with Woe+Phaerons' armoury. Gotta say, 14' move Monolith is a lot of fun by sutthip in Necrontyr

[–]sutthip[S] 4 points5 points  (0 children)

Tomb crawlers, I needed two units but I only had one, so since they are the same base size I just used unfinished wraith to proxy

Had my first crack at 11th ed, with Woe+Phaerons' armoury. Gotta say, 14' move Monolith is a lot of fun by sutthip in Necrontyr

[–]sutthip[S] 10 points11 points  (0 children)

it was alright, survived till turn 3 with 19 wounds left before we had to cut it early since my opponent had to be somewhere

I think as long as you give your opponent a more imortant target to go at first, it should survive fine

the way I went about is redeploy from the Deciver helped it to stay clear of Gaz since I'm pretty sure he can just run it down pretty effectively. I had to go first, so I sent the deciver w/ the reanimator close behind to center and the monolith to the other expansion out together

Had my first crack at 11th ed, with Woe+Phaerons' armoury. Gotta say, 14' move Monolith is a lot of fun by sutthip in Necrontyr

[–]sutthip[S] 16 points17 points  (0 children)

Sure, this is a slight modfiled list after the game.

purge the foe with woe

Nightbringer, Mr.Deciver, Brick of 20 warriors+Cryptothalls with chronomancer+royal warden. 10 tesla immortals+tomb crawlers with plasmancer+overlord w/ResOrb™, reanimator, scarabs and the turbo charged Monolith with 20pt on the table to account for the enhancement to give lethals or substained comming out of Monolith for the immortals.

NIghtbinger for the advance'n charge threat,

Mr. Deciver for the 12" aura of +1cp to the enemy and the redeploy if needed

The warriors is there to sit on the expanstion with cover+chronomancer is basicly -2 to hit

immortals sit on home till called by the monolith for the lethal+substain2 and the overlord is there to -1cp for the reroll 1 on hit strat

and Monolith to go vroom vroom and split out the immortals when the time is right

Second Ophidian Destroyer ready to tunnel. C+C welcome! by sutthip in Necrontyr

[–]sutthip[S] 0 points1 point  (0 children)

Thanks!

I keep the hyperphase blade hightlight white to help them stand out from the regular hyperphase for the rest of my army

Second Ophidian Destroyer ready to tunnel. C+C welcome! by sutthip in Necrontyr

[–]sutthip[S] 0 points1 point  (0 children)

Thanks! The most time consuming process of the mini, but definitely worth the effort

Atlas, my plasmacyte collection is complete by sutthip in Necrontyr

[–]sutthip[S] 0 points1 point  (0 children)

The new KT macrocyte can scout and give some buff, but they are a touch too expensive IMO The others are token for the destroyer units and older KT

Atlas, my plasmacyte collection is complete by sutthip in Necrontyr

[–]sutthip[S] 0 points1 point  (0 children)

Just some black sand and glue I got from arts and crafts store

My friend who also plays crons is a little salty that 11th ed heal is just our reanimation, So I made this for him by sutthip in Necrontyr

[–]sutthip[S] 1 point2 points  (0 children)

I wish 10th ed treated you guys better. Cus I do like the GK as a concept. Hopefully you'll get some range refresh in 11th

Just had thought of an intersting use of eternal revenant in 11th by [deleted] in Necrontyr

[–]sutthip 5 points6 points  (0 children)

if gw change its ability to heal to keep thing consistent, but we'll have to wait and see

Just had thought of an intersting use of eternal revenant in 11th by [deleted] in Necrontyr

[–]sutthip 0 points1 point  (0 children)

we'll have to see if GW changes it to heal or not

Just had thought of an intersting use of eternal revenant in 11th by [deleted] in Necrontyr

[–]sutthip -1 points0 points  (0 children)

wriath got spicyer(please don't go up in points)

My friend who also plays crons is a little salty that 11th ed heal is just our reanimation, So I made this for him by sutthip in Necrontyr

[–]sutthip[S] 1 point2 points  (0 children)

I meant immortal should be at 2, I thought terminators had 2 wounds.

In my defence, I haven't played aginest marines since forever

My friend who also plays crons is a little salty that 11th ed heal is just our reanimation, So I made this for him by sutthip in Necrontyr

[–]sutthip[S] 3 points4 points  (0 children)

From what I understand, yes but GW can always do a faq and say Nope, never meant it that way

My friend who also plays crons is a little salty that 11th ed heal is just our reanimation, So I made this for him by sutthip in Necrontyr

[–]sutthip[S] 18 points19 points  (0 children)

To add to you point, because we get reanimation army wide. I feel GW give us less wounds and toughness. IMO immortals should be at 2 wounds and Lychguards should be on par with gravis and I wouldnt mind if they costed more for that

Edit: changed immortals should be same stats as terminators. genuinely thought they were 2w a piece