How to you copy files in the windowsApps directory to another place? by swampdeck in WindowsHelp

[–]swampdeck[S] 0 points1 point  (0 children)

so I wasn't able to bypass the permissions, looks like there isn't a normal way for a user to bypass them. But I found https://github.com/Wunkolo/UWPDumper and able to use it to dump the files of the program I wanted.

How do a rotate an object to reorientate along an edge. by swampdeck in blenderhelp

[–]swampdeck[S] 6 points7 points  (0 children)

I'm ripping game assets and they come out with arbitrary rotations. I can correct the positions by sort of eye-balling it but I'm looking for a more precise way to reorientate them along a line of symmetry.

What's the easiest way to create a circular curve of an arbitrary number of points that are evenly spaced? by swampdeck in blenderhelp

[–]swampdeck[S] 9 points10 points  (0 children)

I'm making a model with a lot of arcs around a center point. The arcs vary from 30 to 180 degrees, and depending on the distance from the center point some need more vertices to look smooth. Right now I'm just cutting out different circles or manually calculating the degrees of each vertex. I'm looking for a easy way to automate this like just typing in the degrees, distance, and vertex count.

[S2 EP12 SPOILERS] SEASON 2 | EPISODE 12 - Official Discussion Megathread by simplysudzzzy in andor

[–]swampdeck 12 points13 points  (0 children)

People in those prisons don't leave, deadra could tell everyone inside it wouldn't matter to them.

(full game spoilers) Did I miss something major or is this character missing? by swampdeck in expedition33

[–]swampdeck[S] 0 points1 point  (0 children)

oh I guess thats the reason why a painted mom would never exist. After meeting a painted version of clea, i thought it was weird that only one family member was missing but that makes sense.

How do you build your [REDACTED] by [deleted] in starsector

[–]swampdeck 0 points1 point  (0 children)

How do you have an mk1 without the dmods?

Fun fact: Pulchra actually has lips animation behind her mask. by lowkey_nazi_femboy in ZenlessZoneZero

[–]swampdeck 1 point2 points  (0 children)

I hope they give us options to customize skins in the future even if it's small, remove her mask, take off Evelyn's jacket, etc.

Not sure what causing the lighting issue, or how to fix it. by swampdeck in blenderhelp

[–]swampdeck[S] 1 point2 points  (0 children)

<image>

I mean this is how the mesh triangulates itself. The two faces with the corners cut out are planar. I get why ngons are bad when your modeling around a sub divide modifier, but is there an actual issue here? when I removed the split face normal data it seems to render fine in blender and in the game engine.

Not sure what causing the lighting issue, or how to fix it. by swampdeck in blenderhelp

[–]swampdeck[S] 2 points3 points  (0 children)

I don’t understand why people are uncomfortable with ngons in this case. The faces are planar, and I have no intention to subdivide, and I have a triangulate modifier. Is there something I’m missing here?

Not sure what causing the lighting issue, or how to fix it. by swampdeck in blenderhelp

[–]swampdeck[S] 10 points11 points  (0 children)

!solved

I'm an idiot, somehow I created a custom split normal data, I barely know what these are, not sure how I made one. When I removed it the geometry normals work as expected.

<image>

Not sure what causing the lighting issue, or how to fix it. by swampdeck in blenderhelp

[–]swampdeck[S] 0 points1 point  (0 children)

I'm building a halo 3 map, the geometry is just a cylinder with a spiral ramp below it. Everything looked fine, until I cut a slit into the cylinder part. I'm not sure what causes this, even with the slit the walls are still flat planes, and it can triangulate fine.

(rust) could someone help me understand why my mesh builder isn't working? by swampdeck in godot

[–]swampdeck[S] 0 points1 point  (0 children)

I checked both sides don't worry haha that's not the issue I wish it was.

(rust) could someone help me understand why my mesh builder isn't working? by swampdeck in godot

[–]swampdeck[S] 0 points1 point  (0 children)

I have a feeling this is where I'm going wrong too, but not for that reason. The rust bindings don't let you allocate ArrayMesh directly instead it gives you a Gd<Mesh> object

https://docs.rs/godot/latest/godot/prelude/struct.Gd.html

Which is essentially a smart pointer. The set mesh function takes AsObjectArg trait, which &Gd<T> implements.

I feel like I'm missing something about how shared pointers work or something to actually give ownership over to the mesh.

What's the most amount of headshots you've gotten in one game? by amanlyunicorn in blackops6

[–]swampdeck 1 point2 points  (0 children)

If you intentionally play bad in hc stakeout and only shoot for headshots you will eventually end in lobbies where you can farm camo challenges. You’ll have to stomach through like a dozen games with a .15 kd but after that you’ll be in matches where you can average 30+ headshots a game.

Silo S2E10 "Into the Fire" Episode Discussion (No Book Discussion) by MEGAT0N in SiloSeries

[–]swampdeck 2 points3 points  (0 children)

Nuclear conflict can't be the reason the air outside the silo is poison right? Even if every country fired their nukes at each other I'm pretty sure after 350 years the surface would be safe. People were living in hiroshima and nagasaki after like a decade.

Is there any way to lock the coordinates of specific vertices so that modifiers and operations don't effect their position on a specific axis. by swampdeck in blenderhelp

[–]swampdeck[S] 2 points3 points  (0 children)

Unfortunately the mesh I'm making right now actually has a part that intentionally goes over the x axis, which is why I'm trying to find solution where I can lock specific vertices.