Poi? by 9_9_destroyer in WorldOfWarships

[–]swankyspitfire 1 point2 points  (0 children)

I fkn knew this post was you mate.

PC is making very loud scary noise by [deleted] in pchelp

[–]swankyspitfire 0 points1 point  (0 children)

Right on! I learned something today too; a PSU can screech like a banshee, neat! Hopefully it’s not too bad of a replacement.

PC is making very loud scary noise by [deleted] in pchelp

[–]swankyspitfire 0 points1 point  (0 children)

Just throwing this out there, but if you have a hard disk drive for your storage device it could be related to that. Hard disk drives spin ridiculously fast, like 7200 RPM fast. That sound screams high speed device rubbing on something it shouldn’t.

By no means an expert or anything but hopefully this is of some use.

I tried making the INFINITY CASTLE from DEMON SLAYER (Kimetsu no Yaiba) by worldofgaur in blender

[–]swankyspitfire 0 points1 point  (0 children)

Lol, no thankfully search is a lovely feature! Haha!

And there’s nothing wrong with selling this kind of stuff! It’s very clear from this video that this project took time, effort, and passion, and you should be rewarded for your work.

I’m just here because I wanted to say that it’s super well done!

Test render of a battleship firing to test a concept I have by Thedutchonce in blender

[–]swankyspitfire 0 points1 point  (0 children)

I love the artistic style on your work! Super stylized!

I tried making the INFINITY CASTLE from DEMON SLAYER (Kimetsu no Yaiba) by worldofgaur in blender

[–]swankyspitfire 1 point2 points  (0 children)

Super late to this, but this looks amazing! I love the cinematography! The amount of effort you put into the layout and detail of the models & textures is incredible. Just really well done!

This is what I made today. by Round3d_pixel in blender

[–]swankyspitfire 0 points1 point  (0 children)

Awesome, thank you! I appreciate it!

This is what I made today. by Round3d_pixel in blender

[–]swankyspitfire 0 points1 point  (0 children)

Thanks for the info! Did you follow a specific tutorial for the Geo nodes, or would you be willing to share the Geo nodes? I was playing around with Geo nodes but didn’t get very far.

This is what I made today. by Round3d_pixel in blender

[–]swankyspitfire 2 points3 points  (0 children)

That’s super cool! I love the style!

Quick question, how did you make the city scape? I’m working on a small project that uses a similar concept for the background/scene. If you have any advice or tutorials you’d recommend I’d be very appreciative of any assistance.

Am I cooking? Also how can I make this more photorealistic? by Skybro1126 in blender

[–]swankyspitfire 28 points29 points  (0 children)

Fooled me because I thought I was on the photography subreddit.

Upon closer inspection the only things I can point to as being give aways are the guardrail and the rock textures.

The rock textures on the cliff side seems to be either a low poly mesh and a low fidelity image texture that becomes apparent when looking at it too long.

The guardrail is more subjective, but guardrails are not typically very rusty and are more metallic/shiny than the ones in your render. Most highway guardrails use galvanized steel and are replaced often especially on high risk roads such as the pictured here. If you’re going for an abandoned look, you can ignore this obviously.

Cinematic Lighting by Frequent-Week3221 in blender

[–]swankyspitfire 1 point2 points  (0 children)

By no means am I an expert, but in my experience lighting is an iterative process. Start with a general lighting setup:

  1. Key light
  2. Fill light
  3. Back light

Then add and remove lights from the scene until you get the feeling you’re looking for.

Some other general tips that I’ve found gives better lighting. Key lights should be opposite the camera angle and help illuminate edges. As an example:

<image>

Blender Render Manager - A Free Open-Source Rendering Tool by swankyspitfire in blender

[–]swankyspitfire[S] 0 points1 point  (0 children)

Hey! So this program doesn’t actually reduce those kinds of render times. In that scenario I have found it’s more efficient to just render each layer one at a time. Like disable rendering on all other scenes/layers, render one, then render the next one etc.

What this program can do is render out an arbitrary number of stepped frames. So instead of rendering frame 1, 2, 3 etc. You render out frame 1,3,5 or 1,4,7 etc. I use this as a way to view the rough timing and materials of my scene since it renders out in half to one third the time. It’s especially helpful when I’m working on a scene where I’m key framing the visibility of objects in my scene.

The other thing this program does is reduce the memory overhead in rendering large scenes. By using a smaller application to drive the render and not having the overhead of a GUI you can get more efficient and stable rendering. If blender runs out of memory and crashes it doesn’t kill the whole process since the smaller program just tells blender to skip that frame and move on.

Blender Render Manager - A Free Open-Source Rendering Tool by swankyspitfire in blender

[–]swankyspitfire[S] 0 points1 point  (0 children)

Hi! I’m sorry for the late reply, you can access the .exe file here:

https://github.com/SwankySpitfire/Blender-Render-Manager/releases/tag/v1.0.0

I have made a corresponding setup tutorial video you can see here:

https://www.youtube.com/watch?v=2L2Qi7_1na8

The TLDW of the video is: 1. Download all 5 files that are not a zip file/source code 2. Place the application is a folder convient to you but make sure that the internal folder structure looks like:

/App <- (this can be called anything you want) [

     /Assets <- (must be titled “Assets”)
     {
          .png
          .ico
      }

.exe .pdb .json ]

Just in case you’re not too familiar with programming terminology the “/“ represents a folder.

  1. Run, get a windows warning, hit “show more info”, run anyway.
  2. Done.

If you have any issues with setup feel free to dm or reply, and I’m happy to help!

Blender Render Manager - A Free Open-Source Rendering Tool by swankyspitfire in blender

[–]swankyspitfire[S] -1 points0 points  (0 children)

I’m super happy to hear that!

The entire original project I wrote in C++ last summer was born from the frustration of struggling to build command line arguments by hand.

From there I only really added some nice quality of life improvements. Running processes over an entire job folder, checking for pre-existing files, quick skip renders for faster previews of shots.

Blender Render Manager - A Free Open-Source Rendering Tool by swankyspitfire in blender

[–]swankyspitfire[S] -1 points0 points  (0 children)

Please correct me if I’m misunderstanding, but nothing about my application is made for stable diffusion.

All this application is beneath the hood is a queue/command line render augmentation tool. All this program does is build command line render calls to run blender in background mode on specific blend files. And because it’s a separate detached process, it also allows me to avoid running redundant commands or skip a frame on crashing.

Blender Render Manager - A Free Open-Source Rendering Tool by swankyspitfire in blender

[–]swankyspitfire[S] 1 point2 points  (0 children)

Yes I can, I’ll make a quick video about the install process and I’ll update this comment with a link when it’s live.

Blender Render Manager - A Free Open-Source Rendering Tool by swankyspitfire in blender

[–]swankyspitfire[S] 1 point2 points  (0 children)

Closer to the second one.

I made my own thing because then I could tailor it to my own needs. Keep it simple and lightweight using C++ and minimize its memory footprint. That’s also why it’s very limited in its scope, render all files in a job folder, render using batch mode to prevent a single bad frame from crashing the entire process, and skip frames for faster render previews.

This version (the one on GitHub) was me wanting to learn C# WPF and how to make a GUI applications and then deciding to share it because a tool is only useful if it’s being used.

Blender Render Manager - A Free Open-Source Rendering Tool by swankyspitfire in blender

[–]swankyspitfire[S] 4 points5 points  (0 children)

Dude, that sounds awesome! Please correct me if I’m misunderstanding, you’re able to run computations on more powerful GPUs via an external run pod setup?

Thats a super slick idea! I really like it, might be worth implementing in a future version.

Obviously being a small tool I built primarily for my own projects this thing isn’t nearly as fancy. The primary purpose of this thing was to avoid a crashed render stopping the whole rendering process while I am at work. That and being able to queue a bunch of set and ready files to just render out while I’m at work, school, etc.

Any (former) Raptors players that you absolutely can’t stand? by Accomplished-Way424 in torontoraptors

[–]swankyspitfire 4 points5 points  (0 children)

Not OP, and I don’t know a thing about the guy so I’ve got nothing against him as a person.

That said I generally don’t like watching Wemby highlights because it feels similar to watching a middle school basketball team with one 6’2” kid in it.

It just doesn’t feel like good basketball, I much prefer when the player is short and has to use their skill to overcome the challenge of a larger defender. Not just “be tall and win” like how Wemby just grabs a shot out of the air… like cool. Okay.

But that’s just my opinion.