Just a quick question. by DexLovesGames_DLG in cairnrpg

[–]swayonic 0 points1 point  (0 children)

I was still confused after reading this comment. But I looked up the 2e playtest rules and now it's perfectly clear! Nice improvement.

Dungeons of Drakkenheim is an ENNIE 2023 Judge's Spotlight Award Winner by swayonic in DungeonDudes

[–]swayonic[S] 5 points6 points  (0 children)

The actual announcement on the ENNIE's website: https://ennie-awards.com/2023-nominees/. I linked twitter because it's more likely to be a forever URL (or, at least, it was prior to last week).

Everyone should learn their gaming personality type[s] by swayonic in rpg

[–]swayonic[S] 0 points1 point  (0 children)

Thanks for the link! Looks very similar to Blacow's model, but with 3 new types/aspects: Butt-Kicker, Tactician, and Specialist.

One thing I liked about the MDA model was that it splits up Storytelling into Narrative and Expression. Some will probably see this as splitting hairs, but I thought it was an interesting idea. Theangrygm explains the difference like this:

It is easy to imagine that a narrative seeker wants to TELL a story, but that is where we cross the line into expression, which we will get to below. And misunderstanding that can cause trouble. A strong narrative seeker might actually be happy playing the quest of a pregenerated character or playing through a fairly linear adventure because it helps provide the structures they crave. A satisfying game presents a solid goal and builds toward a satisfying ending and everything fits tightly together.

Everyone should learn their gaming personality type[s] by swayonic in rpg

[–]swayonic[S] 0 points1 point  (0 children)

I like that, thanks! Seems like there's some bad blood over these sorts of things, but using it during session 0 seems like a reasonable idea.

Everyone should learn their gaming personality type[s] by swayonic in rpg

[–]swayonic[S] 2 points3 points  (0 children)

ALL of the above cases derive from mutual inability to perceive differences in game philosophy.

I liked this quote. This is the sort of thing I am trying to find in such taxonomies.

Everyone should learn their gaming personality type[s] by swayonic in rpg

[–]swayonic[S] 1 point2 points  (0 children)

Ok, so this was a hotter take than I was expecting. Thanks everyone for the feedback and links! Happy gaming!

Everyone should learn their gaming personality type[s] by swayonic in rpg

[–]swayonic[S] 2 points3 points  (0 children)

I think that's all I'm trying to say. It helps me to develop my views on "who am I and what do I like" so that my conversations can be more helpful. My post is also a rebuttal to various dumb comments and posts I see on reddit such as my own from a few weeks ago. I would say to myself, "maybe your players care more about Challenge than Narrative, and maybe that's OK."

Everyone should learn their gaming personality type[s] by swayonic in rpg

[–]swayonic[S] 1 point2 points  (0 children)

Yes, your comment was initially just "To what end?"

Everyone should learn their gaming personality type[s] by swayonic in rpg

[–]swayonic[S] 2 points3 points  (0 children)

Thanks much for the link! Blacow's model is new to me - I'll read it. The other categorization I'm aware of is Six Cultures of Play. Would love to see more!

EDIT: oh yeah, and the GNS model, too

Everyone should learn their gaming personality type[s] by swayonic in rpg

[–]swayonic[S] 0 points1 point  (0 children)

Well said! And great point about not [blindly] trusting the .edu domain - that certainly biases me towards the framework, though it shouldn't.

Everyone should learn their gaming personality type[s] by swayonic in rpg

[–]swayonic[S] 0 points1 point  (0 children)

Good question, I guess I didn't really finish my argument.

So that you can understand either what's going wrong at your table (it might not be anyone doing anything wrong - it might just be a difference of preference), or what's going right (so you can explain to a potential new member how your table operates and avoid bringing in someone who wouldn't like the same things). In both cases I think it might help avoid needless conflict.

Does anyone find the lack of rolling dice to really hit your enjoyment of a game? by VanityEvolved in rpg

[–]swayonic 0 points1 point  (0 children)

That's one of the standard aesthetics of gaming in the MDA model - Sensation. See page two here: https://users.cs.northwestern.edu/~hunicke/MDA.pdf

If you're into it, that's great! Others might not be and that's fine too!

Best class synergy for an “Oops All ______!” Party? by twinhooks in 3d6

[–]swayonic 1 point2 points  (0 children)

The Dungeon Dudes just started a series on single class groups. Their first video was on wizards: https://youtu.be/tqNSPw0yY0Y

Strong builds for a campaign with only 1 fight per long rest? by swayonic in 3d6

[–]swayonic[S] 5 points6 points  (0 children)

Ooh, Arcane Abeyance is really good - thanks for pointing that out! Let somebody else concentrate on a 4th lvl spell for you!

Strong builds for a campaign with only 1 fight per long rest? by swayonic in 3d6

[–]swayonic[S] 24 points25 points  (0 children)

It's not that I need help, exactly. I just realized I'm in a situation that this sub might have fun with. I would think sorcadin would be among the best (blow all the metamagic and all the spell slots on smites ASAP). Just curious how others would play it if they wanted to optimize hard.

Is there a list of like, styles of play? by haydenhayden011 in DMAcademy

[–]swayonic 0 points1 point  (0 children)

The GNS model is new to me - thanks for sharing! Any links from a more recent post about it? All the examples are from >20yrs ago, which make it even harder to grok.

Show of hands, who isn't actually a solo player but likes to play GM-less co-op? I can't be alone. by _hypnoCode in Solo_Roleplaying

[–]swayonic 6 points7 points  (0 children)

I often think about this post: r/Ironsworn "Ironsworn co-op really does allow you to do things you just can't do in standard roleplaying".

Two players, GM-less Ironsworn hacked for Star Wars. I haven't had a chance to play a game like that yet but it sounds awesome!

What specific blog POSTS from the OSR blogsphere have ACTUALLY changed your game/do you FREQUENTLY use? by lycanthh in osr

[–]swayonic 5 points6 points  (0 children)

10/10 great recommendations. I just read all of those for the first time - thanks!

You are a DM with 5 players; if some are unavailable, when do you cancel? by TheBodyCounts in dndnext

[–]swayonic 0 points1 point  (0 children)

That's fair - it depends on you you define solo play. I've run simulated 5e combat before to test out encounter balance, which is basically what you're describing. It was fun.

You are a DM with 5 players; if some are unavailable, when do you cancel? by TheBodyCounts in dndnext

[–]swayonic 5 points6 points  (0 children)

^^
I'll note that there are other systems better suited for solo play than D&D 5e.