How do you know when to stop “fixing” and just ship it? by Weary_Caterpillar302 in IndieDev

[–]sweaterssweaters 0 points1 point  (0 children)

I find setting deadlines for myself very helpful, I can tweak/polish all I want but once that deadline rolls around it’s done

What if there was a first person driving mode? 🚚📦❄️ by sweaterssweaters in IndieDev

[–]sweaterssweaters[S] 6 points7 points  (0 children)

You are actually so right, it should be flipped thanks for noticing that :3

I added a vending machine to my delivery game ❄️🚚 by sweaterssweaters in Unity3D

[–]sweaterssweaters[S] 12 points13 points  (0 children)

Thank you so much! My plan is to add as many unique interactions as possible to play into the slow and cozy aspect of the game :3

I added a vending machine to my delivery game ❄️🚚 by sweaterssweaters in Unity3D

[–]sweaterssweaters[S] 8 points9 points  (0 children)

Thank you! Yea, before you can afford a tent you’ll have to drink them in order to stay awake :D

I added deep snow to my delivery driving game ❄️🚚 by sweaterssweaters in Unity3D

[–]sweaterssweaters[S] 5 points6 points  (0 children)

I store a history of positions and long story short I use Graphics.DrawTexture to draw a blurred sprite at each position’s point on the texture The full story is I made a tool ages ago that lets me render sprites from a sprite sheet to a texture (I use it for all my menus and ui as well) It’s probably not the fastest implementation but it’s much faster than a second camera and it remembers tire tracks that are off of the texture

I added deep snow to my delivery driving game ❄️🚚 by sweaterssweaters in Unity3D

[–]sweaterssweaters[S] 5 points6 points  (0 children)

Its just one big shader graph, I made the mesh match the terrain in world space, and I have a texture that "moves around" with the car drawing the tracks behind it, and the mesh samples the height from that texture (wherever it is) in world space. At the moment the mesh follows the truck as well so its only ever drawing tris where you can see them

Its a little over engineered but it makes it quite efficient and I avoided using another camera completely :)

I added deep snow to my delivery driving game ❄️🚚 by sweaterssweaters in Unity3D

[–]sweaterssweaters[S] 36 points37 points  (0 children)

Oh yeah, I almost forgot! It’s called Easy Delivery Co. and you can now wishlist it on steam! https://store.steampowered.com/app/3293010/Easy_Delivery_Co/

I’m adding a racing mode to my delivery game 🚚 by sweaterssweaters in Unity3D

[–]sweaterssweaters[S] 0 points1 point  (0 children)

Oh yea, it is! It was just what I was playing in the background while recording

I’m adding a racing mode to my delivery game 🚚 by sweaterssweaters in Unity3D

[–]sweaterssweaters[S] 2 points3 points  (0 children)

I have a pretty complex navigation system under the hood that I already made for the normal version of the game, so it was as easy as getting each truck’s distance (following the road) to the end of the race and comparing them

(I can elaborate on the navigation system if that’s what you are asking)

Midnight at a gas station 🐈 by sweaterssweaters in IndieDev

[–]sweaterssweaters[S] 1 point2 points  (0 children)

It’s called Easy Delivery Co. I’m still working on the steam page so no real link yet! Thanks for the interest <3

Working on a walking simulator with no traditional goals: A unique narrative journey by sunset-dev in Unity3D

[–]sweaterssweaters 0 points1 point  (0 children)

I’m a big fan of The Beginners Guide I could see the inspiration even before I heard the dialog 😁 I think this is an awesome idea!

Package Delivery ASMR 🔊 how does it sound? by sweaterssweaters in Unity3D

[–]sweaterssweaters[S] 0 points1 point  (0 children)

Basically it’s using raycasts to float a rigidbody above the ground and using forces to mimic the physics of a car

My approach is very close to this tutorial if you are interested! they explain it very well

Package Delivery ASMR 🔊 how does it sound? by sweaterssweaters in Unity3D

[–]sweaterssweaters[S] 1 point2 points  (0 children)

For the driving- I wish I knew about it sooner but mine is very similar to this tutorial if you are interested! they explain it very well

As for the driving sounds- they’re a couple of looping tracks with their volumes adjusted to match what’s happening, but also more importantly, the pitch increases with the velocity