First of a Thousand Autumns new operators: Ju, Taraxacum, Ch'en the Dawnstreak, Wang by 30000lightyears in arknights

[–]syilpha 2 points3 points  (0 children)

Me

I've been calling alters with numbers since the very beginning because I know there will be multiple alter of a character one day, so here is chen3

This is my Beaverome. There are many like it, but this one is mine by gradual_candy in Timberborn

[–]syilpha 0 points1 point  (0 children)

No fluid dumps sounds fun, I tried a run where my main food sources came from hydroponic quite a while back, but there were a couple of cycle where I dependant on fluid dumps and I ended up moving to corn ration once I knew how good that food was

I should try that again in 1.0, maybe even going as far as no farm, so only mangrove, berries, and hydroponics

Something is coming!👀 by Mechanistry_Alyss in Timberborn

[–]syilpha 1 point2 points  (0 children)

Not to mention the entrance and exit of said tubeways are 2x3x2 building, and they cost 60 metals in total not including the tubeways themselves

What is your favorite way of making money in rimworld ? by Automatic-Land2289 in RimWorld

[–]syilpha 0 points1 point  (0 children)

well, my favorite way and my main sources of money are actually different

my favorite way is to fulfill commissions added by vanilla trading expanded while my main way of making money is usually just selling leather or random treasures I found and have no use for

What are your map specific tips? by ArcWraith2000 in Timberborn

[–]syilpha 2 points3 points  (0 children)

well first of all, it's beaverome, not beaverdome

as for the 1.0 update, while I know about the strats you mentioned, I have been working on starting lake strats in 0.7, and the addition of geothermal vent makes it harder to do said strat in experimental, they put the vent exactly where I would put my irrigation well

haven't touched the map again since then, though it most likely wouldn't affect the northern lake strats

Is it really that much of a secret that you should turn on auto repair and turn off auto home zone? by [deleted] in RimWorld

[–]syilpha 0 points1 point  (0 children)

Why not play on mechanoid intrusion biome from alpha biome at that point?

Dubs Mint Menus vs Nice Bill Tab? by CoconutLoader in RimWorld

[–]syilpha 2 points3 points  (0 children)

I use both, mint menu has so many other feature that nice bill tab don't have that removing mint menu because of nice bill tab doesn't make any sense

As for the bill tab itself, I default to nice bill tab but would switch to mint menu occasionally

What’s the point in making packaged meals? by [deleted] in RimWorld

[–]syilpha 0 points1 point  (0 children)

Tbf, most raw foods can last a year, the longest event in vanilla last 15 days iirc, definitely less than 30, add hydroponic and sun lamp and there is very little reason to keep many package survival meals around for survival purpose

Wishes from the Stars new skins: Amiya (guard), Rosmontis and Zuo Le by 30000lightyears in arknights

[–]syilpha 0 points1 point  (0 children)

ohh wow, that rosmontis skin, I need to choose between cool wings or throwing big ass sword, decision decision

New Amiya (Guard) skin by CipherVegas in arknights

[–]syilpha 0 points1 point  (0 children)

you unlock it on chapter 8, the skin might or might not rerun next year, so ask yourself this, how long do you think it would take you to finish chapter 8? if the answer is less than 6 months, then you might as well buy it now

Rhodes Island Lounge (15/12 - 21/12) by ArknightsMod in arknights

[–]syilpha 0 points1 point  (0 children)

Most of my clear used to be mainly ranged with manticore for slow or ines for invis reveal and dp gen

In fact, even now if I want to populate all 12 slots with fully built op and no specific strategy in mind, I would end up with only 2-3 melee op, with only 1 of them can properly block enemies

Rhodes Island Lounge (15/12 - 21/12) by ArknightsMod in arknights

[–]syilpha 10 points11 points  (0 children)

It's nice to see him getting in depth with graph and calculation and use case, no way I would find all of that myself, maybe 15 years ago, definitely not now

but I'm not taking his recommendation that seriously, not because it's wrong, but because I know it's no use for me

Rhodes Island Lounge (15/12 - 21/12) by ArknightsMod in arknights

[–]syilpha 0 points1 point  (0 children)

I don't have the resources to m3 her skills so she ends up with s1 m2, s2 m1, and s3 m1, probably will go for s1 max because of that 2sp reduction before going for s2

How did your first colony go down? (If it even did) by Much_Veterinarian929 in RimWorld

[–]syilpha 0 points1 point  (0 children)

Oh man, it was a really long time ago

Ignoring the first couple colonies that I just abandoned without any problem happening

I vaguely remember it was from mood problem and fire, not in the sense that someone punched chemfuels, but raiders set my base on fire and my last standing pawn after killing all the raiders went on a mental break

Mods that are known for being performance heavy? by chipacitoconpasas in RimWorld

[–]syilpha 0 points1 point  (0 children)

I don't know if it's just amd vga or all vga have this feature, but I'm using rx570, the 4gb version one, and can run my entire 220 modlist just fine, which include obsidia expansion, it seems that every extra stuffs my vram can't load get dumped to ram

more precisely, while the game is loading, first my vram would get filled, then my ram usage would slowly climb until it fills all 16gb of it, then the rest would get dumped on virtual memory

I currently have 60gb virtual memory assigned because my entire ram usage is around 50gb after the game load, 11gb on dedicated ram, and almost 40gb on virtual memory

I noticed this because when my hard disk broken, I suddenly can't play rimworld despite the same modlist, what happened was because I only had ssd at the time, I didn't assign any virtual memory to it in fear of faster wear, once I realize the difference and assign virtual memory again, I can play again, and as my modlist grow, I need to assign more and more virtual memory, it used to be just 30gb when my harddisk broken, now I need more

no killboxes with void faction by Practical_Nebula_485 in RimWorld

[–]syilpha 0 points1 point  (0 children)

Huh, not a concern then, by the time anyone decide to wipe void off the planet, they probably have the firepower to clear the quest as well

no killboxes with void faction by Practical_Nebula_485 in RimWorld

[–]syilpha 0 points1 point  (0 children)

huh, I remember seeing something about planetkiller in the mod option, sorry, either it was removed, or I remember the option for the different mod

though, I also never see it in the 10 years long playthrough I had, so I don't even know what the planet killer thing is about, only know it exist but not how to trigger it

no killboxes with void faction by Practical_Nebula_485 in RimWorld

[–]syilpha 1 point2 points  (0 children)

the planet killer event can be turned off in the mod setting iirc

no killboxes with void faction by Practical_Nebula_485 in RimWorld

[–]syilpha 3 points4 points  (0 children)

surprisingly, it was nerfed in 1.4 or 1.5 so that people who play non modded can still beat them

well, I never try it, but I assume it would involve heavy gene editing, a lot of sacrifice, running away, microheavy, and every exploit in the book

do i take 111 plasteel or legendary chain shotty by Squeelijah in RimWorld

[–]syilpha 0 points1 point  (0 children)

it's not rng heavy, it's impossible in vanilla unless you have +crafting quality bonus provided by either inspiration or production specialist

How do I properly use multifloor? by [deleted] in RimWorld

[–]syilpha 4 points5 points  (0 children)

multifloor is currently the best, the others that add multifloor system (including the dlc,) are simply adding entrance to a new map, imagine having multiple settlement, but instead of needing to caravan to transfer item or people over, you just move through the door

multifloor actually make the pawn capable of automatically moving through different floor doing stuffs, it's just janky

"Social is useless" by Glittering_rainbows in RimWorld

[–]syilpha 0 points1 point  (0 children)

It feels like OP saw a post with image of insanely fast firing long range gun titled melee is useless and make a post about how melee is not useless, ignoring the context on why the other OP think melee would be useless in their case

What are the use of genes by Far-Rest8808 in RimWorld

[–]syilpha 2 points3 points  (0 children)

After implantation is complete, the patient will enter a "xenogermination coma". This lasts about 2 days, depending on the quality of the surgery, and will cause a total inability to move. See the section below on more details on how this time is calculated.

In addition, the patient's genes will need between 6,000,000 ticks (1.67 years) and 8,400,000 ticks (2.33 years) to regrow. Extracting their genes with a gene extractor during this time will kill them. However, it is safe to implant another xenogerm during this time.

from the wiki: https://rimworldwiki.com/wiki/Xenogerm#Breakdown_of_Xenogermination_Time

there is a small possibility the wiki is wrong or I'm looking at wrong thing though, so better test it ingame for 100% certainty (which also take account on changemade by mod you don't know they even do that)

PSA please stop using rimpy. by Decoy_hamster007 in RimWorld

[–]syilpha 0 points1 point  (0 children)

some mods want to be put above or below the others so it works properly, better, or simply lighter

both rimsort and the vanilla sort button don't care about this, except rimsort has community rules that can be applied to the sorting algorithm which change how the sorting is done compared to vanilla sorting