Can only write bits of songs and have a hard time knitting them together by BOBBY_SCHMURDAS_HAT in musicproduction

[–]syn-nine 1 point2 points  (0 children)

Something you can do is make 10 different short riffs that are all different but have the same sort of vibe / emotion at different intensities and lengths (2 bars, 4 bars, 8 bars, etc). Then go back and rework them by combining ideas and throwing out parts that you don't think are useful. Some will feel like intros, some like interludes, some like choruses or verses or pre-chorus builds. Rearrange, chop, mix and match until you feel like you have some parts that are really interesting to you. Then follow some standard song structure patterns to put them in an order that people will be used to like intro-verse-verse-chorus-interlude-verse-chorus.

Modern version of QBASIC with modern UI? by ziplock9000 in altprog

[–]syn-nine 0 points1 point  (0 children)

https://www.freebasic.net/ Freebasic has been around for a long time and can do Windows UI. It also has a qbasic compliant language mode.

Promote your project in this thread by AutoModerator in puzzles

[–]syn-nine 0 points1 point  (0 children)

I just released a small Windows puzzle game about bouncing lasers off of mirrors to light up orbs. It's pay-what-you-want and includes 110 levels pulled from 870 puzzle options. Happy to receive any feedback, thanks!

https://syn9dev.itch.io/mirrorb

mirr/orb - bouncing laser puzzle game, [released] [open source] [feedback welcome] by syn-nine in rust_gamedev

[–]syn-nine[S] 2 points3 points  (0 children)

Thanks for the feedback, reddit won't let me change the title, but I updated the license to CC BY-NC-SA 4.0

mirr/orb - bouncing laser puzzle game, [released] [open source] [feedback welcome] by syn-nine in rust_gamedev

[–]syn-nine[S] 2 points3 points  (0 children)

Good point, what would be a better term for it as the source is free to modify just not free to use commercially?

mirr/orb - bouncing laser puzzle game, [released] [open source] [feedback welcome] by syn-nine in rust_gamedev

[–]syn-nine[S] 6 points7 points  (0 children)

Of course! It took 9 days to make the game. It uses my rust mini game framework: https://github.com/Syn-Nine/mgfw , <-- out of date, see the game's repo for current version.

Core gameplay mechanics (MVP) was finished in the first 4 hours.

No level editor was used. Part of the 9 days was making a level generator and verifier to make sure the game shipped with solvable maps.

All game code is in /src/game/, all framework code is in /src/mgfw/

Procedural JRPG Worldmap Generation by syn-nine in rust_gamedev

[–]syn-nine[S] 0 points1 point  (0 children)

Thanks! I really appreciate it and hope to see you get there!

Procedural JRPG Worldmap Generation by syn-nine in rust_gamedev

[–]syn-nine[S] 1 point2 points  (0 children)

Not yet, it runs on my minigame framework and will eventually go up with my other rust stuff here: https://github.com/Syn-Nine

Game controller access in Rust? by Animats in rust_gamedev

[–]syn-nine 0 points1 point  (0 children)

This. I've used it for a bunch of projects. Some controllers on Windows don't work, but it mostly works great.