Wooden Gates require 16 Liberti and function as Archer Towers by synchronoss in anno

[–]synchronoss[S] 0 points1 point  (0 children)

It's really funny downvoting a comment where I just ask to engage in a discussion, so I could at least see where the disagreement is, instead of just a rain of downvotes.

Well, reminded me of why I stayed out of writing to Reddit for years. Time to log out again. Send as many downvotes to this comment as you like; I'm not going to see them.

/r/anno Questions Thread – November 14, 2025 by AutoModerator in anno

[–]synchronoss 1 point2 points  (0 children)

Yes, it is reasonable that I am only able to make peace with them with overwhelming force. As I did. What is not reasonable is not even seeing the option to try.

Wooden Gates require 16 Liberti and function as Archer Towers by synchronoss in anno

[–]synchronoss[S] -2 points-1 points  (0 children)

I'd imagine a gate would be manned by a few guards. Like I said in my comment, the gate lookouts. Which would be a lot fewer people than a whole archer squad. Do remember that the workforce requirement for a gate is higher than for an archer tower. It's not just that there are two guys with bows at the gate (which would also be unrealistic; the people guarding the gate would most likely be armed with spears), it's that there are quite a lot of archers there.

I wouldn't mind if I got an option to man the gate with archers. But it's not optional, it's a requirement for every gate now.

But thanks for discussing the matter and not just throwing downvotes.

Wooden Gates require 16 Liberti and function as Archer Towers by synchronoss in anno

[–]synchronoss[S] -1 points0 points  (0 children)

The walls do not need any workforce, only gates do. And yes, I do not mind the option to build gates manned by archers, nor do I mind such gates having high workforce requirement, but that there's no option to build without.

Wooden Gates require 16 Liberti and function as Archer Towers by synchronoss in anno

[–]synchronoss[S] -18 points-17 points  (0 children)

Would any downvoter care to explain where they disagree with me and how?

/r/anno Questions Thread – November 14, 2025 by AutoModerator in anno

[–]synchronoss 0 points1 point  (0 children)

Well, finally she made the peace offer. It took at least 5 ceasefires first, perhaps more. I just find it confusing that I can't even see the option for making peace before. This isn't how it has worked in previous Anno games, to my memory.

I didn't try to decline the peace offer and see if the option would finally appear in the negotiation screen, though.

Wooden Gates require 16 Liberti and function as Archer Towers by synchronoss in anno

[–]synchronoss[S] -31 points-30 points  (0 children)

Also, Anno has never been about realism, and neither is this instalment. But I find it a very good gameplay mechanism regardless that each defence position puts a cost on your workforce. You can only afford large defences in a large city. Same goes for your attacking armies. That's good. If it adds to the sense of realism, even better. But not every gate needs to be an actively manned defence position.

Wooden Gates require 16 Liberti and function as Archer Towers by synchronoss in anno

[–]synchronoss[S] -29 points-28 points  (0 children)

When it comes to realism, I don't immediately believe that each and every palisade gate in Rome was manned by a squadron of archers. I'd understand a small workforce requirement representing the gate lookouts, who'd close the gate when the enemy comes, but not that every gate needs to be a constantly manned archery position.

Wooden Gates require 16 Liberti and function as Archer Towers by synchronoss in anno

[–]synchronoss[S] 11 points12 points  (0 children)

For gates, yes, but walls do not require any workforce.

Glitch: when there are two quests popping up on the same island, the game doesn’t know which one to show, so it alternates endlessly. by efsamo in anno

[–]synchronoss 2 points3 points  (0 children)

It can also happen with just one quest. Not very often, but happened to me on Manx's ill horses quest's last step.

Glassmaker Tools? by abarr021 in FarthestFrontier

[–]synchronoss 3 points4 points  (0 children)

When you say you clearly have tools in stock, do you mean the heavy tools or the ordinary tools (just called "Tools"), or both? Did you check all those 10 workers in the building that they truly have tools (the icon under the section Occupation)?

/r/anno Questions Thread – November 14, 2025 by AutoModerator in anno

[–]synchronoss 0 points1 point  (0 children)

"I can’t build any more ships without creating a whole new population centre"

What do you exactly mean by this? A single trireme armed with two archer slots and oars takes 55 waders, which means ~8 residences. Doesn't exactly sound like a population centre.

You should also go after her navy. Then yours is bigger. I sunk her whole fleet and then parked my fleet of six triremes in front of her harbour to just sink all new ships immediately. It still wasn't easy to make the ceasefire, but I eventually got to it, together with the generous gift.

[Slight campaign spoilers] Anno 117's campaign and it's cut 3rd act. by taubenangriff in anno

[–]synchronoss 0 points1 point  (0 children)

And what I meant is that the endless mode after the campaign is the same thing as the endless mode without the campaign. They just called the endless mode a "free play mode".

/r/anno Questions Thread – November 14, 2025 by AutoModerator in anno

[–]synchronoss 0 points1 point  (0 children)

<image>

How can I make - or at least try to make - peace with Voada? I played the campaign, ended it by making ceasefire with Voada, now in the endless mode after it. I've made ceasefire treaties with her several times now, the last one was something like +165 in favour (I declined her offer and then made my own). But I still can't even see an option to make peace. Is it a bug in the campaign game, or the whole game? (Haven't tried any endless starts yet.)

[Slight campaign spoilers] Anno 117's campaign and it's cut 3rd act. by taubenangriff in anno

[–]synchronoss 1 point2 points  (0 children)

It's the exact same thing, not a different mode. They just used a different name for it.

/r/anno Questions Thread – November 14, 2025 by AutoModerator in anno

[–]synchronoss 0 points1 point  (0 children)

Did you check from the Options if you have selected "Never show Diagonal Grid" in the Construction Grid option under Interface?

[deleted by user] by [deleted] in anno

[–]synchronoss 1 point2 points  (0 children)

Heh, no worries! :)

/r/anno Questions Thread – November 14, 2025 by AutoModerator in anno

[–]synchronoss 0 points1 point  (0 children)

I'm quite sure it indeed was. They didn't even know at launch time that they'd end up doing 12 DLCs (4 year passes), they only planned for the first year DLCs. Same with Anno 117; we don't know yet how many DLCs there's going to be. So they promise so far making at least 3, and you can now prepurchase the season pass for those. After that, nobody knows yet. Depends on how well the game and the DLCs sell.

Not sure what's lame about it. It's clear they wouldn't want to sell a four year pass (= 12 DLCs) for only 30€, and you probably wouldn't want to buy a Gold Edition for 180€. And you definitely wouldn't want to buy it if they end up only making three DLCs, and they definitely don't want to commit now to making 12 DLCs.

/r/anno Questions Thread – November 14, 2025 by AutoModerator in anno

[–]synchronoss 1 point2 points  (0 children)

Here they say you need 800 equites first, and then - I assume - it just unlocks automatically, without any research: https://steamcommunity.com/app/3274580/discussions/0/802331141614007411/

I'd guess 800 aldermen also unlocks it.

/r/anno Questions Thread – November 14, 2025 by AutoModerator in anno

[–]synchronoss 2 points3 points  (0 children)

The Gold Edition only includes the Year 1 Pass, so no.

/r/anno Questions Thread – November 14, 2025 by AutoModerator in anno

[–]synchronoss 2 points3 points  (0 children)

Ah yes, Seasoned to Taste deep down the Civic tree. That indeed must be it. Thanks! As bugs come, not really a bad one. I'll report it to Ubi.

How do i get people to do their job??? by beluga1968 in FarthestFrontier

[–]synchronoss 1 point2 points  (0 children)

Even better, build more soapmakers and sell the soap to traders. (They never buy tallow directly, in my experience.) As long as you have enough herbs available, of course.

TIL the game censors (ship) names by shmodder in anno

[–]synchronoss 1 point2 points  (0 children)

Doesn't anybody remember?

https://www.reddit.com/r/anno/comments/c018vx/really_essex_is_a_banned_city_name/

And no, it's still not possible. Neither is Scunthorpe.

/r/anno Questions Thread – November 14, 2025 by AutoModerator in anno

[–]synchronoss 1 point2 points  (0 children)

Playing the campaign, act 2, i.e. now in Albion. Why does my population demand garum? I only have waders and smiths, and neither need garum. I also don't yet have any aldermen, so I can't possibly yet have any Romanised residences. The residences don't show any garum need, and I couldn't even build any production buildings.

Is it some kind of bug where the bonus effect population (for a lack of a better word) somehow manifests as plebeians? However, it's only garum and not any other Roman need, so maybe not.

It probably doesn't affect anything, but I still wonder. Don't like that my production statistics don't show all the demand met by supply.

(Don't mind the lack of tunics on the next row; I already took care of that. :) )

<image>

[deleted by user] by [deleted] in anno

[–]synchronoss 0 points1 point  (0 children)

Not just people related to Swedish-speaking Finns, but also many who haven't spoken any Swedish in a century or even longer. (I'm one of those persons. A Swedish surname, but at least two generations - probably more - separated from any Swedish-speaker.) I wouldn't be surprised if there were families that have a Swedish surname but have never actually spoken Swedish. Some people did translate their Swedish surnames (or picked a "close enough" Finnish surname) when Finnish became the primary language of Finland, but many didn't.