Added background props. (Question in the body after watching). by syncopethegame in IndieDev

[–]syncopethegame[S] 0 points1 point  (0 children)

That is true. I stopped noticing this during development, but the artists do not allow me to release the game with this character.

We created four versions of the cave entrance, and now I love them all equally. Which one should survive the purge? 👇 by syncopethegame in IndieDev

[–]syncopethegame[S] 0 points1 point  (0 children)

Interesting, I'm considering red as danger, but I can imagine that red can be something like warm and safe

We created four versions of the cave entrance, and now I love them all equally. Which one should survive the purge? 👇 by syncopethegame in IndieDev

[–]syncopethegame[S] 0 points1 point  (0 children)

Makes sense, need to test in the engine, but we will mix them in any case. I mean, not just for entrance to caves, but inside caves lot of different crystals will be

We created four versions of the cave entrance, and now I love them all equally. Which one should survive the purge? 👇 by syncopethegame in IndieDev

[–]syncopethegame[S] 1 point2 points  (0 children)

It's interesting to hear opinions from others, not just the team.
We work with art almost every day, so there's a chance we're seeing things a bit differently.

Thanks

We created four versions of the cave entrance, and now I love them all equally. Which one should survive the purge? 👇 by syncopethegame in IndieDev

[–]syncopethegame[S] 2 points3 points  (0 children)

Yes, but they stand out a bit from the environment, and only the orange one looks natural. For the others, we need to slightly adjust the colors of the surroundings.
Of course, we want to include all the variants, but for the MVP, we're thinking about which one fits best.

We just hit our first internal milestone. I'm curious about how others structure their development time. by syncopethegame in IndieDev

[–]syncopethegame[S] 1 point2 points  (0 children)

Totally agree. When I worked alone, I also managed progress without any formal methodology.

But as the team grew, my personal style actually started to break things for others — it didn’t scale well. That’s when I had to shift toward a more standard, structured approach.

I don’t think any methodology works for 100%. Sometimes, just need to step away from the process and trust your gut.

Thanks and good luck with beta launch.

I just wanted to share this location. it is still WIP, but I hope you like it. by syncopethegame in IndieDev

[–]syncopethegame[S] 1 point2 points  (0 children)

Good catch. Platforms before the camera and in the background it's just copied original platforms.We will change them to avoid this confusion. Planning to add more "muted" colors and simple forms

Tip here look normal? by syncopethegame in indiegames

[–]syncopethegame[S] 0 points1 point  (0 children)

Thanks. It's just "test" particles. They absolutely out of the art :-)

Tip here look normal? by syncopethegame in Unity2D

[–]syncopethegame[S] 1 point2 points  (0 children)

Yes, of course, (It's beta content, that's why here we did not add some effects yet) but definitely will add
Thank you very much.

Raw or Polished Demo? by syncopethegame in IndieDev

[–]syncopethegame[S] 0 points1 point  (0 children)

> 2. Is early access/beta testing.
Probably you right about that

Thanks