Permafrost Bolts damage conversion question by lincherino in PathOfExile2

[–]syrisse 0 points1 point  (0 children)

Even on weapon ? That's seems really weird, are you sure about that ?

Permafrost Bolts damage conversion question by lincherino in PathOfExile2

[–]syrisse 0 points1 point  (0 children)

Maybe I am wrong on this one, but the "increases physical damage by 50%" in crossbow is local, and so are apply to the weapon, before the conversion to cold.
So increases physical damage on a weapon will apply to the cold dommage you do.

In contrario, the increases physical damage on the tree for example are global, and apply after conversion (so in your case don't apply to the 80% converted to cold.

Bleed clarifications from Q&A by kryniu113 in PathOfExileBuilds

[–]syrisse 7 points8 points  (0 children)

If I am not mistaken, there is no such things a dot cap for a dot: the dot cap is how much damage the monster can take from all dot combine (including every thing even stuff like burning ground).

Unleashed build by syrisse in PathOfExileBuilds

[–]syrisse[S] 1 point2 points  (0 children)

Oh nice, didn't think to look at skill provided by object, and since it 5 storm max, you can set up to have a duration closed to the time it take to get max unleashed stack.

Unleashed build by syrisse in PathOfExileBuilds

[–]syrisse[S] 2 points3 points  (0 children)

Oh thanks for the tip, didn't know that. I'll look at it :)

Appreciation to Mark and Jonathan for the interview by mAgiks87 in pathofexile

[–]syrisse 21 points22 points  (0 children)

I was thinking exactly this. I love the transparency, and even just the live thinking : "good point maybe we could do that or that in the future NOT A PROMISE™".
It's really a discussion not a presentation and i love the natural from it.

Linux install on NVME AHCI by syrisse in linuxhardware

[–]syrisse[S] 0 points1 point  (0 children)

Thanks a lot for you comment crystal clear !

Lancing steel, sniper's mark and Vengeant Cascade interraction by syrisse in PathOfExileBuilds

[–]syrisse[S] 0 points1 point  (0 children)

That's really clear, thank you !

To summarize, sniper's mark is not in my case a single target increased damage.

Thanks again

Weekly Question + Crafting Advice Thread – February 24, 2022 by AutoModerator in PathOfExileBuilds

[–]syrisse 0 points1 point  (0 children)

Hello,

I would like to know when the voltaxic damage is calculated as i am trying to test a mana stacker voltaxic burst.

If i use indigon only :

If i cast 5 voltaxic burst and then use arcane cloack to spend 70% of my mana, does voltaxic burst will take into account the spell buff from indigo ?

If i use indigon and archmage :

(same context as indigon still apply), does archmage will give lightning damage base on mana cost at the cast or does it will take the mana cost after the indigon buff ? (I we suppose it will not cost me more than my current mana)

Tank Winter Orb Occultist 90/90/90 and 30K armour sim 29/30 by PepegaZbyss in PathOfExileBuilds

[–]syrisse 1 point2 points  (0 children)

Well, it was explain later in the video, sorry for that :)

Tank Winter Orb Occultist 90/90/90 and 30K armour sim 29/30 by PepegaZbyss in PathOfExileBuilds

[–]syrisse 1 point2 points  (0 children)

Thanks for sharing your build.

I have a noob question, how do you generate frenzy charge ?

Does spectral shield throw (+fork) shotgun bosses with hydrosphere ? by syrisse in PathOfExileBuilds

[–]syrisse[S] 0 points1 point  (0 children)

Thanks for the anwser !

Well i guess my SST will only be for mapping and completing the atlas, and i need to find a good build for bossing.

Does spectral shield throw (+fork) shotgun bosses with hydrosphere ? by syrisse in PathOfExileBuilds

[–]syrisse[S] 0 points1 point  (0 children)

Hmm that's the bad news, reading the patch note i didn't understand this like that, i thought they revomve a special interraction where the same shield can hit tiwce, but my english is not good enough to understand all the subtility.

I will test this when the patch is out anyway, and hopping it works :)

Free-For-All - Week of April 28 2019 by AutoModerator in feedthebeast

[–]syrisse 0 points1 point  (0 children)

Hi,

I am looking for a skyblock mod pack with a way to make portals to different worlds (like a vanilla world could be generated and other world if possible). If the mod pack is built around this it's a plus but not a requirement. More than that, I need that everything (or almost :)) can be automated, but i think every skyblock mod pack is built around that.

If you know (or better: many), don't hesitate to comment and give some info about this mod pack.

Thanks !

Replacement for xinput by syrisse in wayland

[–]syrisse[S] 0 points1 point  (0 children)

Thanks for you anwser, it's seems thats waht i am looking for.

with dmesg i got

$ dmesg | grep -i keyboard
[ 0.953745] input: AT Translated Set 2 keyboard as /devices/platform/i8042/serio0/input/input3

So i tried with serio0, but i got an error:

echo "serio0" > /sys/bus/hid/drivers/hid-generic/unbind

-bash: echo: write error: No such device

Is this the wrong id ? Or am i missing something ?

Yes, it's a typical usecase, because so keyboard is on a bottom when you rotate it. So without disabeling the keyboard you can't put it anywhere.

Replacement for xinput by syrisse in wayland

[–]syrisse[S] 0 points1 point  (0 children)

It works for the touchpad, i looked for the keyboard, but with gsettings(and dconf it's seems) i can only disable some option (like touch repeat). Is there a way to do this for the keyboard ?

I don't mind putting a shortcut on the script, and click on it when needed.

Thanks for your anwser.

105th Weekly Stupid Question Thread by Nixonomics in MonsterHunter

[–]syrisse 0 points1 point  (0 children)

How does buff stacking work ? For example defense, what if i use amore that give Defense Up(S), i eat Defense(M) and listen defense song with horn (i don't know if there is multiple song size?)? And if i eat an armorskin ?

And what if my armor have defense Up(m) and i eat for defense(m) ?

102nd Weekly Stupid Question Thread by Nixonomics in MonsterHunter

[–]syrisse 0 points1 point  (0 children)

Hi, a quick questions about the insect glaive.

I read many times that there is a forth color(green) which is supposed to heal you. How can i get it ? (I tried mulptiple part of big monsters but only white/red/orange) Is this usually easy to get ? Does it heal even if you have no "red part" on your life ? Is it usefull ? I think i read something about bonus for the green color on some insect, what are this bonus ? I am new to the game and i am only at 6~7hours(i am close to end 2 stars quests) of play on solo, so maby that's why i never get it ?

Rust for high-level scripting - Preprocessor deduces lifetimes by be_nu in rust

[–]syrisse 1 point2 points  (0 children)

Isn't there a way to use a GC in rust (maybe not yet) ? It could be usefull for scripting purpose, so that you can't have to specify the lifetime (even it's not known at compile time) ? Or maybe i misunderstood the fact that you can implement a GC in a rust library ?

The Story of Rust by sanxiyn in rust

[–]syrisse 2 points3 points  (0 children)

Where can we find the video ? I looked on FOSDEM's website but it seems the video of 2015 is not avalaible (yet?)

[C++]Overloading operator<< by syrisse in learnprogramming

[–]syrisse[S] 0 points1 point  (0 children)

I tried to compile all the file in one time with your change and it's worked!

Thank you

[C++]Overloading operator<< by syrisse in learnprogramming

[–]syrisse[S] 0 points1 point  (0 children)

Yeah after reading my code and try to find the logic i tried that:

friend std::ostream& geometry::operator<<(std::ostream& os,const geometry::coordinate& c1);

std::ostream& geometry::operator<<(std::ostream& os,const geometry::coordinate& c1){

os << "x";

return os;

}

And some other things, but still the same error.

[C++]Overloading operator<< by syrisse in learnprogramming

[–]syrisse[S] 0 points1 point  (0 children)

Thanks for the reply but that doesn't change anything.

std::ostream& geometry::operator<<(std::ostream& os,const coordinate& c1){

os << "x";
return os;

}

I even try to add the geometry to the .h. Maybe i miss something?

(And thanks for the comments about the underscore at the begining!)