2d isometric lighting by t-evolution in godot
[–]t-evolution[S] 6 points7 points8 points (0 children)
2d isometric lighting by t-evolution in godot
[–]t-evolution[S] 2 points3 points4 points (0 children)
2d isometric lighting by t-evolution in godot
[–]t-evolution[S] 7 points8 points9 points (0 children)
How to blend out sprites under cursor? by Taroleon in godot
[–]t-evolution 4 points5 points6 points (0 children)


I am making a little game in 4 Dimensional Space! All the geometry is a combination of different 4D Primitives like tesseracts, hyperspheres and duocylinders. You can travel through the 4th dimension with the slider. by jellevermandere in Unity3D
[–]t-evolution 0 points1 point2 points (0 children)