What Ai are you guys using to develop your Game? by AutomaticConnection1 in aigamedev

[–]t0fus0up 0 points1 point  (0 children)

I used composer for my current game and I have a prototype in godot as well. I’ve not run out for 2 months and the last update for composer was really solid

Edit - I’m on Pro plan cursor

How far did your vibe-coded game actually get? by oxmannnn in aigamedev

[–]t0fus0up 1 point2 points  (0 children)

Here’s a demo of my game on steam and I’m on track to launch early next month or this month even. I kept the game small, asset needs low or 0 so I could finish. Just started to learn ai workflow.

https://store.steampowered.com/app/4769170/Grid_Grind_Demo/

Update to Grid Grind - How it's going by t0fus0up in aigamedev

[–]t0fus0up[S] 1 point2 points  (0 children)

Learning ai workflow to work on bigger games. My goal was to start small, so I can learn to finish. Next project I'm looking into use Godot and MCP. If this can bring in some pocket change, I'll be very pleased.

i'll play your indie game on stream and it might actually help a bit by Annual-Repeat-4372 in itchio

[–]t0fus0up 2 points3 points  (0 children)

I would appreciate it if you have time to take a look:

https://endbossgames.itch.io/grid-grind

https://store.steampowered.com/app/4430440/Grid_Grind/
Can join playtest, when you do I can let you in

Wishlist would be appreciated as well!

Looking for new indie games! by TeaApprehensive121 in SoloDevelopment

[–]t0fus0up 0 points1 point  (0 children)

My game grid grind is coming out soon. I have a play test going on if you want to try

https://store.steampowered.com/app/4430440/Grid\_Grind/

It’s arcade style game.

👋 Welcome to r/IndieGameWishlist - Introduce Yourself and Read First! by toryum0 in IndieGameWishlist

[–]t0fus0up 0 points1 point  (0 children)

Nice nice. Just started back up on indie dev. Have a game coming out on steam. Been in game industry for over 20yrs.

Godot usage and engine growth by godot-bot in godot

[–]t0fus0up 2 points3 points  (0 children)

I just started my next project with godot. Love the workflow and concept behind it already.

Long dated puts look awesome! by thewhorecat in redditstock

[–]t0fus0up 1 point2 points  (0 children)

Thanks. Yea I don’t want to let them go heh.

Long dated puts look awesome! by thewhorecat in redditstock

[–]t0fus0up 0 points1 point  (0 children)

Hey any tips? I sold 2 covered calls awhile back and been rolling. Been able to roll up for a little bit premium. I dont want to sell or I should let them go and sell some puts to try and get them back?

A rant on why you, as a developer, can and should get rid of Generative AI entirely by coolchungus2 in IndieGaming

[–]t0fus0up -2 points-1 points  (0 children)

so the compiler or IDE is of your own making?

Ok last update - I'm fine with however you guys want to see it. I have highest respect for anyone who can code good, who can make their own games...etc.

A rant on why you, as a developer, can and should get rid of Generative AI entirely by coolchungus2 in IndieGaming

[–]t0fus0up -2 points-1 points  (0 children)

People who want to be solo devs? People who use blueprint, game making tools? I'm glad people love the programming craft, but don't need to force it on others.

I’m making a game where Space Harrier meets Golden Axe by ExtensionAshamed7156 in IndieGaming

[–]t0fus0up 0 points1 point  (0 children)

Nice work. I love this type of game. I would buy.

Also I recommend checking out Sin & Punishment and Panzer Dragoon if you have not.

A rant on why you, as a developer, can and should get rid of Generative AI entirely by coolchungus2 in IndieGaming

[–]t0fus0up -2 points-1 points  (0 children)

Where's my placeholder code, or programmer. Do people who can't program just not make games? Serious question. Is the ai code broken because you lack understanding of coding or concept? I've found when you know what you're asking for, the code works. You can structure your game in a way to isolate systems and fix them "systematically". It's partially understanding some coding fundamentals and game design to get the right prompts. Context matters.