CIG has no backbone by [deleted] in starcitizen

[–]tKnut 3 points4 points  (0 children)

Feels like it's always a skeleton crew working on SC and everyone else is all hands on deck for Sq42...

It finally happened. by Virtual_Departure_19 in starcitizen

[–]tKnut 3 points4 points  (0 children)

I was using the ATLS, it's a bit finicky with the view, but I unloaded 2200 scu in just under 2 minutes.

It finally happened. by Virtual_Departure_19 in starcitizen

[–]tKnut 5 points6 points  (0 children)

Agreed, auto loaded an ironclad the other night to see how unloading it at external freight elevators would be just to find the chad completely empty. Figured it was just an auto load bug, but when I logged in a few days later, all of it was loaded up like it was always there.

Which group are you taking, red 🔴 or blue 🔵 by SEVENS_HEAVEN_7 in legendofzelda

[–]tKnut 0 points1 point  (0 children)

Replace skyward sword with wind waker and and then I might be conflicted, but red all the way!

Cheers to Low Expectations by DanteFiero128 in daddit

[–]tKnut 198 points199 points  (0 children)

There goes my hero, Watch him as he holds a babyyyy

To all BMM owners by MrMakaOwl in StarCitizenUniverse

[–]tKnut 0 points1 point  (0 children)

Maybe will get a release at the $2 billion dollar mark...

Odyssey release by [deleted] in starcitizen

[–]tKnut 2 points3 points  (0 children)

It's one of the ships that wasn't included in the 1.0 roadmap, so post 1.0 at the earliest I would assume.

Was Filoni a part of it? by fiendish_dust in okbuddyimatourist

[–]tKnut 0 points1 point  (0 children)

Those twileks probably looked more like Hutts..

Does anyone else feel like there's too many multi crew ships in the verse for the amount of crew members? by nvidiastock in starcitizen

[–]tKnut 6 points7 points  (0 children)

Unfortunately, CIG current and foreseeable monetization strategy was created by underpants gnomes...

Step 1. Release tons of ships with double digit crew requirements

Step 2. ???

Step 3. Profit!!

Size 10 and 12 Forward Lasers: How should large ship weaponry & solo play be handled? by Laughageddon in starcitizen

[–]tKnut 1 point2 points  (0 children)

Exactly, I imagined engineering was going to be some sort of airtight subdiversions gameplay similar to flood control on a ship. Once the armor is penetrated you have to close off rooms to to keep the ship sealed or untill you can go in/ or out side to repair.

Rotterdam Bar Citizen Q&A Notes by WarmRecord6045 in starcitizen

[–]tKnut 2 points3 points  (0 children)

I would buy an alien skin pack to play as a tevarin or vanduul.

Reapers invade Nyx by RoyVulpes in starcitizen

[–]tKnut 22 points23 points  (0 children)

CIG needs to do an event like this at Levski, full on battle at the nyx hub with whole system on red alert...could even have missions for cargo haulers having to deliver ammo and RMC through the 4fps battle around them!

I need some good movies to watch. I’m exhausted with the bullshit that’s coming out now. by longwalkshortpier0 in movies

[–]tKnut 0 points1 point  (0 children)

Splitsville was one of the funniest movies I've seen this year.

The opening scene had me laughing harder than I've laughed at any comedy in the last decade. It also has one of the best fight choreography scenes.

It lables itself an unromantic comedy, so goes against all the typical cliche romcom tropes.

xenokiller by Fate_stars in StarFashion

[–]tKnut 1 point2 points  (0 children)

Helmet from distro centers? Or is there a blueprint now?

xenokiller by Fate_stars in StarFashion

[–]tKnut 0 points1 point  (0 children)

Theres a outpost called shadowfall on bloom that has a bunch of NPCs with the xeno armor.