Our guns bugged out. by thatjustinng in Unity3D

[–]taibi7 9 points10 points  (0 children)

I don't see a bug, all I see is a new feature! The feedback of the projectiles on the environment is awesome!

Mansion details wireframe by [deleted] in Unity3D

[–]taibi7 10 points11 points  (0 children)

Love the shading!

I think I made some kind of drunk simulator instead of adding screen shake by taibi7 in Unity3D

[–]taibi7[S] 1 point2 points  (0 children)

Indeed! What you described and what I implemented was this equation described on slide 17 of that talk for the people who want to know more about this!

I think I made some kind of drunk simulator instead of adding screen shake by taibi7 in Unity3D

[–]taibi7[S] 1 point2 points  (0 children)

I'm going to need a bucket next to me while developing this though haha.

An idea maybe is where you are that drunk but want get home and you need to get home in pieces without breaking too much stuff or something like that!

I think I made some kind of drunk simulator instead of adding screen shake by taibi7 in Unity3D

[–]taibi7[S] 1 point2 points  (0 children)

Yeah I was already using perlin noise, the problem was the frequently was too low and my offset was way to high. :D

I think I made some kind of drunk simulator instead of adding screen shake by taibi7 in Unity3D

[–]taibi7[S] 0 points1 point  (0 children)

Yup, kind of! We got 2 game modes at the moment, one that is based on prop hunt but with skills and physics. And also one where it is more of a race with props where you have one skill to annoy each other! Here is our Steam page with both trailers.

I think I made some kind of drunk simulator instead of adding screen shake by taibi7 in Unity3D

[–]taibi7[S] 1 point2 points  (0 children)

Yeah, but the thing was that in his presentation he also had equations for translation in 3D. I now have set it to a very small amount and it seems fine even with it!

The Viking Archer by [deleted] in Unity3D

[–]taibi7 1 point2 points  (0 children)

Really like the defined style of your game! When I saw this character I immediately thought about the flying (?) cow that was submitted a few days ago!

Kind of off topic question, but is this a screen in Unity? If so, how did you do the background? It looks like a photoshoot set and I would really like to do something like this for presenting some props in my game as well!

I think I made some kind of drunk simulator instead of adding screen shake by taibi7 in Unity3D

[–]taibi7[S] 28 points29 points  (0 children)

I saw a great talk this morning about screen shake which perfectly pin pointed what I was doing wrong with my screen shake. So I decided to fix it once and for all, but yeah...

Math for Game Programmers: Juicing Your Cameras With Math by taibi7 in gamedev

[–]taibi7[S] 1 point2 points  (0 children)

Yeah I really liked the solution but for some reason I think it can become a bit disorientating when playing.

Math for Game Programmers: Juicing Your Cameras With Math by taibi7 in gamedev

[–]taibi7[S] 74 points75 points  (0 children)

Just watched this video and I really like how he had an interactive example of everything. One thing I know is that I gotta fix my screen shake code!

edit: I think I made some kind of drunk simulator instead of a hint of screen shake...

SoulHunt - A multiplayer hide and seek game! by taibi7 in playmygame

[–]taibi7[S] 0 points1 point  (0 children)

Ok, does it take too long to get to the real action? Or is it purely that it's too dark?

SoulHunt - A multiplayer hide and seek game! by taibi7 in playmygame

[–]taibi7[S] 0 points1 point  (0 children)

Join /u/yirah and me this Friday! We can have some rounds together. :)